private RunStatus GotoPool(WoWGameObject pool)
 {
     if (_lastPoolGuid != pool.Guid)
     {
         MoveToPoolSW.Reset();
         MoveToPoolSW.Start();
         _lastPoolGuid = pool.Guid;
         if (!FindPoolPoint(pool) || PoolPoints.Count == 0)
         {
             Utils.BlacklistPool(pool, TimeSpan.FromDays(1), "Found no landing spots");
             return(RunStatus.Success);// return sucess so Behavior stops and starts at begining on next tick.
         }
     }
     // should never be true.. but being safe..
     if (PoolPoints.Count == 0)
     {
         Utils.BlacklistPool(pool, TimeSpan.FromDays(1), "Pool landing points mysteriously disapear...");
         return(RunStatus.Success);// return sucess so Behavior stops and starts at begining on next tick.
     }
     TreeRoot.StatusText = "Moving to " + pool.Name;
     if (_me.Location.Distance(PoolPoints[0]) > 3)
     {
         _movetoConcludingSW.Reset();
         if (!MoveToPoolSW.IsRunning)
         {
             MoveToPoolSW.Start();
         }
         if (_me.IsSwimming)
         {
             if (_me.GetMirrorTimerInfo(MirrorTimerType.Breath).CurrentTime > 0)
             {
                 WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend);
             }
             else if (_me.MovementInfo.IsAscending || _me.MovementInfo.JumpingOrShortFalling)
             {
                 WoWMovement.MoveStop(WoWMovement.MovementDirection.JumpAscend);
             }
         }
         if (AutoAngler.Instance.MySettings.Fly)
         {
             // don't bother mounting up if we can use navigator to walk over if it's less than 25 units away
             if (_me.Location.Distance(PoolPoints[0]) < 25 && !_me.Mounted)
             {
                 MoveResult moveResult = Navigator.MoveTo(PoolPoints[0]);
                 if (moveResult == MoveResult.Failed || moveResult == MoveResult.PathGenerationFailed)
                 {
                     Flightor.MountHelper.MountUp();
                 }
                 else
                 {
                     return(RunStatus.Success);
                 }
             }
             else if (!_me.Mounted && !SpellManager.GlobalCooldown)
             {
                 Flightor.MountHelper.MountUp();
             }
             Flightor.MoveTo(WoWMathHelper.CalculatePointFrom(_me.Location, PoolPoints[0], -1f));
         }
         else
         {
             if (!StyxWoW.Me.Mounted && Mount.ShouldMount(PoolPoints[0]) && Mount.CanMount())
             {
                 Mount.MountUp(() => PoolPoints[0]);
             }
             MoveResult moveResult = Navigator.MoveTo(PoolPoints[0]);
             if (moveResult == MoveResult.UnstuckAttempt ||
                 moveResult == MoveResult.PathGenerationFailed || moveResult == MoveResult.Failed)
             {
                 if (!RemovePointAtTop(pool))
                 {
                     return(RunStatus.Success);
                 }
                 AutoAngler.Instance.Debug("Unable to path to pool point, switching to a new point");
                 PoolPoints.Sort((a, b) => a.Distance(_me.Location).CompareTo(b.Distance(_me.Location)));
             }
         }
         // if it takes more than 25 seconds to get to a point remove that point and try another.
         if (MoveToPoolSW.ElapsedMilliseconds > 25000)
         {
             if (!RemovePointAtTop(pool))
             {
                 return(RunStatus.Failure);
             }
             MoveToPoolSW.Reset();
             MoveToPoolSW.Start();
         }
         return(RunStatus.Success);
     }
     // allow small delay so clickToMove can run its course before dismounting. better landing precision..
     if (!_movetoConcludingSW.IsRunning)
     {
         _movetoConcludingSW.Start();
     }
     if (_movetoConcludingSW.ElapsedMilliseconds < 1500)
     {
         if (_me.Location.Distance2D(PoolPoints[0]) > 0.5)
         {
             WoWMovement.ClickToMove(PoolPoints[0]);
         }
         return(RunStatus.Success);
     }
     if (_me.Mounted)
     {
         if (_me.Class == WoWClass.Druid &&
             (_me.Shapeshift == ShapeshiftForm.FlightForm || _me.Shapeshift == ShapeshiftForm.EpicFlightForm))
         {
             Lua.DoString("CancelShapeshiftForm()");
         }
         else
         {
             Lua.DoString("Dismount()");
         }
     }
     // can't fish while swimming..
     if (_me.IsSwimming && !WaterWalking.CanCast)
     {
         AutoAngler.Instance.Debug("Moving to new PoolPoint since I'm swimming at current PoolPoint");
         RemovePointAtTop(pool);
         return(RunStatus.Success);
     }
     return(RunStatus.Failure);
 }
示例#2
0
        protected override Composite CreateBehavior()
        {
            return(_root ??
                   (_root = new PrioritySelector(
                        new Decorator(c => Npc != null,
                                      new Action(c =>
            {
                if (!Npc.Attackable)
                {
                    Blacklist.Add(Npc.Guid, new TimeSpan(0, 5, 0));
                }

