public BaseWordWorkTypingGameMain(string word, WorkTypingMainBox display) { this._word = word; typeIndex = 0; wordBox = display; display.SetWord(word); }
public WorkTypingMainBox SpawnWord() { GameObject wordObj = Instantiate(wordPrefab, originalPosition.transform.position, Quaternion.identity, rectCanvas); WorkTypingMainBox wordDisplay = wordObj.GetComponent <WorkTypingMainBox>(); return(wordDisplay); }