示例#1
0
        public override double CardValue(TrustedAI ai, Player player, bool use, WrappedCard card, Player.Place place)
        {
            double value  = 0;
            Room   room   = ai.Room;
            Player target = null;

            foreach (Player p in room.GetOtherPlayers(player))
            {
                if (ai.HasSkill("jubao", p))
                {
                    target = p;
                    break;
                }
            }

            bool self_use = true;

            if (target != null)
            {
                if (ai.IsFriend(target, player))
                {
                    value += 5;
                }
                else
                {
                    self_use = false;
                    value   -= 10;
                }
            }

            if (self_use && ai.HasSkill(TrustedAI.LoseEquipSkill, player))
            {
                value += 6;
            }

            return(value);
        }
示例#2
0
        public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card)
        {
            if (player.GetMark("guishu") == 2)
            {
                WrappedCard kb = new WrappedCard(KnownBoth.ClassName)
                {
                    Skill     = Name,
                    ShowSkill = Name,
                };
                kb.AddSubCard(card);
                kb = RoomLogic.ParseUseCard(ai.Room, kb);

                UseCard e = Engine.GetCardUsage(KnownBoth.ClassName);
                if (e != null)
                {
                    CardUseStruct dummy = new CardUseStruct(null, player, new List <Player>())
                    {
                        IsDummy = true
                    };
                    e.Use(ai, player, ref dummy, kb);
                    if (dummy.Card == kb && dummy.To.Count > 0)
                    {
                        use.Card = card;
                        use.To   = dummy.To;
                        return;
                    }
                }

                Room          room    = ai.Room;
                List <Player> targets = ai.Exclude(room.GetOtherPlayers(player), kb);
                if (targets.Count > 0)
                {
                    use.Card = card;
                    use.To.Add(targets[0]);
                }
            }
        }
示例#3
0
        public override WrappedCard Validate(Room room, CardUseStruct use)
        {
            Player      player = use.From;
            WrappedCard ba     = new WrappedCard(use.Card.UserString)
            {
                Skill         = "guishu",
                ShowSkill     = "guishu",
                SkillPosition = use.Card.SkillPosition
            };

            ba.AddSubCard(use.Card);
            ba = RoomLogic.ParseUseCard(room, ba);

            if (ba.Name == BefriendAttacking.ClassName)
            {
                player.SetMark("guishu", 2);
            }
            else
            {
                player.SetMark("guishu", 1);
            }

            return(ba);
        }
示例#4
0
        protected override void OnGameStart(Room room, ref object data)
        {
            //游戏开始时将霹雳车移出游戏
            foreach (int id in room.DrawPile)
            {
                WrappedCard card = room.GetCard(id);
                if (card.Name == "Catapult")
                {
                    room.AddToPile(room.Players[0], "#catapult", card, false);
                    break;
                }
            }

            foreach (Player player in room.Players)
            {
                foreach (string skill_name in player.GetSkills())
                {
                    Skill skill = Engine.GetSkill(skill_name);
                    if (skill.SkillFrequency == Frequency.Limited && !string.IsNullOrEmpty(skill.LimitMark))
                    {
                        room.SetPlayerMark(player, skill.LimitMark, 1);
                    }
                }
            }
            room.SetTag("FirstRound", true);
            foreach (Player p in room.Players)
            {
                room.DrawCards(p, 4, "gamerule");
            }

            room.AskForLuckCard(1);

            //游戏开始动画
            room.DoBroadcastNotify(CommandType.S_COMMAND_GAME_START, new List <string>());
            System.Threading.Thread.Sleep(2000);
        }
示例#5
0
        public override CardUseStruct OnResponding(TrustedAI ai, Player player, string pattern, string prompt, object data)
        {
            List <int>    ids = new List <int>(player.HandCards);
            CardUseStruct use = new CardUseStruct(null, player, new List <Player>());
            KeyValuePair <Player, int> key = ai.GetCardNeedPlayer(ids);