                if ((Me.Combat && (Me.GotTarget && Me.CurrentTarget != Npc && !MobIds.Contains((int)Me.CurrentTarget.Entry)) ||
                     Me.HealthPercent < HealthPercent) || IsDone)
                {
                    return RunStatus.Success;
                }
                WoWUnit lootable = ObjectManager.GetObjectsOfType <WoWUnit>().OrderBy(u => u.Distance).
                                   FirstOrDefault(u => u.Lootable);
                if (lootable != null)
                {
                    if (!lootable.WithinInteractRange)
                    {
                        if (Npc.Distance < 30 && SpellManager.CanCast("Death Grip"))
                        {
                            SpellManager.Cast("Death Grip");
                            WoWMovement.MoveStop();
                        }
                        else
                        {
                            Navigator.MoveTo(lootable.Location);
                        }
                    }
                    else
                    {
                        lootable.Interact();
                    }
                    if (Logic.Inventory.Frames.LootFrame.LootFrame.Instance != null &&
                        Logic.Inventory.Frames.LootFrame.LootFrame.Instance.IsVisible)
                    {
                        Logic.Inventory.Frames.LootFrame.LootFrame.Instance.LootAll();
                        if (Me.GotTarget)
                        {
                            Blacklist.Add(Me.CurrentTarget, new TimeSpan(1, 0, 0));
                        }
                        Me.ClearTarget();
                    }
                    return RunStatus.Running;
                }
                if (!Me.GotTarget || Me.CurrentTarget != Npc)
                {
                    Npc.Target();
                }
                if (!Npc.WithinInteractRange)
                {
                    TreeRoot.GoalText = string.Format("Moving to {0}", Npc.Name);
                    Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, Npc.Location, 3));
                }
                else
                {
                    if (Me.IsMoving)
                    {
                        WoWMovement.MoveStop();
                    }
                    if (!Me.IsAutoAttacking || !Me.IsSafelyFacing(ObjectManager.Me.CurrentTarget))
                    {
                        TreeRoot.GoalText = string.Format("Bullying {0}", Npc.Name);
                        Npc.Interact();
                    }
                }
                return RunStatus.Running;
            })),
                        new Action(c => Navigator.MoveTo(Location))
                        )));
        }
示例#3
0
        protected override Composite CreateBehavior()
        {
            return(_root ?? (_root =
                                 new PrioritySelector(

                                     new Decorator(ret => Counter > NumOfTimes && QuestId == 0,
                                                   new Action(ret => _isBehaviorDone = true)),

                                     new Decorator(
                                         ret => UseType == QBType.Current,
                                         new PrioritySelector(
                                             new Decorator(
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Using Pet Ability:" + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                     new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                     new Action(ret => StyxWoW.SleepForLagDuration()),
                                                     new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)),
                                                     new Action(ret => StyxWoW.SleepForLagDuration()),
                                                     new Action(ret => Counter++),
                                                     new Action(ret => Thread.Sleep(WaitTime)))
                                                 ))),

                                     new Decorator(
                                         ret => UseType == QBType.Location,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => Me.Location.Distance(MoveToLocation) > 3,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving To Use Ability at Location, Distance: " + MoveToLocation.Distance(Me.Location)),
                                                     new Action(ret => Navigator.MoveTo(MoveToLocation)))),
                                             new Sequence(
                                                 new Action(ret => TreeRoot.StatusText = "Using Pet Ability At Location:" + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                 new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                 new Action(ret => StyxWoW.SleepForLagDuration()),
                                                 new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)),
                                                 new Action(ret => StyxWoW.SleepForLagDuration()),
                                                 new Action(ret => Counter++),
                                                 new Action(ret => Thread.Sleep(WaitTime)))
                                             )),

                                     new Decorator(
                                         ret => UseType == QBType.ToObject,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => UseObject == null && Me.Location.DistanceSqr(MoveToLocation) >= 2 * 2,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving To Use Ability around Location. Distance: " + MoveToLocation.Distance(Me.Location)),
                                                     new Action(ret => Navigator.MoveTo(MoveToLocation)))),
                                             new Decorator(
                                                 ret => UseObject != null,
                                                 new PrioritySelector(
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr >= Range * Range,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Moving closer to the Target, Distance: " + MoveToLocation.Distance(Me.Location)),
                                                             new Action(ret => Navigator.MoveTo(UseObject.Location)))),
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr < MinRange * MinRange,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"),
                                                             new Action(ret => Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f)))
                                                             )),
                                                     new Sequence(
                                                         new Action(ret => TreeRoot.StatusText = "Using Pet Ability On Target : " + UseObject.Name + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                         new Action(ret => UseObject.Target()),
                                                         new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                         new Action(ret => UseObject.Face()),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => Lua.DoString("CastPetAction({0})", AttackButton)),
                                                         new Action(ret => Counter++),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => _npcBlacklist.Add(UseObject.Guid)),
                                                         new Action(ret => Thread.Sleep(WaitTime))))),
                                             new Action(ret => TreeRoot.StatusText = "No objects around. Waiting")
                                             ))
                                     )));
        }
示例#4
0
        public Composite CreateFrostMageCombat()
        {
            WantedPet = "Water Elemental";
            return(new PrioritySelector(
                       CreateEnsureTarget(),
                       //Move away from frozen targets
                       new Decorator(
                           ret => (Me.CurrentTarget.HasAura("Frost Nova") || Me.CurrentTarget.HasAura("Freeze")) && Me.CurrentTarget.DistanceSqr < 5 * 5,
                           new Action(
                               ret =>
            {
                Logger.Write("Getting away from frozen target");
                WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, 10f);

