Example #1
0
    public void TypeLetter()
    {
        typeIndex++;

        //remove the letter on screen
        display.RemoveLetter();
    }
Example #2
0
 public void RemoveLetterDisplayed()
 {
     display.RemoveLetter();
     if (display.AllLettersRemoved())
     {
         display.RemoveWord();
     }
 }
Example #3
0
 public void TypeLetter(char letter)
 {
     if (_word[_index] == letter)
     {
         _index++;
         EmotionMenager.GetInstance().HandleEvent(EmotionEventType.TYPE_CORRECT_SIGN);
         _wordDisplay.RemoveLetter();
         GameManager.instance.typedKeys += 1;
     }
     else
     {
         EmotionMenager.GetInstance().HandleEvent(EmotionEventType.MISSPELL);
     }
 }
Example #4
0
 public void TypeLetter()
 {
     typeIndex++;
     display.RemoveLetter();
 }
Example #5
0
 public void IncrementTypeIndex()
 {
     currentTypedIndex++;
     // Remove the letter that is currently on screen
     display.RemoveLetter();
 }
Example #6
0
 public void TypeLetter()
 {
     typeIndex++;
     wDisplay.RemoveLetter();
     wManager.PlayTypeWriterSound();
 }
Example #7
0
 public void TypeLetter()
 {
     typeIndex++;
     display.RemoveLetter();
     //ilangin huruf di layar
 }
Example #8
0
 public void TypeLetter()
 {
     typeIndex++;
     display.RemoveLetter();
     //verwijder de letter op het scherm.
 }
Example #9
0
 public void TypeLetter()
 {
     indexOfChar++;
     display.RemoveLetter();
 }
Example #10
0
 public void TypeLetter()
 {
     _index++;
     _wordDisplay.RemoveLetter();
 }
Example #11
0
 public void TypeLetter(char c)
 {
     TypeIndex++;
     display.RemoveLetter(c, TypeIndex);
 }
Example #12
0
 public void TypeLetter()
 {
     typeIndex++;
     display.text.color = Color.green;
     display.RemoveLetter();
 }
Example #13
0
 public void TypeLetter()
 {
     typeIndex++;
     indexDif = word.Length - typeIndex;
     display.RemoveLetter();
 }
Example #14
0
 public void Type()
 {
     i++;
     display.RemoveLetter();
 }