            if (key.Key != null && key.Value >= 0 && ai.Room.Current == key.Key)
            {
                WrappedCard wrapped = new WrappedCard(YijiJCard.ClassName)
                {
                    Skill = Name
                };
                wrapped.AddSubCard(key.Value);
                use.Card = wrapped;
                use.To.Add(key.Key);
                return(use);
            }
            if (player.HandcardNum <= 2)
            {
                return(use);
            }

            if (key.Key != null && key.Value >= 0)
            {
                WrappedCard wrapped = new WrappedCard(YijiJCard.ClassName)
                {
                    Skill = Name
                };
                wrapped.AddSubCard(key.Value);
                use.Card = wrapped;
                use.To.Add(key.Key);
                return(use);
            }

            return(use);
        }
示例#6
0
        public override double UseValueAdjust(TrustedAI ai, Player player, List <Player> targets, WrappedCard card)
        {
            Room room = ai.Room;

            if (ai.HasSkill("nuzhan", player) && targets.Count > 0)
            {
                WrappedCard  wrapped = room.GetCard(card.GetEffectiveId());
                FunctionCard fcard   = Engine.GetFunctionCard(wrapped.Name);
                if (fcard is TrickCard)
                {
                    return(2);
                }
                if (fcard is EquipCard)
                {
                    return(1.5);
                }
            }
            else if (targets.Count > 0)
            {
                return(0);
            }

            return(-1);
        }
示例#7
0
        public override List <WrappedCard> GetGuhuoCards(Room room, List <WrappedCard> cards, Player player)
        {
            List <WrappedCard> result = new List <WrappedCard>();

            if (cards.Count == 1)
            {
                foreach (FunctionCard fcard in room.AvailableFunctionCards)
                {
                    if (fcard.Name == BefriendAttacking.ClassName && (player.GetMark(Name) == 0 || player.GetMark(Name) == 1))
                    {
                        WrappedCard ba = new WrappedCard(BefriendAttacking.ClassName)
                        {
                            Skill     = Name,
                            ShowSkill = Name,
                        };
                        ba.AddSubCards(cards);
                        ba = RoomLogic.ParseUseCard(room, ba);
                        result.Add(ba);
                    }

                    if (fcard.Name == KnownBoth.ClassName && (player.GetMark(Name) == 0 || player.GetMark(Name) == 2))
                    {
                        WrappedCard kb = new WrappedCard(KnownBoth.ClassName)
                        {
                            Skill     = Name,
                            ShowSkill = Name,
                        };
                        kb.AddSubCards(cards);
                        kb = RoomLogic.ParseUseCard(room, kb);
                        result.Add(kb);
                    }
                }
            }

            return(result);
        }
示例#8
0
 public override void GetEffectIndex(Room room, Player player, WrappedCard card, ref int index, ref string skill_name, ref string general_name, ref int skin_id)
 {
     index = -2;
 }
示例#9
0
 public override bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player)
 {
     return(ids.Contains(to_select.Id) && selected.Count < max_num);
 }
示例#10
0
 public ExchangeSkill() : base("exchange")
 {
     card = new WrappedCard(DummyCard.ClassName);
 }
示例#11
0
 public abstract bool ViewFilter(Room room, WrappedCard to_select, Player player);
示例#12
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 public override bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player)
 {
     return(selected.Count == 0 && !to_select.HasFlag("using") && ViewFilter(room, to_select, player));
 }
示例#13
0
 public virtual void GetEffectIndex(Room room, Player player, WrappedCard card, ModType type, ref int index, ref string skill_name, ref string general_name, ref int skin_id)
 {
     index = -1;
 }
示例#14
0
        public override bool Effect(TriggerEvent triggerEvent, Room room, Player player, ref object data, Player target, TriggerStruct trigger_info)
        {
            if (room.SkipGameRule)
            {
                room.SkipGameRule = false;
                return(false);
            }