                if (Navigator.CanNavigateFully(Me.Location, moveTo))
                {
                    Navigator.MoveTo(moveTo);
                }
            })),
                       CreateMoveToAndFace(34f, ret => Me.CurrentTarget),
                       CreateWaitForCast(true),
                       CreateCastPetActionOnLocation("Freeze", ret => !Me.CurrentTarget.HasAura("Frost Nova")),
                       CreateSpellBuff("Frost Nova", ret => NearbyUnfriendlyUnits.Any(u => u.DistanceSqr <= 8 * 8)),
                       CreateMagePolymorphOnAddBehavior(),
                       new Decorator(
                           ret => !Me.GotAlivePet,
                           new Action(ret => PetManager.CallPet(WantedPet))),
                       CreateSpellCast("Evocation", ret => Me.ManaPercent < 20),
                       CreateSpellCast("Counterspell", ret => Me.CurrentTarget.IsCasting),
                       CreateSpellCast("Mirror Image"),
                       CreateSpellCast("Time Warp"),
                       new Decorator(
                           ret => Me.CurrentTarget.HealthPercent > 50,
                           new Sequence(
                               new Action(ctx => Me.CurrentTarget.Face()),
                               new Action(ctx => StyxWoW.SleepForLagDuration()),
                               new PrioritySelector(CreateSpellCast("Flame Orb"))
                               )),
                       CreateSpellBuffOnSelf("Ice Barrier", ret => !Me.Auras.ContainsKey("Mana Shield")),
                       CreateSpellBuffOnSelf("Mana Shield", ret => !Me.Auras.ContainsKey("Ice Barrier") && Me.HealthPercent <= 50),
                       CreateSpellCast(
                           "Deep Freeze",
                           ret =>
                           (Me.ActiveAuras.ContainsKey("Fingers of Frost") || Me.CurrentTarget.HasAura("Frost Nova") || Me.CurrentTarget.HasAura("Freeze"))),
                       CreateSpellCast(
                           "Ice Lance",
                           ret =>
                           (Me.ActiveAuras.ContainsKey("Fingers of Frost") || Me.CurrentTarget.ActiveAuras.ContainsKey("Frost Nova") ||
                            Me.CurrentTarget.ActiveAuras.ContainsKey("Freeze"))),
                       //CreateSpellCast("Fireball", Me.ActiveAuras.ContainsKey("Brain Freeze")),
                       CreateSpellCast("Arcane Missiles", ret => Me.ActiveAuras.ContainsKey("Arcane Missiles!")),
                       new Decorator(
                           ret => Me.ActiveAuras.ContainsKey("Brain Freeze"),
                           new PrioritySelector(
                               CreateSpellCast("Frostfire Bolt"),
                               CreateSpellCast("Fireball")
                               )),
                       CreateSpellBuff("Fire Blast", ret => Me.CurrentTarget.HealthPercent < 10),
                       CreateSpellCast("Frostbolt")
                       ));
        }
示例#5
0
        protected override Composite CreateBehavior()
        {
            return(_root ?? (_root = new PrioritySelector(
                                 // if not in a turret than move to one and interact with it
                                 new Decorator(ret => !InVehicle,
                                               new Sequence(ctx => GetMustang(), // set Turret as context
                                                            new DecoratorContinue(ctx => ctx != null && ((WoWUnit)ctx).DistanceSqr > 5 * 5,
                                                                                  new Action(ctx =>
            {
                Navigator.MoveTo(((WoWUnit)ctx).Location);
                TreeRoot.StatusText = "Moving To Mustang";
            })),
                                                            new DecoratorContinue(ctx => ctx != null && ((WoWUnit)ctx).DistanceSqr <= 5 * 5,
                                                                                  new Action(ctx =>
            {
                Logging.Write("Interacting with Mustang");
                if (Me.Mounted)
                {
                    Mount.Dismount();
                }
                ((WoWUnit)ctx).Interact();
            })))),
                                 // Find the nearest spider
                                 new PrioritySelector(ctx => ObjectManager.GetObjectsOfType <WoWUnit>().Where(u => u.IsAlive && !_blackList.Contains(u.Guid) && u.Entry == 44284).OrderBy(u => u.DistanceSqr).FirstOrDefault(),
                                                      new Decorator(ctx => ctx == null, new Action(ctx => Navigator.MoveTo(_spiderLocation))),
                                                      new Decorator(ctx => ctx != null,

