public void TypeLetter() { typeIndex++; //remove the letter on screen display.RemoveLetter(); }
public void RemoveLetterDisplayed() { display.RemoveLetter(); if (display.AllLettersRemoved()) { display.RemoveWord(); } }
public void TypeLetter(char letter) { if (_word[_index] == letter) { _index++; EmotionMenager.GetInstance().HandleEvent(EmotionEventType.TYPE_CORRECT_SIGN); _wordDisplay.RemoveLetter(); GameManager.instance.typedKeys += 1; } else { EmotionMenager.GetInstance().HandleEvent(EmotionEventType.MISSPELL); } }
public void TypeLetter() { typeIndex++; display.RemoveLetter(); }
public void IncrementTypeIndex() { currentTypedIndex++; // Remove the letter that is currently on screen display.RemoveLetter(); }
public void TypeLetter() { typeIndex++; wDisplay.RemoveLetter(); wManager.PlayTypeWriterSound(); }
public void TypeLetter() { typeIndex++; display.RemoveLetter(); //ilangin huruf di layar }
public void TypeLetter() { typeIndex++; display.RemoveLetter(); //verwijder de letter op het scherm. }
public void TypeLetter() { indexOfChar++; display.RemoveLetter(); }
public void TypeLetter() { _index++; _wordDisplay.RemoveLetter(); }
public void TypeLetter(char c) { TypeIndex++; display.RemoveLetter(c, TypeIndex); }
public void TypeLetter() { typeIndex++; display.text.color = Color.green; display.RemoveLetter(); }
public void TypeLetter() { typeIndex++; indexDif = word.Length - typeIndex; display.RemoveLetter(); }
public void Type() { i++; display.RemoveLetter(); }