public override double CardValue(TrustedAI ai, Player player, bool use, WrappedCard card, Player.Place place) { double value = 0; Room room = ai.Room; Player target = null; foreach (Player p in room.GetOtherPlayers(player)) { if (ai.HasSkill("jubao", p)) { target = p; break; } } bool self_use = true; if (target != null) { if (ai.IsFriend(target, player)) { value += 5; } else { self_use = false; value -= 10; } } if (self_use && ai.HasSkill(TrustedAI.LoseEquipSkill, player)) { value += 6; } return(value); }
public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card) { if (player.GetMark("guishu") == 2) { WrappedCard kb = new WrappedCard(KnownBoth.ClassName) { Skill = Name, ShowSkill = Name, }; kb.AddSubCard(card); kb = RoomLogic.ParseUseCard(ai.Room, kb); UseCard e = Engine.GetCardUsage(KnownBoth.ClassName); if (e != null) { CardUseStruct dummy = new CardUseStruct(null, player, new List <Player>()) { IsDummy = true }; e.Use(ai, player, ref dummy, kb); if (dummy.Card == kb && dummy.To.Count > 0) { use.Card = card; use.To = dummy.To; return; } } Room room = ai.Room; List <Player> targets = ai.Exclude(room.GetOtherPlayers(player), kb); if (targets.Count > 0) { use.Card = card; use.To.Add(targets[0]); } } }
public override WrappedCard Validate(Room room, CardUseStruct use) { Player player = use.From; WrappedCard ba = new WrappedCard(use.Card.UserString) { Skill = "guishu", ShowSkill = "guishu", SkillPosition = use.Card.SkillPosition }; ba.AddSubCard(use.Card); ba = RoomLogic.ParseUseCard(room, ba); if (ba.Name == BefriendAttacking.ClassName) { player.SetMark("guishu", 2); } else { player.SetMark("guishu", 1); } return(ba); }
protected override void OnGameStart(Room room, ref object data) { //游戏开始时将霹雳车移出游戏 foreach (int id in room.DrawPile) { WrappedCard card = room.GetCard(id); if (card.Name == "Catapult") { room.AddToPile(room.Players[0], "#catapult", card, false); break; } } foreach (Player player in room.Players) { foreach (string skill_name in player.GetSkills()) { Skill skill = Engine.GetSkill(skill_name); if (skill.SkillFrequency == Frequency.Limited && !string.IsNullOrEmpty(skill.LimitMark)) { room.SetPlayerMark(player, skill.LimitMark, 1); } } } room.SetTag("FirstRound", true); foreach (Player p in room.Players) { room.DrawCards(p, 4, "gamerule"); } room.AskForLuckCard(1); //游戏开始动画 room.DoBroadcastNotify(CommandType.S_COMMAND_GAME_START, new List <string>()); System.Threading.Thread.Sleep(2000); }
public override CardUseStruct OnResponding(TrustedAI ai, Player player, string pattern, string prompt, object data) { List <int> ids = new List <int>(player.HandCards); CardUseStruct use = new CardUseStruct(null, player, new List <Player>()); KeyValuePair <Player, int> key = ai.GetCardNeedPlayer(ids); if (key.Key != null && key.Value >= 0 && ai.Room.Current == key.Key) { WrappedCard wrapped = new WrappedCard(YijiJCard.ClassName) { Skill = Name }; wrapped.AddSubCard(key.Value); use.Card = wrapped; use.To.Add(key.Key); return(use); } if (player.HandcardNum <= 2) { return(use); } if (key.Key != null && key.Value >= 0) { WrappedCard wrapped = new WrappedCard(YijiJCard.ClassName) { Skill = Name }; wrapped.AddSubCard(key.Value); use.Card = wrapped; use.To.Add(key.Key); return(use); } return(use); }