                                                                    new Sequence(
                                                                        new Action(ctx => TreeRoot.StatusText = "Scaring spider towards lumber mill"),

                                                                        new Action(ctx =>
            {
                var unit = ctx as WoWUnit;
                if (unit != null && unit.IsValid && unit.IsAlive)
                {
                    // move to a point that places the spider between player and lumber mill
                    var movetoPoint = WoWMathHelper.CalculatePointFrom(_lumberMillLocation, unit.Location, -5);
                    // blacklist spider if its not moving
                    if (DateTime.Now - _stuckTimeStamp > TimeSpan.FromSeconds(6))
                    {
                        _stuckTimeStamp = DateTime.Now;
                        if (movetoPoint.DistanceSqr(_lastMovetoPoint) < 2 * 2)
                        {
                            Logging.Write("Blacklisting spider");
                            _blackList.Add(unit.Guid);
                            return RunStatus.Failure;
                        }
                        _lastMovetoPoint = movetoPoint;
                    }

                    if (movetoPoint.DistanceSqr(Me.Location) > 6 * 6)
                    {
                        Navigator.MoveTo(movetoPoint);
                    }
                    else
                    {
                        using (new FrameLock())
                        {
                            //WoWMovement.MoveStop();
                            //Me.SetFacing(_lumberMillLocation);
                            Lua.DoString("CastSpellByID(83605)");
                        }
                    }
                    return RunStatus.Running;
                }
                return RunStatus.Failure;
            })))))));
        }
示例#6
0
        protected override RunStatus Run(object context)
        {
            if (!IsDone)
            {
                if (!TimeoutSW.IsRunning)
                {
                    TimeoutSW.Start();
                }
                if (TimeoutSW.ElapsedMilliseconds > 300000)
                {
                    IsDone = true;
                }
                WoWPoint movetoPoint = loc;
                if (MailFrame.Instance == null || !MailFrame.Instance.IsVisible)
                {
                    if (AutoFindMailBox || movetoPoint == WoWPoint.Zero)
                    {
                        mailbox = ObjectManager.GetObjectsOfType <WoWGameObject>().Where(o => o.SubType == WoWGameObjectType.Mailbox)
                                  .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    else
                    {
                        mailbox = ObjectManager.GetObjectsOfType <WoWGameObject>().Where(o => o.SubType == WoWGameObjectType.Mailbox &&
                                                                                         o.Location.Distance(loc) < 10)
                                  .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    if (mailbox != null)
                    {
                        movetoPoint = WoWMathHelper.CalculatePointFrom(me.Location, mailbox.Location, 3);
                    }
                    if (movetoPoint == WoWPoint.Zero)
                    {
                        return(RunStatus.Failure);
                    }
                    if (movetoPoint.Distance(ObjectManager.Me.Location) > 4.5)
                    {
                        Util.MoveTo(movetoPoint);
                    }
                    else if (mailbox != null)
                    {
                        mailbox.Interact();
                    }
                    return(RunStatus.Running);
                }
                else
                {
                    if (_idList == null)
                    {
                        _idList = BuildItemList();
                    }
                    if (!_refreshInboxSW.IsRunning)
                    {
                        _refreshInboxSW.Start();
                    }
                    if (!WaitForContentToShowSW.IsRunning)
                    {
                        WaitForContentToShowSW.Start();
                    }
                    if (WaitForContentToShowSW.ElapsedMilliseconds < 3000)
                    {
                        return(RunStatus.Running);
                    }
                    uint freeslots = ObjectManager.Me.FreeNormalBagSlots;

