public void StartWorld() { //Logs.AddAppender(new ConsoleAppender()); //Logs.SetMessageLevel<ConsoleAppender>(LogMessageType.MSG_DEBUG); //Logs.AddAppender(new DebugAppender()); //Logs.SetMessageLevel<DebugAppender>(LogMessageType.MSG_DEBUG); w = new WorldBase(); w.StartWorld(); }
private void FrmMain_Load(object sender, EventArgs e) { gameWorld.StartWorld(); }