/// <inheritdoc/> public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r) { if (!quadraticBezier.IsFilled && !quadraticBezier.IsStroked) { return; } var _dc = dc as AM.DrawingContext; AM.IBrush brush = ToBrush(quadraticBezier.Style.Fill); AM.Pen pen = ToPen(quadraticBezier.Style, _scaleToPage); var sg = new AM.StreamGeometry(); using (var sgc = sg.Open()) { sgc.BeginFigure( new A.Point(quadraticBezier.Point1.X, quadraticBezier.Point1.Y), quadraticBezier.IsFilled); sgc.QuadraticBezierTo( new A.Point(quadraticBezier.Point2.X, quadraticBezier.Point2.Y), new A.Point(quadraticBezier.Point3.X, quadraticBezier.Point3.Y)); sgc.EndFigure(false); } _dc.DrawGeometry( quadraticBezier.IsFilled ? brush : null, quadraticBezier.IsStroked ? pen : null, sg); }
/// <inheritdoc/> XQuadraticBezier IShapeFactory.QuadraticBezier(XPoint point1, XPoint point2, XPoint point3, bool isStroked, bool isFilled) { var style = _editor.Project.CurrentStyleLibrary.Selected; var quadraticBezier = XQuadraticBezier.Create( point1, point2, point3, _editor.Project.Options.CloneStyle ? style.Clone() : style, _editor.Project.Options.PointShape, isStroked, isFilled); _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, quadraticBezier); return(quadraticBezier); }
/// <inheritdoc/> XQuadraticBezier IShapeFactory.QuadraticBezier(double x1, double y1, double x2, double y2, double x3, double y3, bool isStroked, bool isFilled) { var style = _editor.Project.CurrentStyleLibrary.Selected; var quadraticBezier = XQuadraticBezier.Create( x1, y1, x2, y2, x3, y3, _editor.Project.Options.CloneStyle ? style.Clone() : style, _editor.Project.Options.PointShape, isStroked, isFilled); _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, quadraticBezier); return(quadraticBezier); }
/// <inheritdoc/> public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r) { var _gfx = dc as Graphics; Brush brush = ToSolidBrush(quadraticBezier.Style.Fill); Pen pen = ToPen(quadraticBezier.Style, _scaleToPage); double x1 = quadraticBezier.Point1.X; double y1 = quadraticBezier.Point1.Y; double x2 = quadraticBezier.Point1.X + (2.0 * (quadraticBezier.Point2.X - quadraticBezier.Point1.X)) / 3.0; double y2 = quadraticBezier.Point1.Y + (2.0 * (quadraticBezier.Point2.Y - quadraticBezier.Point1.Y)) / 3.0; double x3 = x2 + (quadraticBezier.Point3.X - quadraticBezier.Point1.X) / 3.0; double y3 = y2 + (quadraticBezier.Point3.Y - quadraticBezier.Point1.Y) / 3.0; double x4 = quadraticBezier.Point3.X; double y4 = quadraticBezier.Point3.Y; if (quadraticBezier.IsFilled) { var path = new GraphicsPath(); path.AddBezier( _scaleToPage(x1 + dx), _scaleToPage(y1 + dy), _scaleToPage(x2 + dx), _scaleToPage(y2 + dy), _scaleToPage(x3 + dx), _scaleToPage(y3 + dy), _scaleToPage(x4 + dx), _scaleToPage(y4 + dy)); _gfx.FillPath(brush, path); } if (quadraticBezier.IsStroked) { _gfx.DrawBezier( pen, _scaleToPage(x1 + dx), _scaleToPage(y1 + dy), _scaleToPage(x2 + dx), _scaleToPage(y2 + dy), _scaleToPage(x3 + dx), _scaleToPage(y3 + dy), _scaleToPage(x4 + dx), _scaleToPage(y4 + dy)); } brush.Dispose(); pen.Dispose(); }
private IQuadraticBezier ReadQuadraticBezier() { var quadraticBezier = new XQuadraticBezier() { Id = _reader.ReadInt32(), Start = ReadPoint(), Point1 = ReadPoint(), Point2 = ReadPoint(), Stroke = ReadColor(), StrokeThickness = _reader.ReadDouble(), Fill = ReadColor(), IsFilled = _reader.ReadBoolean(), IsClosed = _reader.ReadBoolean() }; _natives.Add(quadraticBezier.Id, quadraticBezier); return(quadraticBezier); }