                    if (!ConcludingSW.IsRunning)
                    {
                        if (_refreshInboxSW.ElapsedMilliseconds < 61000)
                        {
                            if (GetMailType == GetMailActionType.AllItems)
                            {
                                string lua = string.Format("local totalItems,numItems = GetInboxNumItems() local foundMail=0 for index=1,numItems do local _,_,sender,subj,gold,cod,_,itemCnt,_,_,hasText=GetInboxHeaderInfo(index) if sender ~= nil and cod == 0 and itemCnt == nil and gold == 0 and hasText == nil then DeleteInboxItem(index) end if cod == 0 and ((itemCnt and itemCnt >0) or (gold and gold > 0)) then AutoLootMailItem(index) foundMail = foundMail + 1 break end end local beans = BeanCounterMail and BeanCounterMail:IsVisible() if foundMail == 0 {0}and totalItems == numItems and beans ~= 1 then return 1 else return 0 end ",
                                                           CheckNewMail ? "and HasNewMail() == nil " : "");
                                //freeslots / 2 >= MinFreeBagSlots ? (freeslots - MinFreeBagSlots) / 2 : 1);
                                if (Lua.GetReturnValues(lua)[0] == "1" || ObjectManager.Me.FreeNormalBagSlots <= MinFreeBagSlots)
                                {
                                    ConcludingSW.Start();
                                }
                            }
                            else
                            {
                                for (int i = 0; i < _idList.Count; i++)
                                {
                                    string lua = string.Format("local totalItems,numItems = GetInboxNumItems() local foundMail=0 for index=1,numItems do local _,_,sender,subj,gold,cod,_,itemCnt,_,_,hasText=GetInboxHeaderInfo(index) if sender ~= nil and cod == 0 and itemCnt == nil and gold == 0 and hasText == nil then DeleteInboxItem(index) end if cod == 0 and itemCnt and itemCnt >0  then for i2=1,itemCnt do local itemlink = GetInboxItemLink(index, i2) if string.find(itemlink,'{0}') then foundMail = foundMail + 1 TakeInboxItem(index, i2) break end end end end if (foundMail == 0 {1})  or (foundMail == 0 and (numItems == 50 and totalItems >= 50)) then return 1 else return 0 end ",
                                                               //, Entry, freeslots / 2 >= MinFreeBagSlots ? (freeslots - MinFreeBagSlots) / 2 : 1);
                                                               _idList[i], CheckNewMail ? "and HasNewMail() == nil " : "");

                                    if (Lua.GetReturnValues(lua)[0] == "1" || ObjectManager.Me.FreeNormalBagSlots <= MinFreeBagSlots)
                                    {
                                        _idList.RemoveAt(i);
                                    }
                                }
                                if (_idList.Count == 0)
                                {
                                    ConcludingSW.Start();
                                }
                            }
                        }
                        else
                        {
                            _refreshInboxSW.Reset();
                            MailFrame.Instance.Close();
                        }
                    }
                    if (ConcludingSW.ElapsedMilliseconds > 2000)
                    {
                        IsDone = true;
                    }
                    if (IsDone)
                    {
                        Professionbuddy.Log("Mail retrieval of items:{0} finished", GetMailType);
                    }
                    else
                    {
                        return(RunStatus.Running);
                    }
                }
            }
            return(RunStatus.Failure);
        }
示例#7
0
        protected Composite CreateCombatBehavior()
        {
            // NB: This behavior is hooked in at a 'higher priority' than Combat_Main.  We need this
            // because it is sometimes more important to avoid things than fight.

            // NB: We might be in combat with nothing to fight immediately after initiating the event.
            // Be aware of this when altering this behavior.
            bool shadowFogActive = false;
            // WoWUnit prophet = null;
            WoWUnit crowStorm = null;

            return(new PrioritySelector(
                       ctx =>
            {
                shadowFogActive = ObjectManager.GetObjectsOfType <WoWUnit>().Any(u => u.Entry == InvisibleManId && u.HasAura("Shadow Fog"));
                return ProphetKharzul;
            },
                       new Decorator <WoWUnit>(
                           prophet => prophet != null && prophet.ThreatInfo.ThreatValue > 0,
                           new PrioritySelector(
                               new Decorator(
                                   ctx => shadowFogActive,
                                   new PrioritySelector(
                                       // check if we need to move to platform during Shadow Fog. Ignore Shadow Fog if the prophet is not within melee range of the platform and I'm a melee.
                                       new Decorator <WoWUnit>(
                                           prophet =>
                                           Me.Location.Distance(_platformPoint) > 2 ||
                                           Me.Z < 33,
                                           new PrioritySelector(
                                               new Decorator(ctx => _platformPoint.Distance(Me.Location) > 20, new Action(ctx => Navigator.MoveTo(_prophetLocation))),
                                               new Decorator(
                                                   ctx => _platformPoint.Distance(Me.Location) <= 20,
                                                   new Action <WoWUnit>(prophet =>
            {
                if (Query.IsMeleeSpec(Me.Specialization) && prophet.Location.Distance(_platformPoint) >= MeleeRange(prophet))
                {
                    QBCLog.Info("I am melee and Prophet K is not within melee range of platform so I will ignore shadow fog");
                    return RunStatus.Failure;
                }
                TreeRoot.StatusText = "Moving to platform";

                Navigator.PlayerMover.MoveTowards(_platformPoint);
                // we need to jump to get up on the platform
                if (!Me.MovementInfo.IsAscending && _platformPoint.Distance(Me.Location) <= 9 && Me.Z < 33)
                {
                    WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend);
                }
                return RunStatus.Success;
            })))),
                                       // stop jumping after we're on top of platform.
                                       new Decorator(ctx => Me.MovementInfo.IsAscending,
                                                     new Action(ctx => WoWMovement.MoveStop(WoWMovement.MovementDirection.JumpAscend))))),
                               // Handle Crow Storm. Assume the crow storm is placed on top of platform...
                               new Decorator(
                                   ctx => (crowStorm = ObjectManager.GetObjectsOfType <WoWUnit>().FirstOrDefault(u => u.Entry == CrowStormId && u.Distance < 6.5f)) != null,
                                   new PrioritySelector(
                                       new ActionSetActivity("Moving out of Crow Storm"),
                                       new Action <WoWUnit>(prophet => Navigator.PlayerMover.MoveTowards(WoWMathHelper.CalculatePointFrom(prophet.Location, crowStorm.Location, 7.5f)))))))));
        }
        private async Task <bool> ScareSpiders()
        {
            // if not in a turret than move to one and interact with it
            if (!Query.IsInVehicle())
            {
                var mustang = GetMustang();
                if (mustang == null)
                {
                    QBCLog.Warning("No mustang was found nearby");
                    return(false);
                }

