public void RenderPreview() { _Camera = new Camera(new Vector3(0, 0.4, -0.75), new Vector3(0, 0.5, 0), 40, 0, 0); _Camera._AAEnabled = true; _Camera._DOFEnabled = false; string log = "", error = ""; _BackgroundScript = new WooScript(); _BackgroundScript._Program = "rule main {pos.y -= 1 box}"; _BackgroundScript.Parse(ref log, ref error); _PreviewScript = new WooScript(); _PreviewScript._Program = "rule main {diff=vec(" + _Material._DiffuseColour.ToString() + ")\r\n" + "spec=vec(" + _Material._SpecularColour.ToString() + ")\r\n" + "refl=vec(" + _Material._Reflectivity.ToString() + ")\r\n" + "emi=vec(" + _Material._EmissiveColour.ToString() + ")\r\n" + "power=" + _Material._SpecularPower.ToString() + "\r\n" + "gloss=" + _Material._Shininess.ToString() + "\r\n" + "sphere}"; _PreviewScript.Parse(ref log, ref error); _LightingScript = new WooScript(); _LightingScript._Program = "rule main {directionalLight(vec(1.0, 1.0, 1.0), vec(-0.7, 1.0, -0.6), 0.02, 1) background(vec(0.0,0.0,0.0))}"; _LightingScript.Parse(ref log, ref error); _Scene = new Scene(_Camera); _Scene.AddRenderObject(_BackgroundScript); _Scene.AddRenderObject(_PreviewScript); _Scene.AddRenderObject(_LightingScript); BuildXML(); _ImageRenderer = new ImageRenderer(image1, _XML, (int)image1.Width, (int)image1.Height, false); _ImageRenderer.Render(); _ImageRenderer.SetPostProcess(new PostProcess()); _ImageRenderer.TransferLatest(false); }
private bool CompileSingle(ref WooScript script) { string log = ""; string error = ""; bool success = script.Parse(ref log, ref error); if (!success) { MessageBox.Show(error); return(false); } return(true); }
public void InitialiseScript() { _BackgroundScript = new WooScript(); _SceneScript = new WooScript(); _LightingScript = new WooScript(); _BackgroundScript.Load("background", "scratch"); _SceneScript.Load("scene", "scratch"); _LightingScript.Load("lighting", "scratch"); _BackgroundScript._Program = "rule main {\r\npos.y -= 0\r\ndiff = vec(1.0, 1.0, 1.0)\r\nrefl = vec(0.4, 0.4, 0.4)\r\ngloss = 0.97\r\nscale = vec(460, 460, 460)\r\npos.y-=1\r\ncylinder\r\n}"; _SceneScript._Program = "rule main {box}"; _LightingScript._Program = "rule main {directionalLight(vec(1.0, 1.0, 1.0), vec(-0.7, 1.0, -0.6), 0.02, 1) \r\n background(vec(0.8,0.8,0.8))}"; LoadFractal("scratch"); // backgroundDesc.Text = _BackgroundScript._Program; // sceneDesc.Text = _SceneScript._Program; // lightingDesc.Text = _LightingScript._Program; }
public HelpWindow() { InitializeComponent(); string helpText; WooScript helpScript = new WooScript(); helpText = helpScript.GetHelpText(); string distanceHelpText; distanceHelpText = ShaderScript.GetHelpText(); helpText += System.Environment.NewLine + "Shader Functions : " + System.Environment.NewLine + distanceHelpText; textBox1.Text = helpText; }