//RuntimePlatform platform;

    // [Header("TextInfo")]
    // public Text testInputText;
    // public Text TopNameLabel;
    // public Text SearchTopLabelName;
    // public Text SearchTopLabel;


    // public struct cameraParms
    // {
    //     public float Distance;
    //     public float MisDis;
    //     public float MaxDis;
    //     public float ResetDis;
    // }
    // //图钉模式摄像机参数
    // public cameraParms signCameraParms = new cameraParms();
    // //图谱模式摄像机参数
    // public cameraParms mapCameraParms = new cameraParms();

    private void Awake()
    {
        touchCtrl = GameObject.Find("TouchCtrl").GetComponent <TouchCtrl>();
        instance  = this;
        //StartCoroutine(StartParamsSet ());
        PublicClass.currentState = RunState.Playing;
    }
示例#2
0
    public GameObject ParentModel;//父物体

    void Start()
    {
        //ParentModel = this.transform.parent.gameObject;                             //获取父物体
        mouseDistance = Camera.main.GetComponent <XT_MouseFollowRotation>();
    }