public override void Init() { base.Init(); Objects.Add(world); Objects.Add(player); var w = world.Generate(10); w.Wait(); player.Init(new Vector2f((world.size / 2) * 128, -9)); player.chunks = world.chunks; world.player = player; }
public override void Init() { base.Init(); Objects.Add(world); Objects.Add(player); var w = world.Generate(10); w.Wait(); player.Init(new Vector2f((world.size / 2) * 128, -9)); player.chunks = world.chunks; world.player = player; }