/// <summary> /// /// </summary> /// <param name="quadraticBezier"></param> /// <param name="selection"></param> /// <param name="selected"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet <BaseShape> selected, double dx, double dy) { var points = quadraticBezier.GetPoints().ToImmutableArray(); if (ConvexHullBounds.Overlap(selection, points, dx, dy)) { if (selected != null) { selected.Add(quadraticBezier); return(false); } else { return(true); } } return(false); }
/// <inheritdoc/> public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r) { var canvas = dc as SKCanvas; using (SKPaint brush = ToSKPaintBrush(quadraticBezier.Style.Fill)) using (SKPaint pen = ToSKPaintPen(quadraticBezier.Style, _scaleToPage, _sourceDpi, _targetDpi)) using (var path = new SKPath()) { path.MoveTo( _scaleToPage(quadraticBezier.Point1.X + dx), _scaleToPage(quadraticBezier.Point1.Y + dy)); path.QuadTo( _scaleToPage(quadraticBezier.Point2.X + dx), _scaleToPage(quadraticBezier.Point2.Y + dy), _scaleToPage(quadraticBezier.Point3.X + dx), _scaleToPage(quadraticBezier.Point3.Y + dy)); DrawPathInternal(canvas, brush, pen, quadraticBezier.IsStroked, quadraticBezier.IsFilled, path); } }
/// <summary> /// /// </summary> /// <param name="quadraticBezier"></param> /// <param name="v"></param> /// <param name="threshold"></param> /// <param name="dx"></param> /// <param name="dy"></param> /// <returns></returns> public static BaseShape HitTestQuadraticBezier(XQuadraticBezier quadraticBezier, Vector2 v, double threshold, double dx, double dy) { if (RectangleBounds.GetPointBounds(quadraticBezier.Point1, threshold, dx, dy).Contains(v)) { return(quadraticBezier.Point1); } if (RectangleBounds.GetPointBounds(quadraticBezier.Point2, threshold, dx, dy).Contains(v)) { return(quadraticBezier.Point2); } if (RectangleBounds.GetPointBounds(quadraticBezier.Point3, threshold, dx, dy).Contains(v)) { return(quadraticBezier.Point3); } if (ConvexHullBounds.Contains(quadraticBezier.GetPoints().ToImmutableArray(), v, dx, dy)) { return(quadraticBezier); } return(null); }
private IQuadraticBezier ReadQuadraticBezier() { var quadraticBezier = new XQuadraticBezier() { Id = _reader.ReadInt32(), Start = ReadPoint(), Point1 = ReadPoint(), Point2 = ReadPoint(), Stroke = ReadColor(), StrokeThickness = _reader.ReadDouble(), Fill = ReadColor(), IsFilled = _reader.ReadBoolean(), IsClosed = _reader.ReadBoolean() }; _natives.Add(quadraticBezier.Id, quadraticBezier); return quadraticBezier; }
/// <inheritdoc/> public override void LeftDown(double x, double y) { base.LeftDown(x, y); double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x; double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y; switch (_currentState) { case ToolState.None: { var style = _editor.Project.CurrentStyleLibrary.Selected; _quadraticBezier = XQuadraticBezier.Create( sx, sy, _editor.Project.Options.CloneStyle ? style.Clone() : style, _editor.Project.Options.PointShape, _editor.Project.Options.DefaultIsStroked, _editor.Project.Options.DefaultIsFilled); var result = _editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _quadraticBezier.Point1 = result; } _editor.Project.CurrentContainer.WorkingLayer.Shapes = _editor.Project.CurrentContainer.WorkingLayer.Shapes.Add(_quadraticBezier); _editor.Project.CurrentContainer.WorkingLayer.Invalidate(); ToStateOne(); Move(_quadraticBezier); _currentState = ToolState.One; _editor.CancelAvailable = true; } break; case ToolState.One: { if (_quadraticBezier != null) { _quadraticBezier.Point2.X = sx; _quadraticBezier.Point2.Y = sy; _quadraticBezier.Point3.X = sx; _quadraticBezier.Point3.Y = sy; var result = _editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _quadraticBezier.Point3 = result; } _editor.Project.CurrentContainer.WorkingLayer.Invalidate(); ToStateTwo(); Move(_quadraticBezier); _currentState = ToolState.Two; } } break; case