public override void Initialize()
    {
        counter = AttachedAgent.World.GetComponent<WorldStepCountBehavior> ();

        Position = new Vector3(0, 0, 2.5f);
        Direction = new Vector3(0, 0, 1);
    }
示例#2
0
    public override void Initialize()
    {
        counter = AttachedAgent.World.GetComponent <WorldStepCountBehavior> ();

        Position  = new Vector3(0, 0, 2.5f);
        Direction = new Vector3(0, 0, 1);
    }