                TreeRoot.StatusText = "Moving To Mustang";
                if (mustang.DistanceSqr > 5 * 5)
                {
                    return((await CommonCoroutines.MoveTo(mustang.Location)).IsSuccessful());
                }

                await CommonCoroutines.LandAndDismount();

                QBCLog.Info("Interacting with Mustang");
                mustang.Interact();
                return(true);
            }

            // Find the nearest spider and if none exist then move to the spawn location
            if (!Query.IsViable(_currentTarget) || !_currentTarget.IsAlive)
            {
                _currentTarget = ObjectManager.GetObjectsOfType <WoWUnit>()
                                 .Where(u => u.IsAlive && u.Entry == 44284 && !Blacklist.Contains(u, BlacklistFlags.Interact))
                                 .OrderBy(u => u.DistanceSqr).FirstOrDefault();

                if (_currentTarget == null)
                {
                    if (!Navigator.AtLocation(_spiderSpawnLocation))
                    {
                        return((await CommonCoroutines.MoveTo(_spiderSpawnLocation)).IsSuccessful());
                    }
                    TreeRoot.StatusText = "Waiting for spiders to spawn";
                    return(true);
                }
                _noMoveBlacklistTimer.Reset();
                _blacklistTimer.Reset();
                QBCLog.Info("Locked on a new target. Distance {0}", _currentTarget.Distance);
            }

            TreeRoot.StatusText = "Scaring spider towards lumber mill";

            var moveToPoint = WoWMathHelper.CalculatePointFrom(_lumberMillLocation, _currentTarget.Location, -6);

            if (moveToPoint.DistanceSquared((WoWMovement.ActiveMover ?? StyxWoW.Me).Location) > 4 * 4)
            {
                return((await CommonCoroutines.MoveTo(moveToPoint)).IsSuccessful());
            }

            // spider not moving? blacklist and find a new target.
            if (_noMoveBlacklistTimer.ElapsedMilliseconds > 20000 && _currentTarget.Location.DistanceSquared(_spiderScareLoc) < 10 * 10)
            {
                Blacklist.Add(_currentTarget, BlacklistFlags.Interact, TimeSpan.FromMinutes(3), "Spider is not moving");
                _currentTarget = null;
            }
            else if (_blacklistTimer.IsFinished)
            {
                Blacklist.Add(_currentTarget, BlacklistFlags.Interact, TimeSpan.FromMinutes(3), "Took too long");
                _currentTarget = null;
            }
            else if (!_currentTarget.HasAura("Fear"))
            {
                await CommonCoroutines.StopMoving();

                Me.SetFacing(_lumberMillLocation);
                await CommonCoroutines.SleepForLagDuration();

                await Coroutine.Sleep(200);

                if (!_noMoveBlacklistTimer.IsRunning || _currentTarget.Location.DistanceSquared(_spiderScareLoc) >= 10 * 10)
                {
                    _noMoveBlacklistTimer.Restart();
                    _spiderScareLoc = _currentTarget.Location;
                }
                Lua.DoString("CastSpellByID(83605)");
                await Coroutine.Wait(3000, () => Query.IsViable(_currentTarget) && _currentTarget.HasAura("Fear"));
            }