            // Handle global events
            if (player == null)
            {
                if (triggerEvent == TriggerEvent.GameStart)
                {
                    OnGameStart(room, ref data);
                }

                if (triggerEvent != TriggerEvent.BeforeCardsMove && triggerEvent != TriggerEvent.CardsMoveOneTime)
                {
                    return(false);
                }
            }

            switch (triggerEvent)
            {
            case TriggerEvent.TurnStart:
                OnTurnStart(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseProceeding:
                OnPhaseProceed(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseEnd:
                OnPhaseEnd(room, player, ref data);
                break;

            case TriggerEvent.EventPhaseChanging:
                OnPhaseChanging(room, player, ref data);
                break;

            case TriggerEvent.PreCardUsed:
                OnPreCardUsed(room, player, ref data);
                break;

            case TriggerEvent.CardUsed:
                OnCardUsed(room, player, ref data);
                break;

            case TriggerEvent.CardFinished:
                CardUseStruct use = (CardUseStruct)data;
                //room.ClearCardFlag(use.Card);
                use.Card.ClearFlags();                      //RoomCard会在其移动后自动清除flag
                room.RemoveSubCards(use.Card);

                //以askforcard形式使用的卡牌没有onUse的trigger,但有finish
                if (use.Reason != CardUseStruct.CardUseReason.CARD_USE_REASON_RESPONSE)
                {
                    room.RemoveUseOnFinish();
                }

                if (Engine.GetFunctionCard(use.Card.Name).IsNDTrick())
                {
                    room.RemoveHegNullification(use.Card);
                }

                foreach (Client p in room.Clients)
                {
                    room.DoNotify(p, CommandType.S_COMMAND_NULLIFICATION_ASKED, new List <string> {
                        "."
                    });
                }

                break;

            case TriggerEvent.EventAcquireSkill:
            case TriggerEvent.EventLoseSkill:
                InfoStruct info       = (InfoStruct)data;
                string     skill_name = info.Info;
                Skill      skill      = Engine.GetSkill(skill_name);
                bool       refilter   = skill is FilterSkill;

                if (!refilter && skill is TriggerSkill)
                {
                    TriggerSkill trigger = (TriggerSkill)skill;
                    ViewAsSkill  vsskill = trigger.ViewAsSkill;
                    if (vsskill != null && (vsskill is FilterSkill))
                    {
                        refilter = true;
                    }
                }

                if (refilter)
                {
                    room.FilterCards(player, player.GetCards("he"), triggerEvent == TriggerEvent.EventLoseSkill);
                }

                CheckBigKingdoms(room);
                break;

            case TriggerEvent.PostHpReduced:
                if (player.Hp > 0 || player.HasFlag("Global_Dying"))     // newest GameRule -- a player cannot enter dying when it is dying.
                {
                    break;
                }
                if (data is DamageStruct damage)
                {
                    room.EnterDying(player, damage);
                }
                else
                {
                    room.EnterDying(player, new DamageStruct());
                }

                break;

            case TriggerEvent.AskForPeaches:
                OnAskforPeach(room, player, ref data);
                break;

            case TriggerEvent.AskForPeachesDone:
            {
                if (player.Hp <= 0 && player.Alive)
                {
                    DyingStruct dying = (DyingStruct)data;
                    room.KillPlayer(player, dying.Damage);
                }

                break;
            }

            case TriggerEvent.ConfirmDamage:
            {
                break;
            }

            case TriggerEvent.DamageDone:
            {
                damage = (DamageStruct)data;
                if (damage.From != null && !damage.From.Alive)
                {
                    damage.From = null;
                }
                room.SendDamageLog(damage);

                if (damage.Nature != DamageNature.Normal && player.Chained && !damage.Chain && !damage.ChainStarter)
                {
                    damage.ChainStarter = true;
                }

                data = damage;

                bool reduce = !room.ApplyDamage(player, damage);

                if (reduce)
                {
                    room.RoomThread.Trigger(TriggerEvent.PostHpReduced, room, player, ref data);
                }

                break;
            }

            case TriggerEvent.DamageComplete:
            {
                damage = (DamageStruct)data;
                if (damage.Prevented)
                {
                    return(false);
                }

