public void Dispose() { nodeAnimations.Dispose(); numericAnimations.Dispose(); vertexAnimations.Dispose(); animation = IntPtr.Zero; }
public override void Dispose() { subMeshes.Dispose(); animations.Dispose(); poses.Dispose(); base.Dispose(); }
public override void Dispose() { if (redrawRequiredEvent != null) { currentInstances.Remove(this); } base.Dispose(); sections.Dispose(); }
public override void Dispose() { base.Dispose(); if (skeleton != null) { skeleton.Dispose(); } subEntities.Dispose(); lodEntities.Dispose(); }
public void Dispose() { managedRenderQueueListener.Dispose(); SceneManager_removeSceneListener(ogreSceneManager, sceneListener.NativeSceneListener); sceneListener.Dispose(); cameras.Dispose(); lights.Dispose(); entities.Dispose(); manualObjects.Dispose(); staticGeometries.Dispose(); SceneNode.destroyManagedNode(rootNode); renderQueue.Dispose(); ogreSceneManager = IntPtr.Zero; }
public virtual void Dispose() { skeleton = IntPtr.Zero; animations.Dispose(); bones.Dispose(); }
public override void Dispose() { keyFrames.Dispose(); base.Dispose(); }
public void Dispose() { states.Dispose(); animationStateSet = IntPtr.Zero; }
public override void Dispose() { techniques.Dispose(); base.Dispose(); }
public void Dispose() { textureUnits.Dispose(); pass = IntPtr.Zero; }
public void Dispose() { passes.Dispose(); technique = IntPtr.Zero; }
public override void Dispose() { bones.Dispose(); }
public override void Dispose() { morphKeyFrames.Dispose(); poseKeyFrames.Dispose(); base.Dispose(); }
public void Dispose() { vertexElements.Dispose(); vertexDeclaration = IntPtr.Zero; }