public void WorldWaitExecuteConstructorTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute(world); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }
public void SliceTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute(world); // TODO: 初始化为适当的值 target.Slice(); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void JoinWaitExecuteQueueTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute(world); // TODO: 初始化为适当的值 IWaitExecuteInfo waitExecuteInfo = null; // TODO: 初始化为适当的值 target.JoinWaitExecuteQueue(waitExecuteInfo); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void WorldTest() { BaseWorld world = null; // TODO: 初始化为适当的值 WorldWaitExecute target = new WorldWaitExecute(world); // TODO: 初始化为适当的值 BaseWorld actual; actual = target.World; Assert.Inconclusive("验证此测试方法的正确性。"); }