public void Save() { _worldEntityNetwork.ChangeName(weaponName.text); var w = _worldEntityNetwork.worldEntity.weapon; w.numberOfDices = int.Parse(numberOfDices.text); w.dice = (DiceType)dice.value; w.rangeMin = int.Parse(rangeMin.text); w.rangeMax = int.Parse(rangeMax.text); _worldEntityNetwork.UpdateWorldEntity(); }