ToolState.Two: { if (_quadraticBezier != null) { _quadraticBezier.Point2.X = sx; _quadraticBezier.Point2.Y = sy; var result = _editor.TryToGetConnectionPoint(sx, sy); if (result != null) { _quadraticBezier.Point2 = result; } _editor.Project.CurrentContainer.WorkingLayer.Shapes = _editor.Project.CurrentContainer.WorkingLayer.Shapes.Remove(_quadraticBezier); Remove(); base.Finalize(_quadraticBezier); _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, _quadraticBezier); _currentState = ToolState.None; _editor.CancelAvailable = false; } } break; } }
/// <inheritdoc/> public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r) { var _dc = dc as DrawingContext; var style = quadraticBezier.Style; if (style == null) { return; } double thickness = style.Thickness / _state.ZoomX; double half = thickness / 2.0; Tuple <Brush, Pen> styleCached = _styleCache.Get(style); Brush fill; Pen stroke; if (styleCached != null) { fill = styleCached.Item1; stroke = styleCached.Item2; } else { fill = CreateBrush(style.Fill); stroke = CreatePen(style, thickness); _styleCache.Set(style, Tuple.Create(fill, stroke)); } PathGeometry pg = _quadraticBezierCache.Get(quadraticBezier); if (pg != null) { var pf = pg.Figures[0]; pf.StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy); pf.IsFilled = quadraticBezier.IsFilled; var qbs = pf.Segments[0] as QuadraticBezierSegment; qbs.Point1 = new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy); qbs.Point2 = new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy); qbs.IsStroked = quadraticBezier.IsStroked; } else { var pf = new PathFigure() { StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy), IsFilled = quadraticBezier.IsFilled }; var qbs = new QuadraticBezierSegment( new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy), new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy), quadraticBezier.IsStroked); //bs.Freeze(); pf.Segments.Add(qbs); //pf.Freeze(); pg = new PathGeometry(); pg.Figures.Add(pf); //pg.Freeze(); _quadraticBezierCache.Set(quadraticBezier, pg); } DrawPathGeometryInternal(_dc, half, fill, stroke, quadraticBezier.IsStroked, quadraticBezier.IsFilled, pg); }
/// <summary> /// Initializes static designer context. /// </summary> /// <param name="renderer">The design time renderer instance.</param> /// <param name="clipboard">The design time clipboard instance.</param> /// <param name="jsonSerializer">The design time Json serializer instance.</param> /// <param name="xamlSerializer">The design time Xaml serializer instance.</param> /// <returns>The new instance of the <see cref="DesignerContext"/> class.</returns> public static void InitializeContext(ShapeRenderer renderer, ITextClipboard clipboard, ITextSerializer jsonSerializer, ITextSerializer xamlSerializer) { // Editor Editor = new ProjectEditor() { CurrentTool = Tool.Selection, CurrentPathTool = PathTool.Line, CommandManager = new DesignerCommandManager(), Renderers = new ShapeRenderer[] { renderer }, ProjectFactory = new ProjectFactory(), TextClipboard = clipboard, JsonSerializer = jsonSerializer, XamlSerializer = xamlSerializer }.Defaults(); // Recent Projects Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project")); Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project")); // Commands Editor.InitializeCommands(); InitializeCommands(Editor); Editor.CommandManager.RegisterCommands(); // New Project Editor.OnNew(null); // Data var db = XDatabase.Create("Db"); var fields = new string[] { "Column0", "Column1" }; var columns = ImmutableArray.CreateRange(fields.Select(c => XColumn.Create(db, c))); db.Columns = columns; var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => XValue.Create(c)); var