                /*
                 * if (damage.Nature != DamageNature.Normal && player.Chained)
                 * {
                 *  room.ChainedRemoveOnDamageDone(player, damage);
                 * }
                 */
                if (damage.Nature != DamageNature.Normal && !damage.Chain && damage.ChainStarter)              // iron chain effect
                {
                    List <Player> chained_players = new List <Player>();
                    if (!room.Current.Alive)
                    {
                        chained_players = room.GetOtherPlayers(room.Current);
                    }
                    else
                    {
                        chained_players = room.GetAllPlayers();
                    }
                    chained_players.Remove(damage.To);
                    foreach (Player chained_player in chained_players)
                    {
                        if (chained_player.Chained)
                        {
                            Thread.Sleep(500);
                            LogMessage log = new LogMessage
                            {
                                Type = "#IronChainDamage",
                                From = chained_player.Name
                            };
                            room.SendLog(log);

                            DamageStruct chain_damage = damage;
                            chain_damage.To             = chained_player;
                            chain_damage.Chain          = true;
                            chain_damage.Transfer       = false;
                            chain_damage.TransferReason = null;

                            room.Damage(chain_damage);
                        }
                    }
                }

                foreach (Player p in room.GetAllPlayers())
                {
                    if (p.HasFlag("Global_DFDebut"))
                    {
                        p.SetFlags("-Global_DFDebut");
                        room.RoomThread.Trigger(TriggerEvent.DFDebut, room, p);
                    }
                }
                break;
            }

            case TriggerEvent.CardEffect:
            {
                if (data is CardEffectStruct effect)
                {
                    if (Engine.GetFunctionCard(effect.Card.Name) is DelayedTrick)
                    {
                        CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_DELAYTRICK_EFFECT,
                                                                   effect.To.Name, effect.Card.Skill, effect.Card.Name)
                        {
                            Card = effect.Card
                        };

                        room.MoveCardTo(effect.Card, effect.To, Place.PlaceTable, reason, true);
                        Thread.Sleep(500);
                    }
                }
                break;
            }

            case TriggerEvent.CardEffected:
            {
                if (data is CardEffectStruct effect)
                {
                    FunctionCard fcard = Engine.GetFunctionCard(effect.Card.Name);
                    if (!(fcard is Slash) && effect.BasicEffect.Nullified)
                    {
                        LogMessage log = new LogMessage
                        {
                            Type = "#Cardnullified",
                            From = effect.To.Name,
                            Arg  = effect.Card.Name
                        };
                        room.SendLog(log);

                        return(true);
                    }
                    else if (fcard.TypeID == CardType.TypeTrick && room.IsCanceled(effect))
                    {
                        effect.To.SetFlags("Global_NonSkillnullify");
                        return(true);
                    }
                    object _effect = effect;
                    room.RoomThread.Trigger(TriggerEvent.CardEffectConfirmed, room, effect.To, ref _effect);

                    if (effect.To.Alive || fcard is Slash)
                    {
                        fcard.OnEffect(room, effect);
                    }
                }

                break;
            }

            case TriggerEvent.SlashEffected:
            {
                SlashEffectStruct effect = (SlashEffectStruct)data;
                if (effect.Nullified)
                {
                    LogMessage log = new LogMessage
                    {
                        Type = "#Cardnullified",
                        From = effect.To.Name,
                        Arg  = effect.Slash.Name
                    };
                    room.SendLog(log);

                    return(true);
                }

                if (effect.Jink_num > 0)
                {
                    room.RoomThread.Trigger(TriggerEvent.SlashProceed, room, effect.From, ref data);
                }
                else
                {
                    room.SlashResult(effect, null);
                }
                break;
            }

            case TriggerEvent.SlashProceed:
            {
                SlashEffectStruct effect  = (SlashEffectStruct)data;
                string            slasher = effect.From.Name;
                if (!effect.To.Alive)
                {
                    break;
                }
                if (effect.Jink_num == 1)
                {
                    CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, string.Format("slash-jink:{0}::{1}", slasher, effect.Slash.Name),
                                                              data, HandlingMethod.MethodUse, null, effect.From, false, false);
                    room.SlashResult(effect, room.IsJinkEffected(effect.To, resp) ? resp.Card : null);
                }
                else
                {
                    WrappedCard jink = new WrappedCard(DummyCard.ClassName);
                    for (int i = effect.Jink_num; i > 0; i--)
                    {
                        string             prompt = string.Format("@multi-jink{0}:{1}::{2}:{3}", i == effect.Jink_num ? "-start" : string.Empty, slasher, i, effect.Slash.Name);
                        CardResponseStruct resp   = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, prompt, data, HandlingMethod.MethodUse, null, effect.From, false, false);

