public void worldGenWorld() { // Generates the chunk map for the world wg = new World_ChunkGenerator(numChunks, terrainType, chunkSize); wg.generate(); chunkTerrain = wg.getChunkTerrain(); }
public void worldGenWorld() { // Generates the chunk map for the world wg = new World_ChunkGenerator (numChunks, terrainType, chunkSize); wg.generate (); chunkTerrain = wg.getChunkTerrain (); }