示例#1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    XLuaUtils gen_ret = new XLuaUtils();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaUtils constructor!"));
        }
示例#2
0
        static int _m_GetCheesePrefabNames_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string __json = LuaAPI.lua_tostring(L, 1);

                    string[] gen_ret = XLuaUtils.GetCheesePrefabNames(__json);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#3
0
        static int _m_GetObjectNameWithFile_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string _path = LuaAPI.lua_tostring(L, 1);

                    string[] gen_ret = XLuaUtils.GetObjectNameWithFile(_path);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#4
0
        static int _m_CallFunction_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    string __targetName = LuaAPI.lua_tostring(L, 1);
                    string __function   = LuaAPI.lua_tostring(L, 2);

                    System.Action gen_ret = XLuaUtils.CallFunction(__targetName, __function);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#5
0
        static int _m_GetGameObjectByName_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
                {
                    string _findName = LuaAPI.lua_tostring(L, 1);

                    UnityEngine.GameObject gen_ret = XLuaUtils.GetGameObjectByName(_findName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.GameObject>(L, 2))
                {
                    string _findName = LuaAPI.lua_tostring(L, 1);
                    UnityEngine.GameObject _parent = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    UnityEngine.GameObject gen_ret = XLuaUtils.GetGameObjectByName(_findName, _parent);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaUtils.GetGameObjectByName!"));
        }