            return(true);
        }
示例#9
0
 Stopwatch _concludingSw = new Stopwatch();// add pause at the end to give objectmanager a chance to update.
 protected override RunStatus Run(object context)
 {
     if (!IsDone)
     {
         if (MerchantFrame.Instance == null || !MerchantFrame.Instance.IsVisible)
         {
             WoWPoint movetoPoint = loc;
             WoWUnit  unit        = null;
             unit = ObjectManager.GetObjectsOfType <WoWUnit>().Where(o => o.Entry == NpcEntry).
                    OrderBy(o => o.Distance).FirstOrDefault();
             if (unit != null)
             {
                 movetoPoint = WoWMathHelper.CalculatePointFrom(me.Location, unit.Location, 3);
             }
             else if (movetoPoint == WoWPoint.Zero)
             {
                 movetoPoint = MoveToAction.GetLocationFromDB(MoveToAction.MoveToType.NpcByID, NpcEntry);
             }
             if (movetoPoint != WoWPoint.Zero && ObjectManager.Me.Location.Distance(movetoPoint) > 4.5)
             {
                 Util.MoveTo(movetoPoint);
             }
             else if (unit != null)
             {
                 unit.Target();
                 unit.Interact();
             }
             if (GossipFrame.Instance != null && GossipFrame.Instance.IsVisible &&
                 GossipFrame.Instance.GossipOptionEntries != null)
             {
                 foreach (GossipEntry ge in GossipFrame.Instance.GossipOptionEntries)
                 {
                     if (ge.Type == GossipEntry.GossipEntryType.Vendor)
                     {
                         GossipFrame.Instance.SelectGossipOption(ge.Index);
                         break;
                     }
                 }
             }
         }
         else
         {
             if (!_concludingSw.IsRunning)
             {
                 if (BuyItemType == BuyItemActionType.SpecificItem)
                 {
                     List <uint> idList  = new List <uint>();
                     string[]    entries = ItemID.Split(',');
                     if (entries != null && entries.Length > 0)
                     {
                         foreach (var entry in entries)
                         {
                             uint temp = 0;
                             uint.TryParse(entry.Trim(), out temp);
                             idList.Add(temp);
                         }
                     }
                     else
                     {
                         Professionbuddy.Err("No ItemIDs are specified");
                         IsDone = true;
                         return(RunStatus.Failure);
                     }
                     foreach (uint id in idList)
                     {
                         buyItem(id, !BuyAdditively ? Count - Util.GetCarriedItemCount(id) : Count);
                     }
                 }
                 else if (BuyItemType == BuyItemActionType.Material)
                 {
                     foreach (var kv in Pb.MaterialList)
                     {
                         // only buy items if we don't have enough in bags...
                         int amount = kv.Value - (int)Ingredient.GetInBagItemCount(kv.Key);
                         if (amount > 0)
                         {
                             buyItem(kv.Key, (uint)amount);
                         }
                     }
                 }
                 _concludingSw.Start();
             }
             if (_concludingSw.ElapsedMilliseconds >= 2000)
             {
                 Professionbuddy.Log("BuyItemAction Completed ");
                 IsDone = true;
             }
         }
         if (!IsDone)
         {
             return(RunStatus.Running);
         }
     }
     return(RunStatus.Failure);
 }
示例#10
0
文件: Holy.cs 项目: Bia10/SingularMod
        public static Composite CreateHolyHealOnlyBehavior(bool selfOnly, bool moveInRange)
        {
            HealerManager.NeedHealTargeting = true;
            WoWUnit healTarget = null;

            return(new
                   PrioritySelector(
                       ret => healTarget = selfOnly ? StyxWoW.Me : HealerManager.Instance.FirstUnit,
                       new Decorator(
                           ret => healTarget != null && (moveInRange || healTarget.InLineOfSpellSight && healTarget.DistanceSqr < 40 * 40),
                           new PrioritySelector(
                               Spell.WaitForCast(),
                               new Decorator(
                                   ret => moveInRange,
                                   Movement.CreateMoveToLosBehavior(ret => healTarget)),
                               // use fade to drop aggro.
                               Spell.Cast("Fade", ret => (StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid) && StyxWoW.Me.CurrentMap.IsInstance && Targeting.GetAggroOnMeWithin(StyxWoW.Me.Location, 30) > 0),

                               Spell.Cast("Mindbender", ret => StyxWoW.Me.ManaPercent <= 80 && StyxWoW.Me.GotTarget),
                               Spell.Cast("Shadowfiend", ret => StyxWoW.Me.ManaPercent <= 80 && StyxWoW.Me.GotTarget),

                               Spell.BuffSelf("Desperate Prayer", ret => StyxWoW.Me.GetPredictedHealthPercent() <= 50),
                               Spell.BuffSelf("Hymn of Hope", ret => StyxWoW.Me.ManaPercent <= 15 && (!SpellManager.HasSpell("Shadowfiend") || SpellManager.Spells["Shadowfiend"].Cooldown)),
                               Spell.BuffSelf("Divine Hymn", ret => Unit.NearbyFriendlyPlayers.Count(p => p.GetPredictedHealthPercent() <= SingularSettings.Instance.Priest.DivineHymnHealth) >= SingularSettings.Instance.Priest.DivineHymnCount),

