/// <summary>
        ///  Create instance of MediaPlayerIPhone object with additional arguments
        /// </summary>
        /// <param name="monoObject">MonoBehaviour instanse</param>
        /// <param name="videoOutputObjects">Objects that will be rendering video output</param>
        /// <param name="options">Additional player options</param>
        public MediaPlayerIPhone(MonoBehaviour monoObject, GameObject[] videoOutputObjects, PlayerOptionsIPhone options)
        {
            _monoObject         = monoObject;
            _videoOutputObjects = videoOutputObjects;
            _options            = options;

            _wrapper = new WrapperInternal(_options);

            if (_wrapper.NativeIndex < 0)
            {
                Debug.LogError("Don't support video playback on current platform or you use incorrect UMP libraries!");
                throw new Exception();
            }

            if (_options != null)
            {
                _optionsLine = _options.GetOptions('\n');
                if (_options.FixedVideoSize != Vector2.zero)
                {
                    _videoBuffer = new PlayerBufferVideo((int)_options.FixedVideoSize.x, (int)_options.FixedVideoSize.y);
                    _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height);
                }
            }

            _wrapper.NativeInitPlayer(_optionsLine);
            _eventManager = new PlayerManagerEvents(_monoObject, this);
            _eventManager.PlayerPlayingListener += OnPlayerPlaying;
            _eventManager.PlayerPausedListener  += OnPlayerPaused;
        }
        /// <summary>
        ///  Create instance of MediaPlayerWebGL object with additional arguments
        /// </summary>
        /// <param name="monoObject">MonoBehaviour instanse</param>
        /// <param name="videoOutputObjects">Objects that will be rendering video output</param>
        /// <param name="options">Additional player options</param>
        public MediaPlayerWebGL(MonoBehaviour monoObject, GameObject[] videoOutputObjects, PlayerOptions options)
        {
            _monoObject         = monoObject;
            _videoOutputObjects = videoOutputObjects;
            _options            = options;

            _wrapper = new WrapperInternal(null);

            if (_options != null)
            {
                if (_options.FixedVideoSize != Vector2.zero)
                {
                    _videoBuffer = new PlayerBufferVideo((int)_options.FixedVideoSize.x, (int)_options.FixedVideoSize.y);
                }
            }

            _eventManager = new PlayerManagerEvents(_monoObject, this);
            _eventManager.PlayerPlayingListener += OnPlayerPlaying;
            _eventManager.PlayerPausedListener  += OnPlayerPaused;
        }