public void WorldWaitExecuteConstructorTest()
        {
            BaseWorld        world  = null; // TODO: 初始化为适当的值
            WorldWaitExecute target = new WorldWaitExecute(world);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void SliceTest()
        {
            BaseWorld        world  = null;                        // TODO: 初始化为适当的值
            WorldWaitExecute target = new WorldWaitExecute(world); // TODO: 初始化为适当的值

            target.Slice();
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
        public void JoinWaitExecuteQueueTest()
        {
            BaseWorld        world           = null;                        // TODO: 初始化为适当的值
            WorldWaitExecute target          = new WorldWaitExecute(world); // TODO: 初始化为适当的值
            IWaitExecuteInfo waitExecuteInfo = null;                        // TODO: 初始化为适当的值

            target.JoinWaitExecuteQueue(waitExecuteInfo);
            Assert.Inconclusive("无法验证不返回值的方法。");
        }
        public void WorldTest()
        {
            BaseWorld        world  = null;                        // TODO: 初始化为适当的值
            WorldWaitExecute target = new WorldWaitExecute(world); // TODO: 初始化为适当的值
            BaseWorld        actual;

            actual = target.World;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }