예제 #1
0
        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r)
        {
            if (!quadraticBezier.IsFilled && !quadraticBezier.IsStroked)
            {
                return;
            }

            var _dc = dc as AM.DrawingContext;

            AM.IBrush brush = ToBrush(quadraticBezier.Style.Fill);
            AM.Pen    pen   = ToPen(quadraticBezier.Style, _scaleToPage);

            var sg = new AM.StreamGeometry();

            using (var sgc = sg.Open())
            {
                sgc.BeginFigure(
                    new A.Point(quadraticBezier.Point1.X, quadraticBezier.Point1.Y),
                    quadraticBezier.IsFilled);

                sgc.QuadraticBezierTo(
                    new A.Point(quadraticBezier.Point2.X, quadraticBezier.Point2.Y),
                    new A.Point(quadraticBezier.Point3.X, quadraticBezier.Point3.Y));

                sgc.EndFigure(false);
            }

            _dc.DrawGeometry(
                quadraticBezier.IsFilled ? brush : null,
                quadraticBezier.IsStroked ? pen : null,
                sg);
        }
예제 #2
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        /// <inheritdoc/>
        XQuadraticBezier IShapeFactory.QuadraticBezier(XPoint point1, XPoint point2, XPoint point3, bool isStroked, bool isFilled)
        {
            var style           = _editor.Project.CurrentStyleLibrary.Selected;
            var quadraticBezier = XQuadraticBezier.Create(
                point1,
                point2,
                point3,
                _editor.Project.Options.CloneStyle ? style.Clone() : style,
                _editor.Project.Options.PointShape,
                isStroked,
                isFilled);

            _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, quadraticBezier);
            return(quadraticBezier);
        }
예제 #3
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        /// <inheritdoc/>
        XQuadraticBezier IShapeFactory.QuadraticBezier(double x1, double y1, double x2, double y2, double x3, double y3, bool isStroked, bool isFilled)
        {
            var style           = _editor.Project.CurrentStyleLibrary.Selected;
            var quadraticBezier = XQuadraticBezier.Create(
                x1, y1,
                x2, y2,
                x3, y3,
                _editor.Project.Options.CloneStyle ? style.Clone() : style,
                _editor.Project.Options.PointShape,
                isStroked,
                isFilled);

            _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, quadraticBezier);
            return(quadraticBezier);
        }
예제 #4
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r)
        {
            var _gfx = dc as Graphics;

            Brush brush = ToSolidBrush(quadraticBezier.Style.Fill);
            Pen   pen   = ToPen(quadraticBezier.Style, _scaleToPage);

            double x1 = quadraticBezier.Point1.X;
            double y1 = quadraticBezier.Point1.Y;
            double x2 = quadraticBezier.Point1.X + (2.0 * (quadraticBezier.Point2.X - quadraticBezier.Point1.X)) / 3.0;
            double y2 = quadraticBezier.Point1.Y + (2.0 * (quadraticBezier.Point2.Y - quadraticBezier.Point1.Y)) / 3.0;
            double x3 = x2 + (quadraticBezier.Point3.X - quadraticBezier.Point1.X) / 3.0;
            double y3 = y2 + (quadraticBezier.Point3.Y - quadraticBezier.Point1.Y) / 3.0;
            double x4 = quadraticBezier.Point3.X;
            double y4 = quadraticBezier.Point3.Y;

            if (quadraticBezier.IsFilled)
            {
                var path = new GraphicsPath();
                path.AddBezier(
                    _scaleToPage(x1 + dx),
                    _scaleToPage(y1 + dy),
                    _scaleToPage(x2 + dx),
                    _scaleToPage(y2 + dy),
                    _scaleToPage(x3 + dx),
                    _scaleToPage(y3 + dy),
                    _scaleToPage(x4 + dx),
                    _scaleToPage(y4 + dy));
                _gfx.FillPath(brush, path);
            }

            if (quadraticBezier.IsStroked)
            {
                _gfx.DrawBezier(
                    pen,
                    _scaleToPage(x1 + dx),
                    _scaleToPage(y1 + dy),
                    _scaleToPage(x2 + dx),
                    _scaleToPage(y2 + dy),
                    _scaleToPage(x3 + dx),
                    _scaleToPage(y3 + dy),
                    _scaleToPage(x4 + dx),
                    _scaleToPage(y4 + dy));
            }

            brush.Dispose();
            pen.Dispose();
        }
예제 #5
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        private IQuadraticBezier ReadQuadraticBezier()
        {
            var quadraticBezier = new XQuadraticBezier()
            {
                Id              = _reader.ReadInt32(),
                Start           = ReadPoint(),
                Point1          = ReadPoint(),
                Point2          = ReadPoint(),
                Stroke          = ReadColor(),
                StrokeThickness = _reader.ReadDouble(),
                Fill            = ReadColor(),
                IsFilled        = _reader.ReadBoolean(),
                IsClosed        = _reader.ReadBoolean()
            };

