private void loadScene_Click(object sender, RoutedEventArgs e) { _SceneScript.LoadUserInput("scene"); // sceneDesc.Text = _SceneScript._Program; }
private void loadLighting_Click(object sender, RoutedEventArgs e) { _LightingScript.LoadUserInput("lighting"); }
private void loadBackground_Click(object sender, RoutedEventArgs e) { _BackgroundScript.LoadUserInput("background"); //backgroundDesc.Text = _BackgroundScript._Program; }