public override double UseValueAdjust(TrustedAI ai, Player player, List <Player> targets, WrappedCard card) { Room room = ai.Room; if (ai.HasSkill("nuzhan", player) && targets.Count > 0) { WrappedCard wrapped = room.GetCard(card.GetEffectiveId()); FunctionCard fcard = Engine.GetFunctionCard(wrapped.Name); if (fcard is TrickCard) { return(2); } if (fcard is EquipCard) { return(1.5); } } else if (targets.Count > 0) { return(0); } return(-1); }
public override List <WrappedCard> GetGuhuoCards(Room room, List <WrappedCard> cards, Player player) { List <WrappedCard> result = new List <WrappedCard>(); if (cards.Count == 1) { foreach (FunctionCard fcard in room.AvailableFunctionCards) { if (fcard.Name == BefriendAttacking.ClassName && (player.GetMark(Name) == 0 || player.GetMark(Name) == 1)) { WrappedCard ba = new WrappedCard(BefriendAttacking.ClassName) { Skill = Name, ShowSkill = Name, }; ba.AddSubCards(cards); ba = RoomLogic.ParseUseCard(room, ba); result.Add(ba); } if (fcard.Name == KnownBoth.ClassName && (player.GetMark(Name) == 0 || player.GetMark(Name) == 2)) { WrappedCard kb = new WrappedCard(KnownBoth.ClassName) { Skill = Name, ShowSkill = Name, }; kb.AddSubCards(cards); kb = RoomLogic.ParseUseCard(room, kb); result.Add(kb); } } } return(result); }
public override void GetEffectIndex(Room room, Player player, WrappedCard card, ref int index, ref string skill_name, ref string general_name, ref int skin_id) { index = -2; }
public override bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player) { return(ids.Contains(to_select.Id) && selected.Count < max_num); }
public ExchangeSkill() : base("exchange") { card = new WrappedCard(DummyCard.ClassName); }
public abstract bool ViewFilter(Room room, WrappedCard to_select, Player player);
public override bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player) { return(selected.Count == 0 && !to_select.HasFlag("using") && ViewFilter(room, to_select, player)); }
public virtual void GetEffectIndex(Room room, Player player, WrappedCard card, ModType type, ref int index, ref string skill_name, ref string general_name, ref int skin_id) { index = -1; }
public override bool Effect(TriggerEvent triggerEvent, Room room, Player player, ref object data, Player target, TriggerStruct trigger_info) { if (room.SkipGameRule) { room.SkipGameRule = false; return(false); } // Handle global events if (player == null) { if (triggerEvent == TriggerEvent.GameStart) { OnGameStart(room, ref data); } if (triggerEvent != TriggerEvent.BeforeCardsMove && triggerEvent != TriggerEvent.CardsMoveOneTime) { return(false); } } switch (triggerEvent) { case TriggerEvent.TurnStart: OnTurnStart(room, player, ref data); break; case TriggerEvent.EventPhaseProceeding: OnPhaseProceed(room, player, ref data); break; case TriggerEvent.EventPhaseEnd: OnPhaseEnd(room, player, ref data); break; case TriggerEvent.EventPhaseChanging: OnPhaseChanging(room, player, ref data); break; case TriggerEvent.PreCardUsed: OnPreCardUsed(room, player, ref data); break; case TriggerEvent.CardUsed: OnCardUsed(room, player, ref data); break; case TriggerEvent.CardFinished: CardUseStruct use = (CardUseStruct)data; //room.ClearCardFlag(use.Card); use.Card.ClearFlags(); //RoomCard会在其移动后自动清除flag room.RemoveSubCards(use.Card); //以askforcard形式使用的卡牌没有onUse的trigger,但有finish if (use.Reason != CardUseStruct.CardUseReason.CARD_USE_REASON_RESPONSE) { room.RemoveUseOnFinish(); } if (Engine.GetFunctionCard(use.Card.Name).IsNDTrick()) { room.RemoveHegNullification(use.Card); } foreach (Client p in room.Clients) { room.DoNotify(p, CommandType.S_COMMAND_NULLIFICATION_ASKED, new List <string> { "." }); } break; case