private IEnumerator SpawnEnemy() { while (true) { EnemyObjectPool.Instance.Spawn(); yield return(YieldCache.WaitForSeconds(1.0f)); } }
private IEnumerator Die() { do { current_state = EnemyState.Die; animator.SetInteger("Enemy_State", ( int )current_state); // 죽는 모션이 실행되는 시간 yield return(YieldCache.WaitForSeconds(0.332f)); OnDie(); }while (current_state.Equals(EnemyState.Die)); }
public IEnumerator <object> Transformation() { yield return((object)YieldCache.WaitForSeconds(0.65f)); owner.view.charAppearance.ChangeMotion(ActionDetail.Default); SingletonBehavior <DiceEffectManager> .Instance.CreateCreatureEffect("Philip/Philip_Aura_Start", 1f, owner.view, owner.view, 1f); SoundEffectPlayer.PlaySound("Battle/Xiao_Vert"); yield return((object)YieldCache.WaitForSeconds(0.8f)); SingletonBehavior <BattleSceneRoot> .Instance.currentMapObject.SetRunningState(false); }
private IEnumerator Attack() { if (!ReferenceEquals(target, null) && Vector2.SqrMagnitude(current_transform.position - target.current_transform.position) <= attack_range * attack_range) { Bullet bullet = BulletObjectPool.Instance.Spawn(prefab); bullet.Initialize(this, current_transform.position, (target.current_transform.position - current_transform.position).normalized); } else { target = null; } yield return(YieldCache.WaitForSeconds(attack_delay)); StartCoroutine(Idle()); }
private IEnumerator FindEnemy() { while (true) { if (ReferenceEquals(target, null)) { LinkedList <Enemy> .Enumerator enemy_enumerator = GameManager.Instance.enemy_enable_list.GetEnumerator(); while (enemy_enumerator.MoveNext()) { if (Vector2.SqrMagnitude(current_transform.position - enemy_enumerator.Current.current_transform.position) <= attack_range * attack_range) { target = enemy_enumerator.Current; break; } } } yield return(YieldCache.WaitForSeconds(delay_time_to_find_enemies)); } }