示例#1
0
        private void DrawScreen(SpriteBatch sb, int x, int y, int i)
        {
            Tile tile = null;

            if (x >= 0 && x < bounds.Width && y >= 0 && y < bounds.Height)
            {
                TilePos = new Vector2(x, y);
                //Background tiles are drawn first
                if (i == 0)
                {
                    tile = world.GetBackgroundTile(TilePos);
                    sb.Draw(ContentHandler.DrawnTexture(tile.block.texture), (tile.Position * Tile.Zoom * 16) - (position * Tile.Zoom * 16), null, Color.White, 0, Zero, Tile.Zoom, SpriteEffects.None, 0);
                }
                //Units are drawn second
                else if (i == 1)
                {
                    tile = (ModifiableTile)world.GetUnit(TilePos);
                    if (tile != null && tile.block.texture != TextureValue.None)
                    {
                        Texture2D texture = ContentHandler.DrawnTexture(tile.block.texture);
                        ((BasicUnit)tile).UpdatePosition(Game.GraphicsDevice, tile.Position);
                        sb.Draw(ContentHandler.DrawnTexture(tile.block.texture), (tile.Position * Tile.Zoom * 16) - (position * Tile.Zoom * 16), null, Color.White, 0, Zero, Tile.Zoom, SpriteEffects.None, 0);
                        DrawHealth(sb, (ModifiableTile)tile);
                    }
                }
                //Draw buildings third
                else
                {
                    tile = world.GetTile(TilePos);
                    if (tile != null && tile.block.texture != TextureValue.None)
                    {
                        Texture2D texture = ContentHandler.DrawnTexture(tile.block.texture);
                        tile.UpdatePosition(Game.GraphicsDevice, tile.Position);
                        sb.Draw(ContentHandler.DrawnTexture(tile.block.texture), (tile.Position * Tile.Zoom * 16) - (position * Tile.Zoom * 16), null, Color.White, 0, Zero, Tile.Zoom, SpriteEffects.None, 0);
                        if (!(tile is IHarvestable))
                        {
                            DrawHealth(sb, (ModifiableTile)tile);
                        }
                    }
                }
            }
        }