static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { XLuaUtils gen_ret = new XLuaUtils(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaUtils constructor!")); }
static int _m_GetCheesePrefabNames_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __json = LuaAPI.lua_tostring(L, 1); string[] gen_ret = XLuaUtils.GetCheesePrefabNames(__json); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetObjectNameWithFile_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string _path = LuaAPI.lua_tostring(L, 1); string[] gen_ret = XLuaUtils.GetObjectNameWithFile(_path); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_CallFunction_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __targetName = LuaAPI.lua_tostring(L, 1); string __function = LuaAPI.lua_tostring(L, 2); System.Action gen_ret = XLuaUtils.CallFunction(__targetName, __function); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetGameObjectByName_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _findName = LuaAPI.lua_tostring(L, 1); UnityEngine.GameObject gen_ret = XLuaUtils.GetGameObjectByName(_findName); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.GameObject>(L, 2)) { string _findName = LuaAPI.lua_tostring(L, 1); UnityEngine.GameObject _parent = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.GameObject gen_ret = XLuaUtils.GetGameObjectByName(_findName, _parent); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaUtils.GetGameObjectByName!")); }