void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent) { UIMenu.SetActive(true); Scene.SetActive(false); if (WorkoutSummary) { WorkoutSummary.SetActive(true); } }
void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent) { }
void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent) { // currentSegment = null; }
void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent) { print("End Workout"); workoutSummary.UpdateWorkoutSummary(ergStack.ToArray(), segmentStack.ToArray()); // canvas.ShowWorkoutResultsView(); }