TriggerEvent.EventAcquireSkill: case TriggerEvent.EventLoseSkill: InfoStruct info = (InfoStruct)data; string skill_name = info.Info; Skill skill = Engine.GetSkill(skill_name); bool refilter = skill is FilterSkill; if (!refilter && skill is TriggerSkill) { TriggerSkill trigger = (TriggerSkill)skill; ViewAsSkill vsskill = trigger.ViewAsSkill; if (vsskill != null && (vsskill is FilterSkill)) { refilter = true; } } if (refilter) { room.FilterCards(player, player.GetCards("he"), triggerEvent == TriggerEvent.EventLoseSkill); } CheckBigKingdoms(room); break; case TriggerEvent.PostHpReduced: if (player.Hp > 0 || player.HasFlag("Global_Dying")) // newest GameRule -- a player cannot enter dying when it is dying. { break; } if (data is DamageStruct damage) { room.EnterDying(player, damage); } else { room.EnterDying(player, new DamageStruct()); } break; case TriggerEvent.AskForPeaches: OnAskforPeach(room, player, ref data); break; case TriggerEvent.AskForPeachesDone: { if (player.Hp <= 0 && player.Alive) { DyingStruct dying = (DyingStruct)data; room.KillPlayer(player, dying.Damage); } break; } case TriggerEvent.ConfirmDamage: { break; } case TriggerEvent.DamageDone: { damage = (DamageStruct)data; if (damage.From != null && !damage.From.Alive) { damage.From = null; } room.SendDamageLog(damage); if (damage.Nature != DamageNature.Normal && player.Chained && !damage.Chain && !damage.ChainStarter) { damage.ChainStarter = true; } data = damage; bool reduce = !room.ApplyDamage(player, damage); if (reduce) { room.RoomThread.Trigger(TriggerEvent.PostHpReduced, room, player, ref data); } break; } case TriggerEvent.DamageComplete: { damage = (DamageStruct)data; if (damage.Prevented) { return(false); } /* * if (damage.Nature != DamageNature.Normal && player.Chained) * { * room.ChainedRemoveOnDamageDone(player, damage); * } */ if (damage.Nature != DamageNature.Normal && !damage.Chain && damage.ChainStarter) // iron chain effect { List <Player> chained_players = new List <Player>(); if (!room.Current.Alive) { chained_players = room.GetOtherPlayers(room.Current); } else { chained_players = room.GetAllPlayers(); } chained_players.Remove(damage.To); foreach (Player chained_player in chained_players) { if (chained_player.Chained) { Thread.Sleep(500); LogMessage log = new LogMessage { Type = "#IronChainDamage", From = chained_player.Name }; room.SendLog(log); DamageStruct chain_damage = damage; chain_damage.To = chained_player; chain_damage.Chain = true; chain_damage.Transfer = false; chain_damage.TransferReason = null; room.Damage(chain_damage); } } } foreach (Player p in room.GetAllPlayers()) { if (p.HasFlag("Global_DFDebut")) { p.SetFlags("-Global_DFDebut"); room.RoomThread.Trigger(TriggerEvent.DFDebut, room, p); } } break; } case TriggerEvent.CardEffect: { if (data is CardEffectStruct effect) { if (Engine.GetFunctionCard(effect.Card.Name) is DelayedTrick) { CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_DELAYTRICK_EFFECT, effect.To.Name, effect.Card.Skill, effect.Card.Name) { Card = effect.Card }; room.MoveCardTo(effect.Card, effect.To, Place.PlaceTable, reason, true); Thread.Sleep(500); } } break; } case TriggerEvent.CardEffected: { if (data is CardEffectStruct effect) { FunctionCard fcard = Engine.GetFunctionCard(effect.Card.Name); if (!