//RuntimePlatform platform; // [Header("TextInfo")] // public Text testInputText; // public Text TopNameLabel; // public Text SearchTopLabelName; // public Text SearchTopLabel; // public struct cameraParms // { // public float Distance; // public float MisDis; // public float MaxDis; // public float ResetDis; // } // //图钉模式摄像机参数 // public cameraParms signCameraParms = new cameraParms(); // //图谱模式摄像机参数 // public cameraParms mapCameraParms = new cameraParms(); private void Awake() { touchCtrl = GameObject.Find("TouchCtrl").GetComponent <TouchCtrl>(); instance = this; //StartCoroutine(StartParamsSet ()); PublicClass.currentState = RunState.Playing; }
public GameObject ParentModel;//父物体 void Start() { //ParentModel = this.transform.parent.gameObject; //获取父物体 mouseDistance = Camera.main.GetComponent <XT_MouseFollowRotation>(); }