                        if (!room.IsJinkEffected(effect.To, resp))
                        {
                            //delete jink;
                            room.SlashResult(effect, null);
                            return(false);
                        }
                        else
                        {
                            jink.AddSubCard(resp.Card);
                        }
                    }
                    room.SlashResult(effect, jink);
                }

                break;
            }

            case TriggerEvent.SlashHit:
            {
                SlashEffectStruct effect = (SlashEffectStruct)data;
                if (effect.Drank > 0)
                {
                    LogMessage log = new LogMessage
                    {
                        Type = "#AnalepticBuff",
                        From = effect.From.Name,
                        To   = new List <string> {
                            effect.To.Name
                        },
                        Arg  = (1 + effect.ExDamage).ToString(),
                        Arg2 = (1 + effect.ExDamage + effect.Drank).ToString()
                    };

                    room.SendLog(log);
                }
                DamageStruct slash_damage = new DamageStruct(effect.Slash, effect.From, effect.To, 1 + effect.ExDamage + effect.Drank, effect.Nature)
                {
                    Drank = effect.Drank > 0
                };
                room.Damage(slash_damage);
                break;
            }

            case TriggerEvent.BeforeGameOverJudge:
            {
                if (!player.General1Showed)
                {
                    room.ShowGeneral(player, true, false, false);
                }
                if (!player.General2Showed)
                {
                    room.ShowGeneral(player, false, false, false);
                }
                break;
            }

            case TriggerEvent.GameOverJudge:
            {
                string winner = GetWinner(room);
                if (!string.IsNullOrEmpty(winner))
                {
                    room.GameOver(winner);
                    return(true);
                }

                break;
            }

            case TriggerEvent.BuryVictim:
            {
                OnBuryVictim(room, player, ref data);
                break;
            }

            case TriggerEvent.StartJudge:
            {
                int         card_id      = room.GetNCards(1)[0];
                JudgeStruct judge_struct = (JudgeStruct)data;
                judge_struct.Card = room.GetCard(card_id);

                LogMessage log = new LogMessage
                {
                    Type     = "$InitialJudge",
                    From     = judge_struct.Who.Name,
                    Card_str = card_id.ToString()
                };
                room.SendLog(log);

                room.MoveCardTo(judge_struct.Card, null, judge_struct.Who, Place.PlaceJudge,
                                new CardMoveReason(MoveReason.S_REASON_JUDGE, judge_struct.Who.Name, null, null, judge_struct.Reason), true);

                Thread.Sleep(500);
                bool effected = judge_struct.Good == Engine.MatchExpPattern(room, judge_struct.Pattern, judge_struct.Who, judge_struct.Card);
                judge_struct.UpdateResult(effected);
                data = judge_struct;
                break;
            }

            case TriggerEvent.JudgeResult:
            {
                JudgeStruct judge = (JudgeStruct)data;
                LogMessage  log   = new LogMessage
                {
                    Type     = "$JudgeResult",
                    From     = player.Name,
                    Card_str = RoomLogic.CardToString(room, judge.Card)
                };
                room.SendLog(log);

                //Thread.Sleep(500);
                if (judge.PlayAnimation)
                {
                    room.SendJudgeResult(judge);
                    Thread.Sleep(800);
                }

                break;
            }

            case TriggerEvent.FinishJudge:
            {
                JudgeStruct judge = (JudgeStruct)data;

                if (room.GetCardPlace(judge.Card.Id) == Place.PlaceJudge)
                {
                    CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_JUDGEDONE, judge.Who.Name, null, judge.Reason);
                    room.MoveCardTo(judge.Card, judge.Who, null, Place.DiscardPile, reason, true);
                }

                break;
            }

            case TriggerEvent.ChoiceMade:
            {
                foreach (Player p in room.GetAlivePlayers())
                {
                    List <string> flags = new List <string>(p.Flags);
                    foreach (string flag in flags)
                    {
                        if (flag.StartsWith("Global_") && flag.EndsWith("Failed"))
                        {
                            p.SetFlags("-" + flag);
                        }
                    }
                }
                break;
            }