(fcard is Slash) && effect.BasicEffect.Nullified) { LogMessage log = new LogMessage { Type = "#Cardnullified", From = effect.To.Name, Arg = effect.Card.Name }; room.SendLog(log); return(true); } else if (fcard.TypeID == CardType.TypeTrick && room.IsCanceled(effect)) { effect.To.SetFlags("Global_NonSkillnullify"); return(true); } object _effect = effect; room.RoomThread.Trigger(TriggerEvent.CardEffectConfirmed, room, effect.To, ref _effect); if (effect.To.Alive || fcard is Slash) { fcard.OnEffect(room, effect); } } break; } case TriggerEvent.SlashEffected: { SlashEffectStruct effect = (SlashEffectStruct)data; if (effect.Nullified) { LogMessage log = new LogMessage { Type = "#Cardnullified", From = effect.To.Name, Arg = effect.Slash.Name }; room.SendLog(log); return(true); } if (effect.Jink_num > 0) { room.RoomThread.Trigger(TriggerEvent.SlashProceed, room, effect.From, ref data); } else { room.SlashResult(effect, null); } break; } case TriggerEvent.SlashProceed: { SlashEffectStruct effect = (SlashEffectStruct)data; string slasher = effect.From.Name; if (!effect.To.Alive) { break; } if (effect.Jink_num == 1) { CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, string.Format("slash-jink:{0}::{1}", slasher, effect.Slash.Name), data, HandlingMethod.MethodUse, null, effect.From, false, false); room.SlashResult(effect, room.IsJinkEffected(effect.To, resp) ? resp.Card : null); } else { WrappedCard jink = new WrappedCard(DummyCard.ClassName); for (int i = effect.Jink_num; i > 0; i--) { string prompt = string.Format("@multi-jink{0}:{1}::{2}:{3}", i == effect.Jink_num ? "-start" : string.Empty, slasher, i, effect.Slash.Name); CardResponseStruct resp = room.AskForCard(effect.To, Slash.ClassName, Jink.ClassName, prompt, data, HandlingMethod.MethodUse, null, effect.From, false, false); if (!room.IsJinkEffected(effect.To, resp)) { //delete jink; room.SlashResult(effect, null); return(false); } else { jink.AddSubCard(resp.Card); } } room.SlashResult(effect, jink); } break; } case TriggerEvent.SlashHit: { SlashEffectStruct effect = (SlashEffectStruct)data; if (effect.Drank > 0) { LogMessage log = new LogMessage { Type = "#AnalepticBuff", From = effect.From.Name, To = new List <string> { effect.To.Name }, Arg = (1 + effect.ExDamage).ToString(), Arg2 = (1 + effect.ExDamage + effect.Drank).ToString() }; room.SendLog(log); } DamageStruct slash_damage = new DamageStruct(effect.Slash, effect.From, effect.To, 1 + effect.ExDamage + effect.Drank, effect.Nature) { Drank = effect.Drank > 0 }; room.Damage(slash_damage); break; } case TriggerEvent.BeforeGameOverJudge: { if (!player.General1Showed) { room.ShowGeneral(player, true, false, false); } if (!player.General2Showed) { room.ShowGeneral(player, false, false, false); } break; } case TriggerEvent.GameOverJudge: { string winner = GetWinner(room); if (!string.IsNullOrEmpty(winner)) { room.GameOver(winner); return(true); } break; } case TriggerEvent.BuryVictim: { OnBuryVictim(room, player, ref data); break; } case TriggerEvent.StartJudge: { int card_id = room.GetNCards(1)[0]; JudgeStruct judge_struct = (JudgeStruct)data; judge_struct.Card = room.GetCard(card_id); LogMessage log = new LogMessage { Type = "$InitialJudge", From = judge_struct.Who.Name, Card_str = card_id.ToString() }; room.SendLog(log); room.MoveCardTo(judge_struct.Card, null, judge_struct.Who, Place.PlaceJudge, new CardMoveReason(MoveReason.S_REASON_JUDGE, judge_struct.Who.Name, null, null, judge_struct.Reason), true); Thread.Sleep(500); bool effected = judge_struct.Good == Engine.MatchExpPattern(room, judge_struct.Pattern, judge_struct.Who, judge_struct.Card); judge_struct.UpdateResult(effected); data = judge_struct; break; } case TriggerEvent.JudgeResult: { JudgeStruct judge = (JudgeStruct)data; LogMessage log = new LogMessage { Type = "$JudgeResult", From = player.Name, Card_str = RoomLogic.CardToString(room, judge.Card) }; room.SendLog(log); //Thread.Sleep(500); if (judge.PlayAnimation) { room.SendJudgeResult(judge); Thread.Sleep(800); } break; } case TriggerEvent.FinishJudge: { JudgeStruct judge = (JudgeStruct)data; if (room.GetCardPlace(judge.Card.Id) == Place.PlaceJudge) { CardMoveReason reason = new CardMoveReason(MoveReason.S_REASON_JUDGEDONE, judge.Who.Name, null, judge.Reason); room.MoveCardTo(judge.Card, judge.Who, null, Place.DiscardPile, reason, true); } break; } case TriggerEvent.ChoiceMade: { foreach (Player p in room.GetAlivePlayers()) { List <string> flags = new List <string>(p.Flags); foreach (string flag in flags) { if (flag.StartsWith("Global_") && flag.EndsWith("Failed")) { p.SetFlags("-" + flag); } } } break; } case TriggerEvent.GeneralShown: { string winner = GetWinner(room); if (!string.IsNullOrEmpty(winner)) { room.GameOver(winner); // if all hasShownGenreal, and they are all friend, game over. return(true); } if (!room.ContainsTag("TheFirstToShowRewarded")) { room.SetTag("TheFirstToShowRewarded", true); room.SetPlayerMark(player, "@pioneer", 1); room.AttachSkillToPlayer(player, "pioneer"); } if (player.Alive && player.HasShownAllGenerals()) { if (player.GetMark("CompanionEffect") > 0) { room.RemovePlayerMark(player, "CompanionEffect"); room.DoSuperLightbox(player, string.Empty, "companion"); room.SetPlayerMark(player, "@companion", 1); room.AttachSkillToPlayer(player, "companion"); } if (player.GetMark("HalfMaxHpLeft") > 0) { room.RemovePlayerMark(player, "HalfMaxHpLeft"); room.SetPlayerMark(player, "@megatama", 1); room.AttachSkillToPlayer(player, "megatama"); } } CheckBigKingdoms(room); break; } case TriggerEvent.BeforeCardsMove: { if (data is CardsMoveOneTimeStruct move) { bool should_find_io = false; if (move.To_place == Place.DiscardPile) { if (move.Reason.Reason != MoveReason.S_REASON_USE) { should_find_io = true; // not use } else if (move.Card_ids.Count > 1) { should_find_io = true; // use card isn't IO } else { WrappedCard card = room.GetCard(move.Card_ids[0]); if (card.Name == Edict.ClassName && !card.HasFlag("edict_normal_use")) { should_find_io = true; // use card isn't IO } } } if (should_find_io) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == Edict.ClassName) { room.MoveCardTo(card, null, Place.PlaceTable, true); room.AddToPile(room.Players[0], "#edict", card, false); LogMessage log = new LogMessage { Type = "#RemoveEdict", Arg = Edict.ClassName }; room.SendLog(log); room.SetTag("EdictInvoke", true); room.SetTag("EdictCard", card); int i = move.Card_ids.IndexOf(id); move.From_places.RemoveAt(i); move.Open.RemoveAt(i); move.From_pile_names.RemoveAt(i); move.Card_ids.Remove(id); data = move; break; } } } } break; } case TriggerEvent.Death: { OnDeath(room, player, ref data); break; } case TriggerEvent.CardsMoveOneTime: { if (data is CardsMoveOneTimeStruct move) { if (move.From != null && move.From_places.Contains(Place.PlaceEquip)) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == JadeSeal.ClassName) { CheckBigKingdoms(room); break; } } } if (move.To != null && move.To_place == Place.PlaceEquip) { foreach (int id in move.Card_ids) { WrappedCard card = room.GetCard(id); if (card.Name == JadeSeal.ClassName) { CheckBigKingdoms(room); break; } } } } break; } default: break; } return(false); }
