public WorldStatePropValueType GetWSPropertyType(WorldStatePropValueType key) { return(WorldStatePropValueType.BOOL); } // only bool now
public WorldStateProp(EventTypes eventType) { PropValue = new ValueEvent(eventType); PropType = WorldStatePropValueType.EVENT; }
public WorldStateProp(OrderType order) { PropValue = new ValueOrder(order); PropType = WorldStatePropValueType.ORDER; }
public WorldStateProp(UnityEngine.Vector3 vector) { PropValue = new ValueVector(vector); PropType = WorldStatePropValueType.VECTOR; }
public WorldStateProp(Agent state) { PropValue = new ValueAgent(state); PropType = WorldStatePropValueType.AGENT; }
public WorldStateProp(float state) { PropValue = new ValueFloat(state); PropType = WorldStatePropValueType.FLOAT; }
public WorldStateProp(int state) { PropValue = new ValueInt(state); PropType = WorldStatePropValueType.INT; }
public WorldStateProp(bool state) { PropValue = new ValueBool(state); PropType = WorldStatePropValueType.BOOL; }