public override void Initialize() { counter = AttachedAgent.World.GetComponent<WorldStepCountBehavior> (); Position = new Vector3(0, 0, 2.5f); Direction = new Vector3(0, 0, 1); }
public override void Initialize() { counter = AttachedAgent.World.GetComponent <WorldStepCountBehavior> (); Position = new Vector3(0, 0, 2.5f); Direction = new Vector3(0, 0, 1); }