            _natives.Add(quadraticBezier.Id, quadraticBezier);
            return(quadraticBezier);
        }
예제 #6
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        /// <summary>
        ///
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="selection"></param>
        /// <param name="selected"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet <BaseShape> selected, double dx, double dy)
        {
            var points = quadraticBezier.GetPoints().ToImmutableArray();

            if (ConvexHullBounds.Overlap(selection, points, dx, dy))
            {
                if (selected != null)
                {
                    selected.Add(quadraticBezier);
                    return(false);
                }
                else
                {
                    return(true);
                }
            }

            return(false);
        }
예제 #7
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r)
        {
            var canvas = dc as SKCanvas;

            using (SKPaint brush = ToSKPaintBrush(quadraticBezier.Style.Fill))
                using (SKPaint pen = ToSKPaintPen(quadraticBezier.Style, _scaleToPage, _sourceDpi, _targetDpi))
                    using (var path = new SKPath())
                    {
                        path.MoveTo(
                            _scaleToPage(quadraticBezier.Point1.X + dx),
                            _scaleToPage(quadraticBezier.Point1.Y + dy));
                        path.QuadTo(
                            _scaleToPage(quadraticBezier.Point2.X + dx),
                            _scaleToPage(quadraticBezier.Point2.Y + dy),
                            _scaleToPage(quadraticBezier.Point3.X + dx),
                            _scaleToPage(quadraticBezier.Point3.Y + dy));
                        DrawPathInternal(canvas, brush, pen, quadraticBezier.IsStroked, quadraticBezier.IsFilled, path);
                    }
        }
예제 #8
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        /// <summary>
        ///
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="v"></param>
        /// <param name="threshold"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static BaseShape HitTestQuadraticBezier(XQuadraticBezier quadraticBezier, Vector2 v, double threshold, double dx, double dy)
        {
            if (RectangleBounds.GetPointBounds(quadraticBezier.Point1, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point1);
            }

            if (RectangleBounds.GetPointBounds(quadraticBezier.Point2, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point2);
            }

            if (RectangleBounds.GetPointBounds(quadraticBezier.Point3, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point3);
            }

            if (ConvexHullBounds.Contains(quadraticBezier.GetPoints().ToImmutableArray(), v, dx, dy))
            {
                return(quadraticBezier);
            }

            return(null);
        }
예제 #9
0
 private IQuadraticBezier ReadQuadraticBezier()
 {
     var quadraticBezier = new XQuadraticBezier()
     {
         Id = _reader.ReadInt32(),
         Start = ReadPoint(),
         Point1 = ReadPoint(),
         Point2 = ReadPoint(),
         Stroke = ReadColor(),
         StrokeThickness = _reader.ReadDouble(),
         Fill = ReadColor(),
         IsFilled = _reader.ReadBoolean(),
         IsClosed = _reader.ReadBoolean()
     };
     _natives.Add(quadraticBezier.Id, quadraticBezier);
     return quadraticBezier;
 }
예제 #10
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        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
            double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

            switch (_currentState)
            {
            case ToolState.None:
            {
                var style = _editor.Project.CurrentStyleLibrary.Selected;
                _quadraticBezier = XQuadraticBezier.Create(
                    sx, sy,
                    _editor.Project.Options.CloneStyle ? style.Clone() : style,
                    _editor.Project.Options.PointShape,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsFilled);

                var result = _editor.TryToGetConnectionPoint(sx, sy);
                if (result != null)
                {
                    _quadraticBezier.Point1 = result;
                }

                _editor.Project.CurrentContainer.WorkingLayer.Shapes = _editor.Project.CurrentContainer.WorkingLayer.Shapes.Add(_quadraticBezier);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateOne();
                Move(_quadraticBezier);
                _currentState           = ToolState.One;
                _editor.CancelAvailable = true;
            }
            break;

            case ToolState.One:
            {
                if (_quadraticBezier != null)
                {
                    _quadraticBezier.Point2.X = sx;
                    _quadraticBezier.Point2.Y = sy;
                    _quadraticBezier.Point3.X = sx;
                    _quadraticBezier.Point3.Y = sy;

                    var result = _editor.TryToGetConnectionPoint(sx, sy);
                    if (result != null)
                    {
                        _quadraticBezier.Point3 = result;
                    }

                    _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                    ToStateTwo();
                    Move(_quadraticBezier);
                    _currentState = ToolState.Two;
                }
            }
            break;

            case ToolState.Two:
            {
                if (_quadraticBezier != null)
                {
                    _quadraticBezier.Point2.X = sx;
                    _quadraticBezier.Point2.Y = sy;

                    var result = _editor.TryToGetConnectionPoint(sx, sy);
                    if (result != null)
                    {
                        _quadraticBezier.Point2 = result;
                    }

                    _editor.Project.CurrentContainer.WorkingLayer.Shapes = _editor.Project.CurrentContainer.WorkingLayer.Shapes.Remove(_quadraticBezier);
                    Remove();
                    base.Finalize(_quadraticBezier);
                    _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, _quadraticBezier);
                    _currentState           = ToolState.None;
                    _editor.CancelAvailable = false;
                }
            }
            break;
            }
        }
예제 #11
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r)
        {
            var _dc = dc as DrawingContext;

            var style = quadraticBezier.Style;

            if (style == null)
            {
                return;
            }

            double thickness = style.Thickness / _state.ZoomX;
            double half      = thickness / 2.0;

            Tuple <Brush, Pen> styleCached = _styleCache.Get(style);
            Brush fill;
            Pen   stroke;

            if (styleCached != null)
            {
                fill   = styleCached.Item1;
                stroke = styleCached.Item2;
            }
            else
            {
                fill   = CreateBrush(style.Fill);
                stroke = CreatePen(style, thickness);
                _styleCache.Set(style, Tuple.Create(fill, stroke));
            }

            PathGeometry pg = _quadraticBezierCache.Get(quadraticBezier);

            if (pg != null)
            {
                var pf = pg.Figures[0];
                pf.StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy);
                pf.IsFilled   = quadraticBezier.IsFilled;
                var qbs = pf.Segments[0] as QuadraticBezierSegment;
                qbs.Point1    = new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy);
                qbs.Point2    = new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy);
                qbs.IsStroked = quadraticBezier.IsStroked;
            }
            else
            {
                var pf = new PathFigure()
                {
                    StartPoint = new Point(quadraticBezier.Point1.X + dx, quadraticBezier.Point1.Y + dy),
                    IsFilled   = quadraticBezier.IsFilled
                };

                var qbs = new QuadraticBezierSegment(
                    new Point(quadraticBezier.Point2.X + dx, quadraticBezier.Point2.Y + dy),
                    new Point(quadraticBezier.Point3.X + dx, quadraticBezier.Point3.Y + dy),
                    quadraticBezier.IsStroked);
                //bs.Freeze();
                pf.Segments.Add(qbs);
                //pf.Freeze();
                pg = new PathGeometry();
                pg.Figures.Add(pf);
                //pg.Freeze();

                _quadraticBezierCache.Set(quadraticBezier, pg);
            }

            DrawPathGeometryInternal(_dc, half, fill, stroke, quadraticBezier.IsStroked, quadraticBezier.IsFilled, pg);
        }
예제 #12
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        /// <summary>
        /// Initializes static designer context.
        /// </summary>
        /// <param name="renderer">The design time renderer instance.</param>
        /// <param name="clipboard">The design time clipboard instance.</param>
        /// <param name="jsonSerializer">The design time Json serializer instance.</param>
        /// <param name="xamlSerializer">The design time Xaml serializer instance.</param>
        /// <returns>The new instance of the <see cref="DesignerContext"/> class.</returns>
        public static void InitializeContext(ShapeRenderer renderer, ITextClipboard clipboard, ITextSerializer jsonSerializer, ITextSerializer xamlSerializer)
        {
            // Editor

            Editor = new ProjectEditor()
            {
                CurrentTool     = Tool.Selection,
                CurrentPathTool = PathTool.Line,
                CommandManager  = new DesignerCommandManager(),
                Renderers       = new ShapeRenderer[] { renderer },
                ProjectFactory  = new ProjectFactory(),
                TextClipboard   = clipboard,
                JsonSerializer  = jsonSerializer,
                XamlSerializer  = xamlSerializer
            }.Defaults();

            // Recent Projects
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project"));
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project"));

            // Commands

            Editor.InitializeCommands();
            InitializeCommands(Editor);
            Editor.CommandManager.RegisterCommands();

            // New Project

            Editor.OnNew(null);

            // Data

            var db      = XDatabase.Create("Db");
            var fields  = new string[] { "Column0", "Column1" };
            var columns = ImmutableArray.CreateRange(fields.Select(c => XColumn.Create(db, c)));

            db.Columns = columns;
            var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => XValue.Create(c));
            var record = XRecord.Create(
                db,
                db.Columns,
                ImmutableArray.CreateRange(values));

            db.Records       = db.Records.Add(record);
            db.CurrentRecord = record;

