public override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); Animation.Reset(); Velocity = new Vector2(-speed, 0); NextCry(); }
public void OnCheckpointLoad(CheckpointCrate checkpoint) { if (audioSource3D.IsPlaying) { audioSource3D.StopAudio(); } }
void ICheckpointLoadable.OnCheckpointLoad(CheckpointCrate checkpoint) { if (checkpoint == null || checkpoint.Position.X < initialPos.X) { OnCheckpointLoad(checkpoint); } }
public override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); LookDirection = new Vector2(-1, 0); IsTurningAround = false; Machine.Switch((int)State.Patrol); }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); Velocity = Vector2.Zero; Position = initialPos; IsActive = true; }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); if (checkpoint == null || checkpoint.Position.X < Position.X) { ((ExplosionCrate)brokenCrate).ResetObjectAlreadyHitted(); } }
public override void OnCheckpointLoad(CheckpointCrate checkpoint) { Velocity = Vector2.Zero; base.OnCheckpointLoad(checkpoint); IsCrouched = false; LookDirection = new Vector2(-1, 0); // Animation.Reset(); }
public override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); Animation.Reset(); Velocity = Vector2.Zero; LookDirection = new Vector2(-1, 0); ChangeState(AnimationType.Idle); }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); if (checkpoint == null || checkpoint.Position.X < Position.X) { RigidBody.IsCollisionsAffected = true; brokenCrate.Animation.Reset(); brokenCrate.IsActive = false; } }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); if (checkpoint == null || checkpoint.Position.X < Position.X) { Animation.Reset(); Animation.IsActive = false; isHitted = false; } }
public static void DestroyAll() { foreach (IDestroyable d in Destoyables) { d.Destroy(); } Destoyables.Clear(); Loadables.Clear(); CurrentCheckpoint = null; }
void ICheckpointLoadable.OnCheckpointLoad(CheckpointCrate checkpoint) { if (audioSource != null && audioSource.IsPlaying) { audioSource.Stop(); } startRotation = false; CanWalkable = true; Velocity = Vector2.Zero; Position = initialPos; sprite.EulerRotation = initialRotation; }
public void OnCheckpointLoad(CheckpointCrate checkpoint) { if (audioSourceOnPicked != null) { if (audioSourceOnPicked.IsPlaying) { audioSourceOnPicked.Stop(); } audioSourceOnPicked.Dispose(); audioSourceOnPicked = null; } }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); if (checkpoint == null || checkpoint.Position.X < Position.X) { Animation.Reset(); Animation.IsActive = false; //for (int i = 0; i < cratesToActive.Count; i++) //{ // NitroCrate nitroToLoad = nitroToExplodeOnCheckpointLoaded[i]; // nitroToExplode.Add(new NitroCrate(nitroToLoad.Position)); //} } }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); Position = initialPos; Velocity = Vector2.Zero; IsActive = true; isHitted = false; totalTime = 0; timeToMoveGui = TIME_BEFORE_MOVE_GUI; sprite.SetMultiplyTint(Vector4.One); sprite.scale = initialScale; }
void ICheckpointLoadable.OnCheckpointLoad(CheckpointCrate checkpoint) { if (checkpoint == null || checkpoint.Position.X < Position.X) { IsActive = true; crateTriggered = false; crate.IsActive = false; timeToTriggered = TIME_TO_TRIGGER_CRATE; } if (audioSource != null) { audioSource.Stop(); audioSource.Dispose(); audioSource = null; } }
protected override void OnCheckpointLoadable(CheckpointCrate checkpoint) { base.OnCheckpointLoadable(checkpoint); if (checkpoint == null) { isActiveTrigger = false; return; } float distanceCheckpoint = checkpoint.Position.X - Rect.Position.X; if (Math.Abs(distanceCheckpoint) < Game.Window.Width || checkpoint.Position.X < Rect.Position.X) { isActiveTrigger = false; } }
protected virtual void OnCheckpointLoad(CheckpointCrate checkpoint) { if (checkpoint == null || checkpoint.Position.X < Position.X) { isHitted = false; IsActive = true; // Position = initialPos; } else { //se checkpoint != null chiama remove su gamemanager altrimenti su checkpoint if (!IsActive) { Destroy(); } } }
void ICheckpointLoadable.OnCheckpointLoad(CheckpointCrate checkpoint) { IsDead = false; isHitted = false; timeBlink = 0; Position = checkpoint != null ? checkpoint.Position : initialPosition; Position = new Vector2(Position.X, Position.Y - Height); CameraManager.mainCamera.position = Position; CameraManager.ResetCameraViewPort(); Apple.GuiObject.ResetPosition(); ExtraLife.GuiObject.ResetPosition(); Velocity = Vector2.Zero; RigidBody.IsCollisionsAffected = true; sprite.SetMultiplyTint(Vector4.One); StateMachine.Switch((int)State.Idle); akuAku.OnCheckpointLoad(checkpoint); }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { base.OnCheckpointLoad(checkpoint); countdownStarted = false; if (audioSourceCountDown != null) { if (audioSourceCountDown.IsPlaying) { audioSourceCountDown.Stop(); } audioSourceCountDown.Dispose(); audioSourceCountDown = null; } if (checkpoint == null || checkpoint.Position.X < Position.X) { Animation.Reset(); Animation.IsActive = false; countdownStarted = false; ((ExplosionCrate)brokenCrate).ResetObjectAlreadyHitted(); } }
