示例#1
0
 public void DoWindup()
 {
     windupCount = 0;
     state       = YetiState.Windup;
     facePlayer();
     motor.DoWindup();
 }
示例#2
0
    public void DoDie()
    {
        canHurt = false;
        GameController.controller.Win(4.0f);

        motor.DoDie();
        state = YetiState.Dead;
    }
示例#3
0
 public void DoRoar()
 {
     state = YetiState.Roar;
     motor.DoRoar();
 }
示例#4
0
 public void DoGroundPound()
 {
     state = YetiState.GroundPound;
     motor.DoGroundPound();
 }
示例#5
0
 void DoPunchCenter()
 {
     state = YetiState.PunchCenter;
     motor.DoPunchCenter();
 }
示例#6
0
 void DoSlam()
 {
     state = YetiState.Slam;
     motor.DoSlam();
 }
示例#7
0
 void DoIdle(float idle)
 {
     state = YetiState.Idle;
     motor.DoIdle(idle);
 }