public void worldGenWorld()
    {
        // Generates the chunk map for the world

        wg = new World_ChunkGenerator(numChunks, terrainType, chunkSize);
        wg.generate();

        chunkTerrain = wg.getChunkTerrain();
    }
	public void worldGenWorld() {


		// Generates the chunk map for the world

		wg = new World_ChunkGenerator (numChunks, terrainType, chunkSize);
		wg.generate ();

		chunkTerrain = wg.getChunkTerrain ();

	}