            case TriggerEvent.GeneralShown:
            {
                string winner = GetWinner(room);
                if (!string.IsNullOrEmpty(winner))
                {
                    room.GameOver(winner);         // if all hasShownGenreal, and they are all friend, game over.
                    return(true);
                }
                if (!room.ContainsTag("TheFirstToShowRewarded"))
                {
                    room.SetTag("TheFirstToShowRewarded", true);
                    room.SetPlayerMark(player, "@pioneer", 1);
                    room.AttachSkillToPlayer(player, "pioneer");
                }
                if (player.Alive && player.HasShownAllGenerals())
                {
                    if (player.GetMark("CompanionEffect") > 0)
                    {
                        room.RemovePlayerMark(player, "CompanionEffect");
                        room.DoSuperLightbox(player, string.Empty, "companion");
                        room.SetPlayerMark(player, "@companion", 1);
                        room.AttachSkillToPlayer(player, "companion");
                    }
                    if (player.GetMark("HalfMaxHpLeft") > 0)
                    {
                        room.RemovePlayerMark(player, "HalfMaxHpLeft");
                        room.SetPlayerMark(player, "@megatama", 1);
                        room.AttachSkillToPlayer(player, "megatama");
                    }
                }
                CheckBigKingdoms(room);
                break;
            }

            case TriggerEvent.BeforeCardsMove:
            {
                if (data is CardsMoveOneTimeStruct move)
                {
                    bool should_find_io = false;
                    if (move.To_place == Place.DiscardPile)
                    {
                        if (move.Reason.Reason != MoveReason.S_REASON_USE)
                        {
                            should_find_io = true;         // not use
                        }
                        else if (move.Card_ids.Count > 1)
                        {
                            should_find_io = true;         // use card isn't IO
                        }
                        else
                        {
                            WrappedCard card = room.GetCard(move.Card_ids[0]);
                            if (card.Name == Edict.ClassName && !card.HasFlag("edict_normal_use"))
                            {
                                should_find_io = true;         // use card isn't IO
                            }
                        }
                    }
                    if (should_find_io)
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == Edict.ClassName)
                            {
                                room.MoveCardTo(card, null, Place.PlaceTable, true);
                                room.AddToPile(room.Players[0], "#edict", card, false);
                                LogMessage log = new LogMessage
                                {
                                    Type = "#RemoveEdict",
                                    Arg  = Edict.ClassName
                                };
                                room.SendLog(log);
                                room.SetTag("EdictInvoke", true);
                                room.SetTag("EdictCard", card);
                                int i = move.Card_ids.IndexOf(id);
                                move.From_places.RemoveAt(i);
                                move.Open.RemoveAt(i);
                                move.From_pile_names.RemoveAt(i);
                                move.Card_ids.Remove(id);
                                data = move;
                                break;
                            }
                        }
                    }
                }
                break;
            }

            case TriggerEvent.Death:
            {
                OnDeath(room, player, ref data);
                break;
            }

            case TriggerEvent.CardsMoveOneTime:
            {
                if (data is CardsMoveOneTimeStruct move)
                {
                    if (move.From != null && move.From_places.Contains(Place.PlaceEquip))
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == JadeSeal.ClassName)
                            {
                                CheckBigKingdoms(room);
                                break;
                            }
                        }
                    }

                    if (move.To != null && move.To_place == Place.PlaceEquip)
                    {
                        foreach (int id in move.Card_ids)
                        {
                            WrappedCard card = room.GetCard(id);
                            if (card.Name == JadeSeal.ClassName)
                            {
                                CheckBigKingdoms(room);
                                break;
                            }
                        }
                    }
                }

                break;
            }

            default:
                break;
            }

            return(false);
        }
示例#15
0
        protected virtual void OnCardUsed(Room room, Player player, ref object data)
        {
            if (data is CardUseStruct card_use)
            {
                RoomThread thread = room.RoomThread;