public static void LoadTiledMap(string filename) { XmlDocument doc = new XmlDocument(); doc.Load(filename); XmlNode root = doc.DocumentElement; int cols = int.Parse(root.Attributes["width"].Value); int rows = int.Parse(root.Attributes["height"].Value); int tileWidth = int.Parse(root.Attributes["tilewidth"].Value); int tileHeight = int.Parse(root.Attributes["tileheight"].Value); XmlNode tileset = root.FirstChild; string source = tileset.Attributes["source"].Value; Dictionary <int, XmlNode> dictProperties; List <string> tileNames = LoadTileSet("Assets/Tiles/" + source, out dictProperties); //create ground without colliison XmlNode groundData = tileset.NextSibling.FirstChild; CreateTileLayer(groundData, ref tileNames, tileWidth, tileHeight, cols, 1); //create water XmlNode waterNode = tileset.NextSibling.NextSibling; XmlNodeList list = waterNode.ChildNodes; foreach (XmlNode objectNode in list) { InstantiateWater(objectNode, dictProperties); } //create middleground object XmlNode middleGroundObjects = waterNode.NextSibling; CreateObjectsLayers(middleGroundObjects.ChildNodes, ref tileNames, DrawManager.Layer.Middleground); //create ground with collision XmlNode dataGroundWithRigidbody = middleGroundObjects.NextSibling.FirstChild; CreateTileLayer(dataGroundWithRigidbody, ref tileNames, tileWidth, tileHeight, cols); /* * Create PlayGround Objects * */ List <ICheckpointLoadable> objectLoadable = new List <ICheckpointLoadable>(); //Create player XmlNode playerObj = dataGroundWithRigidbody.ParentNode.NextSibling; XmlNode playerNode = playerObj.FirstChild; Player p = null; if (playerNode != null) { string xString = playerNode.Attributes["x"].Value; float xPos = float.Parse(xString, System.Globalization.CultureInfo.InvariantCulture); string yString = playerNode.Attributes["y"].Value; float yPos = float.Parse(yString, System.Globalization.CultureInfo.InvariantCulture); Vector2 playerPos = new Vector2(xPos + (int.Parse(playerNode.Attributes["width"].Value) / 2), yPos - (int.Parse(playerNode.Attributes["height"].Value) / 2)); p = new Player(playerPos); PlayScene.Player = p; } else { p = new Player(new Vector2(40, Game.Window.Height - 260)); PlayScene.Player = p; } objectLoadable.Add(p); XmlNode crateNode = playerObj.NextSibling; list = crateNode.ChildNodes; Dictionary <BorderCrate, int> borderCrates = new Dictionary <BorderCrate, int>(); Dictionary <int, TriggerIronCrate> triggerCrates = new Dictionary <int, TriggerIronCrate>(); Dictionary <int, TriggerNitroCrate> triggerNitro = new Dictionary <int, TriggerNitroCrate>(); List <CheckpointCrate> checkpoints = new List <CheckpointCrate>(); foreach (XmlNode objectNode in list) { InstantiateCrate(objectNode, dictProperties, ref borderCrates, ref triggerCrates, ref triggerNitro, ref objectLoadable, ref checkpoints); } foreach (KeyValuePair <BorderCrate, int> b in borderCrates) { triggerCrates[b.Value].AddCrate(b.Key); } XmlNode pickableNode = crateNode.NextSibling; list = pickableNode.ChildNodes; foreach (XmlNode objectNode in list) { InstantiatePickable(objectNode, dictProperties, ref objectLoadable); } XmlNode enemiesNode = pickableNode.NextSibling; list = enemiesNode.ChildNodes; foreach (XmlNode objectNode in list) { InstantiateEnemies(objectNode, dictProperties, ref objectLoadable); } XmlNode objectsWalkableNode = enemiesNode.NextSibling; list = objectsWalkableNode.ChildNodes; foreach (XmlNode objectNode in list) { InstantiateObjectsWakable(objectNode, dictProperties); } XmlNode trapNode = objectsWalkableNode.NextSibling; list = trapNode.ChildNodes; Dictionary <int, ITriggableAction> trapsTriggable = new Dictionary <int, ITriggableAction>(); foreach (XmlNode objectNode in list) { InstantiateTraps(objectNode, dictProperties, ref trapsTriggable, ref objectLoadable); } XmlNode triggersEventNode = trapNode.NextSibling; list = triggersEventNode.ChildNodes; foreach (XmlNode objectNode in list) { InstantiateTriggersEvent(objectNode, dictProperties, ref trapsTriggable, ref objectLoadable); } //create foregroundobjects XmlNode foreGroundObjects = triggersEventNode.NextSibling; CreateObjectsLayers(foreGroundObjects.ChildNodes, ref tileNames, DrawManager.Layer.Foreground); //method to create foreground for (int i = 0; i < objectLoadable.Count; i++) { ICheckpointLoadable loadable = objectLoadable[i]; CheckpointCrate.AddObjectsToLoad(loadable); } GameManager.Loadables = objectLoadable; }
protected override void OnCheckpointLoad(CheckpointCrate checkpoint) { }
protected virtual void OnCheckpointLoadable(CheckpointCrate checkpoint) { }
void ICheckpointLoadable.OnCheckpointLoad(CheckpointCrate checkpoint) { OnCheckpointLoadable(checkpoint); }
protected virtual void OnCheckpointLoad(CheckpointCrate checkpoint) { isPicked = false; isHitted = false; }