public BaseWordWorkTypingGameMain(string word, WorkTypingMainBox display)
    {
        this._word = word;
        typeIndex  = 0;

        wordBox = display;
        display.SetWord(word);
    }
示例#2
0
    public WorkTypingMainBox SpawnWord()
    {
        GameObject wordObj = Instantiate(wordPrefab, originalPosition.transform.position, Quaternion.identity, rectCanvas);

        WorkTypingMainBox wordDisplay = wordObj.GetComponent <WorkTypingMainBox>();

        return(wordDisplay);
    }