                FunctionCard fcard = Engine.GetFunctionCard(card_use.Card.Name);
                WrappedCard  card  = card_use.Card;
                if (fcard.HasPreact)
                {
                    fcard.DoPreAction(room, player, card);
                    data = card_use;
                }

                room.AddUseList(card_use);
                card_use.EffectCount = new List <CardBasicEffect>();
                foreach (Player p in card_use.To)
                {
                    card_use.EffectCount.Add(fcard.FillCardBasicEffct(room, p));
                }
                data = card_use;

                if (card_use.From != null)
                {
                    thread.Trigger(TriggerEvent.TargetChoosing, room, card_use.From, ref data);
                    CardUseStruct new_use = (CardUseStruct)data;
                }

                card_use = (CardUseStruct)data;
                if (card_use.From != null && card_use.To.Count > 0)
                {
                    foreach (CardBasicEffect effect in card_use.EffectCount)
                    {
                        effect.Triggered = false;
                    }

                    while (card_use.EffectCount.Count > 0)
                    {
                        bool check = true;
                        int  count = card_use.EffectCount.Count;
                        for (int i = 0; i < count; i++)
                        {
                            CardBasicEffect effect = card_use.EffectCount[i];
                            if (!effect.Triggered)
                            {
                                check = false;
                                thread.Trigger(TriggerEvent.TargetConfirming, room, effect.To, ref data);
                                effect.Triggered = true;
                                break;
                            }
                        }

                        if (check)
                        {
                            break;
                        }

                        card_use = (CardUseStruct)data;
                    }
                }

                card_use = (CardUseStruct)data;

                if (card_use.From != null && card_use.To.Count > 0)
                {
                    thread.Trigger(TriggerEvent.TargetChosen, room, card_use.From, ref data);
                    for (int i = 0; i < card_use.EffectCount.Count; i++)
                    {
                        CardBasicEffect effect = card_use.EffectCount[i];
                        effect.Triggered = false;
                        thread.Trigger(TriggerEvent.TargetConfirmed, room, effect.To, ref data);
                        effect.Triggered = true;
                    }
                }

                card_use = (CardUseStruct)data;
                fcard.Use(room, card_use);
            }
        }
示例#16
0
 public virtual bool CheckSpecificTarget(Room room, Player from, Player to, WrappedCard card) => false;
示例#17
0
 public virtual bool InAttackRange(Room room, Player from, Player to, WrappedCard card) => false;
示例#18
0
 public virtual int GetCorrect(Room room, Player from, Player to, WrappedCard card = null) => 0;
示例#19
0
 public virtual bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player)
 {
     return(false);
 }
示例#20
0
 public virtual int GetResidueNum(Room room, Player from, WrappedCard card) => 0;
示例#21
0
 public virtual WrappedCard ViewAs(Room room, WrappedCard card, Player player)
 {
     return(null);
 }
示例#22
0
 public virtual int GetExtraTargetNum(Room room, Player from, WrappedCard card) => 0;
示例#23
0
 public DiscardSkill() : base("discard")
 {
     card = new WrappedCard(DummyCard.ClassName);
 }
示例#24
0
 public virtual bool GetDistanceLimit(Room room, Player from, Player to, WrappedCard card, CardUseReason reason, string pattern) => false;
示例#25
0
 public YijiViewAsSkill() : base("yiji")
 {
     card = new WrappedCard(YijiCard.ClassName);
 }
示例#26
0
 public virtual bool CheckSpecificAssignee(Room room, Player from, Player to, WrappedCard card, string pattern) => false;
示例#27
0
 public virtual bool IsProhibited(Room room, Player from, Player to, WrappedCard card, List <Player> others = null) => false;
示例#28
0
 public virtual bool IgnoreCount(Room room, Player from, WrappedCard card) => false;
 public override bool TargetFilter(Room room, List <Player> targets, Player to_select, Player Self, WrappedCard card)
 {
     return(targets.Count == 0 && to_select != Self);
 }
示例#30
0
 public virtual bool CheckExtraTargets(Room room, Player from, Player to, WrappedCard card,
                                       List <Player> previous_targets, List <Player> targets = null) => false;