            Database = db;
            Data     = XContext.Create(record);
            Record   = record;

            // Project

            IProjectFactory factory = new ProjectFactory();

            Project = factory.GetProject();

            Template = XContainer.CreateTemplate();

            Page = XContainer.CreatePage();
            var layer = Page.Layers.FirstOrDefault();

            layer.Shapes      = layer.Shapes.Add(XLine.Create(0, 0, null, null));
            Page.CurrentLayer = layer;
            Page.CurrentShape = layer.Shapes.FirstOrDefault();
            Page.Template     = Template;

            Document = XDocument.Create();
            Layer    = XLayer.Create();
            Options  = XOptions.Create();

            // State

            State = ShapeState.Create();

            // Style

            ArgbColor       = ArgbColor.Create();
            ArrowStyle      = ArrowStyle.Create();
            FontStyle       = FontStyle.Create();
            LineFixedLength = LineFixedLength.Create();
            LineStyle       = LineStyle.Create();
            Style           = ShapeStyle.Create("Default");
            TextStyle       = TextStyle.Create();

            // Shapes

            Arc             = XArc.Create(0, 0, Style, null);
            CubicBezier     = XCubicBezier.Create(0, 0, Style, null);
            Ellipse         = XEllipse.Create(0, 0, Style, null);
            Group           = XGroup.Create(Constants.DefaulGroupName);
            Image           = XImage.Create(0, 0, Style, null, "key");
            Line            = XLine.Create(0, 0, Style, null);
            Path            = XPath.Create("Path", Style, null);
            Point           = XPoint.Create();
            QuadraticBezier = XQuadraticBezier.Create(0, 0, Style, null);
            Rectangle       = XRectangle.Create(0, 0, Style, null);
            Text            = XText.Create(0, 0, Style, null, "Text");

            // Path

            ArcSegment                 = XArcSegment.Create(XPoint.Create(), XPathSize.Create(), 180, true, XSweepDirection.Clockwise, true, true);
            CubicBezierSegment         = XCubicBezierSegment.Create(XPoint.Create(), XPoint.Create(), XPoint.Create(), true, true);
            LineSegment                = XLineSegment.Create(XPoint.Create(), true, true);
            PathFigure                 = XPathFigure.Create(XPoint.Create(), false, true);
            PathGeometry               = XPathGeometry.Create(ImmutableArray.Create <XPathFigure>(), XFillRule.EvenOdd);
            PathSize                   = XPathSize.Create();
            PolyCubicBezierSegment     = XPolyCubicBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyLineSegment            = XPolyLineSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyQuadraticBezierSegment = XPolyQuadraticBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            QuadraticBezierSegment     = XQuadraticBezierSegment.Create(XPoint.Create(), XPoint.Create(), true, true);
        }
예제 #13
0
 public IQuadraticBezier CreateQuadraticBezier()
 {
     var quadraticBezier = new XQuadraticBezier()
     {
         Start = new XPoint(0.0, 0.0),
         Point1 = new XPoint(0.0, 0.0),
         Point2 = new XPoint(0.0, 0.0),
         Stroke = new XColor(0xFF, 0x00, 0x00, 0x00),
         StrokeThickness = 2.0,
         Fill = new XColor(0x00, 0xFF, 0xFF, 0xFF),
         IsFilled = false,
         IsClosed = false
     };
     quadraticBezier.Start.Connected.Add(quadraticBezier);
     quadraticBezier.Point1.Connected.Add(quadraticBezier);
     quadraticBezier.Point2.Connected.Add(quadraticBezier);
     return quadraticBezier;
 }
예제 #14
0
 /// <summary>
 /// Draws a <see cref="XQuadraticBezier"/> shape using drawing context.
 /// </summary>
 /// <param name="dc">The native drawing context.</param>
 /// <param name="quadraticBezier">The <see cref="XQuadraticBezier"/> shape.</param>
 /// <param name="dx">The X coordinate offset.</param>
 /// <param name="dy">The Y coordinate offset.</param>
 /// <param name="db">The properties database.</param>
 /// <param name="r">The data record.</param>
 public abstract void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r);
예제 #15
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        public void Inherits_From_BaseShape()
        {
            var target = new XQuadraticBezier();

            Assert.True(target is BaseShape);
        }
예제 #16
0
 /// <inheritdoc/>
 public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray <XProperty> db, XRecord r)
 {
     // TODO: Implement Draw quadratic bezier.
 }