示例#1
0
        public override ConnectionType ConnectsToBlock(WorldBase world, Vector3i blockPos, Vector3i otherBlockPos,
                                                       Block otherBlock)
        {
            var data   = world.GetBlockData(blockPos) as BlockDataMetadata;
            var myMeta = data?.Metadata ?? 0;

            data = world.GetBlockData(otherBlockPos) as BlockDataMetadata;
            var otherMeta = data?.Metadata ?? 0;

            return(otherBlock == this && myMeta == otherMeta ? ConnectionType.Connected : ConnectionType.Undefined);
        }
示例#2
0
        public override int OnLightPassThrough(WorldBase world, Vector3i blockPos, int lightLevel, int color)
        {
            var data = world.GetBlockData(blockPos) as BlockDataMetadata;
            var i    = data?.Metadata ?? 0;

            return(lightLevel - LightFilters[i, color]);
        }