void LaunchSlime() { YeetSlime yS = GameObject.Instantiate(Resources.Load <GameObject>(PrefabsDir.slimeDir)).GetComponent <YeetSlime>(); yS.transform.position = new Vector3(7, 12, 0); yS.Init(); yS.Launched(new Vector2(0, 1)); }
void LaunchSlime() { YeetSlime yS = GameObject.Instantiate(Resources.Load <YeetSlime>(PrefabsDir.slimeDir)).GetComponent <YeetSlime>(); yS.gameObject.GetComponent <Rigidbody2D>().AddForce((transform.position + new Vector3(transform.position.x, transform.position.y - 1, 0).normalized)); }