protected virtual void OnCardUsed(Room room, Player player, ref object data) { if (data is CardUseStruct card_use) { RoomThread thread = room.RoomThread; FunctionCard fcard = Engine.GetFunctionCard(card_use.Card.Name); WrappedCard card = card_use.Card; if (fcard.HasPreact) { fcard.DoPreAction(room, player, card); data = card_use; } room.AddUseList(card_use); card_use.EffectCount = new List <CardBasicEffect>(); foreach (Player p in card_use.To) { card_use.EffectCount.Add(fcard.FillCardBasicEffct(room, p)); } data = card_use; if (card_use.From != null) { thread.Trigger(TriggerEvent.TargetChoosing, room, card_use.From, ref data); CardUseStruct new_use = (CardUseStruct)data; } card_use = (CardUseStruct)data; if (card_use.From != null && card_use.To.Count > 0) { foreach (CardBasicEffect effect in card_use.EffectCount) { effect.Triggered = false; } while (card_use.EffectCount.Count > 0) { bool check = true; int count = card_use.EffectCount.Count; for (int i = 0; i < count; i++) { CardBasicEffect effect = card_use.EffectCount[i]; if (!effect.Triggered) { check = false; thread.Trigger(TriggerEvent.TargetConfirming, room, effect.To, ref data); effect.Triggered = true; break; } } if (check) { break; } card_use = (CardUseStruct)data; } } card_use = (CardUseStruct)data; if (card_use.From != null && card_use.To.Count > 0) { thread.Trigger(TriggerEvent.TargetChosen, room, card_use.From, ref data); for (int i = 0; i < card_use.EffectCount.Count; i++) { CardBasicEffect effect = card_use.EffectCount[i]; effect.Triggered = false; thread.Trigger(TriggerEvent.TargetConfirmed, room, effect.To, ref data); effect.Triggered = true; } } card_use = (CardUseStruct)data; fcard.Use(room, card_use); } }
public virtual bool CheckSpecificTarget(Room room, Player from, Player to, WrappedCard card) => false;
public virtual bool InAttackRange(Room room, Player from, Player to, WrappedCard card) => false;
public virtual int GetCorrect(Room room, Player from, Player to, WrappedCard card = null) => 0;
public virtual bool ViewFilter(Room room, List <WrappedCard> selected, WrappedCard to_select, Player player) { return(false); }
public virtual int GetResidueNum(Room room, Player from, WrappedCard card) => 0;
public virtual WrappedCard ViewAs(Room room, WrappedCard card, Player player) { return(null); }
public virtual int GetExtraTargetNum(Room room, Player from, WrappedCard card) => 0;
public DiscardSkill() : base("discard") { card = new WrappedCard(DummyCard.ClassName); }
public virtual bool GetDistanceLimit(Room room, Player from, Player to, WrappedCard card, CardUseReason reason, string pattern) => false;
public YijiViewAsSkill() : base("yiji") { card = new WrappedCard(YijiCard.ClassName); }
public virtual bool CheckSpecificAssignee(Room room, Player from, Player to, WrappedCard card, string pattern) => false;
public virtual bool IsProhibited(Room room, Player from, Player to, WrappedCard card, List <Player> others = null) => false;
public virtual bool IgnoreCount(Room room, Player from, WrappedCard card) => false;
public override bool TargetFilter(Room room, List <Player> targets, Player to_select, Player Self, WrappedCard card) { return(targets.Count == 0 && to_select != Self); }
public virtual bool CheckExtraTargets(Room room, Player from, Player to, WrappedCard card, List <Player> previous_targets, List <Player> targets = null) => false;