record = XRecord.Create( db, db.Columns, ImmutableArray.CreateRange(values)); db.Records = db.Records.Add(record); db.CurrentRecord = record; Database = db; Data = XContext.Create(record); Record = record; // Project IProjectFactory factory = new ProjectFactory(); Project = factory.GetProject(); Template = XContainer.CreateTemplate(); Page = XContainer.CreatePage(); var layer = Page.Layers.FirstOrDefault(); layer.Shapes = layer.Shapes.Add(XLine.Create(0, 0, null, null)); Page.CurrentLayer = layer; Page.CurrentShape = layer.Shapes.FirstOrDefault(); Page.Template = Template; Document = XDocument.Create(); Layer = XLayer.Create(); Options = XOptions.Create(); // State State = ShapeState.Create(); // Style ArgbColor = ArgbColor.Create(); ArrowStyle = ArrowStyle.Create(); FontStyle = FontStyle.Create(); LineFixedLength = LineFixedLength.Create(); LineStyle = LineStyle.Create(); Style = ShapeStyle.Create("Default"); TextStyle = TextStyle.Create(); // Shapes Arc = XArc.Create(0, 0, Style, null); CubicBezier = XCubicBezier.Create(0, 0, Style, null); Ellipse = XEllipse.Create(0, 0, Style, null); Group = XGroup.Create(Constants.DefaulGroupName); Image = XImage.Create(0, 0, Style, null, "key"); Line = XLine.Create(0, 0, Style, null); Path = XPath.Create("Path", Style, null); Point = XPoint.Create(); QuadraticBezier = XQuadraticBezier.Create(0, 0, Style, null); Rectangle = XRectangle.Create(0, 0, Style, null); Text = XText.Create(0, 0, Style, null, "Text"); // Path ArcSegment = XArcSegment.Create(XPoint.Create(), XPathSize.Create(), 180, true, XSweepDirection.Clockwise, true, true); CubicBezierSegment = XCubicBezierSegment.Create(XPoint.Create(), XPoint.Create(), XPoint.Create(), true, true); LineSegment = XLineSegment.Create(XPoint.Create(), true, true); PathFigure = XPathFigure.Create(XPoint.Create(), false, true); PathGeometry = XPathGeometry.Create(ImmutableArray.Create <XPathFigure>(), XFillRule.EvenOdd); PathSize = XPathSize.Create(); PolyCubicBezierSegment = XPolyCubicBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true); PolyLineSegment = XPolyLineSegment.Create(ImmutableArray.Create <XPoint>(), true, true); PolyQuadraticBezierSegment = XPolyQuadraticBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true); QuadraticBezierSegment = XQuadraticBezierSegment.Create(XPoint.Create(), XPoint.Create(), true, true); }
public IQuadraticBezier CreateQuadraticBezier() { var quadraticBezier = new XQuadraticBezier() { Start = new XPoint(0.0, 0.0), Point1 = new XPoint(0.0, 0.0), Point2 = new XPoint(0.0, 0.0), Stroke = new XColor(0xFF, 0x00, 0x00, 0x00), StrokeThickness = 2.0, Fill = new XColor(0x00, 0xFF, 0xFF, 0xFF), IsFilled = false, IsClosed = false }; quadraticBezier.Start.Connected.Add(quadraticBezier); quadraticBezier.Point1.Connected.Add(quadraticBezier); quadraticBezier.Point2.Connected.Add(quadraticBezier); return quadraticBezier; }
/// <summary> /// Draws a <see cref="XQuadraticBezier"/> shape using drawing context. /// </summary> /// <param name="dc">The native drawing context.</param> /// <param name="quadraticBezier">The <see cref="XQuadraticBezier"/> shape.</param> /// <param name="dx">The X coordinate offset.</param> /// <param name="dy">The Y coordinate offset.</param> /// <param name="db">The properties database.</param> /// <param name="r">The data record.</param> public abstract void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r);
public void Inherits_From_BaseShape() { var target = new XQuadraticBezier(); Assert.True(target is BaseShape); }
/// <inheritdoc/> public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r) { // TODO: Implement Draw quadratic bezier. }