Beispiel #1
0
    public void Save()
    {
        _worldEntityNetwork.ChangeName(weaponName.text);
        var w = _worldEntityNetwork.worldEntity.weapon;

        w.numberOfDices = int.Parse(numberOfDices.text);
        w.dice          = (DiceType)dice.value;
        w.rangeMin      = int.Parse(rangeMin.text);
        w.rangeMax      = int.Parse(rangeMax.text);

        _worldEntityNetwork.UpdateWorldEntity();
    }