void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent)
    {
        UIMenu.SetActive(true);
        Scene.SetActive(false);

        if (WorkoutSummary)
        {
            WorkoutSummary.SetActive(true);
        }
    }
 void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent)
 {
 }
 void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent)
 {
     // currentSegment = null;
 }
 void IListenerWorkout.OnEndWorkoutEvent(WorkoutEndEvent endWorkoutEvent)
 {
     print("End Workout");
     workoutSummary.UpdateWorkoutSummary(ergStack.ToArray(), segmentStack.ToArray());
     // canvas.ShowWorkoutResultsView();
 }