public void DoWindup() { windupCount = 0; state = YetiState.Windup; facePlayer(); motor.DoWindup(); }
public void DoDie() { canHurt = false; GameController.controller.Win(4.0f); motor.DoDie(); state = YetiState.Dead; }
public void DoRoar() { state = YetiState.Roar; motor.DoRoar(); }
public void DoGroundPound() { state = YetiState.GroundPound; motor.DoGroundPound(); }
void DoPunchCenter() { state = YetiState.PunchCenter; motor.DoPunchCenter(); }
void DoSlam() { state = YetiState.Slam; motor.DoSlam(); }
void DoIdle(float idle) { state = YetiState.Idle; motor.DoIdle(idle); }