                               Spell.BuffSelf("Chakra: Sanctuary"), // all 3 are avail with a cd in holy - add them to the UI manager for holy priest - default Sanctuary
                               Spell.Cast(
                                   "Prayer of Mending",
                                   ret => healTarget,
                                   ret => ret is WoWPlayer && Group.Tanks.Contains((WoWPlayer)ret) && !((WoWUnit)ret).HasMyAura("Prayer of Mending", 3) &&
                                   Group.Tanks.Where(t => t != healTarget).All(p => !p.HasMyAura("Prayer of Mending"))),
                               Spell.Heal(
                                   "Renew",
                                   ret => healTarget,
                                   ret => healTarget is WoWPlayer && Group.Tanks.Contains(healTarget) && !healTarget.HasMyAura("Renew")),
                               Spell.Heal("Prayer of Healing",
                                          ret => healTarget,
                                          ret => StyxWoW.Me.HasAura("Serendipity", 2) && Unit.NearbyFriendlyPlayers.Count(p => p.GetPredictedHealthPercent() <= SingularSettings.Instance.Priest.PrayerOfHealingSerendipityHealth) >= SingularSettings.Instance.Priest.PrayerOfHealingSerendipityCount),
                               Spell.Heal("Circle of Healing",
                                          ret => healTarget,
                                          ret => Unit.NearbyFriendlyPlayers.Count(p => p.GetPredictedHealthPercent() <= SingularSettings.Instance.Priest.CircleOfHealingHealth) >= SingularSettings.Instance.Priest.CircleOfHealingCount),
                               Spell.CastOnGround(
                                   "Holy Word: Sanctuary",
                                   ret => Clusters.GetBestUnitForCluster(Unit.NearbyFriendlyPlayers.Select(p => p.ToUnit()), ClusterType.Radius, 10f).Location,
                                   ret => Clusters.GetClusterCount(healTarget,
                                                                   Unit.NearbyFriendlyPlayers.Select(p => p.ToUnit()),
                                                                   ClusterType.Radius, 10f) >= 4),
                               Spell.Heal(
                                   "Holy Word: Serenity",
                                   ret => healTarget,
                                   ret => ret is WoWPlayer && Group.Tanks.Contains(healTarget)),

                               Spell.Buff("Guardian Spirit",
                                          ret => healTarget,
                                          ret => healTarget.GetPredictedHealthPercent() <= 10),

                               Spell.CastOnGround("Lightwell", ret => WoWMathHelper.CalculatePointFrom(StyxWoW.Me.Location, healTarget.Location, 5f)),

                               Spell.Cast("Power Infusion", ret => healTarget.GetPredictedHealthPercent() < 40 || StyxWoW.Me.ManaPercent <= 20),
                               Spell.Heal(
                                   "Flash Heal",
                                   ret => healTarget,
                                   ret => StyxWoW.Me.HasAura("Surge of Light") && healTarget.GetPredictedHealthPercent() <= 90),
                               Spell.Heal(
                                   "Flash Heal",
                                   ret => healTarget,
                                   ret => healTarget.GetPredictedHealthPercent() < SingularSettings.Instance.Priest.HolyFlashHeal),
                               Spell.Heal(
                                   "Greater Heal",
                                   ret => healTarget,
                                   ret => healTarget.GetPredictedHealthPercent() < SingularSettings.Instance.Priest.HolyGreaterHeal),
                               Spell.Heal(
                                   "Heal",
                                   ret => healTarget,
                                   ret => healTarget.GetPredictedHealthPercent() < SingularSettings.Instance.Priest.HolyHeal),
                               new Decorator(
                                   ret => StyxWoW.Me.Combat && StyxWoW.Me.GotTarget && Unit.NearbyFriendlyPlayers.Count(u => u.IsInMyPartyOrRaid) == 0,
                                   new PrioritySelector(
                                       Movement.CreateMoveToLosBehavior(),
                                       Movement.CreateFaceTargetBehavior(),
                                       Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),
                                       Spell.Cast("Shadow Word: Death", ret => StyxWoW.Me.CurrentTarget.GetPredictedHealthPercent() <= 20),
                                       Spell.Buff("Shadow Word: Pain", true, ret => SpellManager.HasSpell("Power Word: Solace")),
                                       Spell.Cast("Holy Word: Chastise"),
                                       Spell.Cast("Mindbender"),
                                       Spell.Cast("Holy Fire"),
                                       Spell.Cast("Power Word: Solace"),
                                       Spell.Cast("Smite", ret => !SpellManager.HasSpell("Power Word: Solace")),
                                       Spell.Cast("Mind Spike", ret => !SpellManager.HasSpell("Power Word: Solace")),
                                       Movement.CreateMoveToTargetBehavior(true, 35f)
                                       )),
                               new Decorator(
                                   ret => moveInRange,
                                   Movement.CreateMoveToTargetBehavior(true, 35f, ret => healTarget))

                               // Divine Hymn
                               // Desperate Prayer
                               // Prayer of Mending
                               // Prayer of Healing
                               // Power Word: Barrier
                               // TODO: Add smite healing. Only if Atonement is talented. (Its useless otherwise)
                               ))));
        }
示例#11
0
 protected override RunStatus Run(object context)
 {
     if (!IsDone)
     {
         if (TrainerFrame.Instance == null || !TrainerFrame.Instance.IsVisible || !ObjectManager.Me.GotTarget ||
             (ObjectManager.Me.GotTarget && ObjectManager.Me.CurrentTarget.Entry != NpcEntry))
         {
             WoWPoint movetoPoint = _loc;
             WoWUnit  unit        = ObjectManager.GetObjectsOfType <WoWUnit>().Where(o => o.Entry == NpcEntry).
                                    OrderBy(o => o.Distance).FirstOrDefault();
             if (unit != null)
             {
                 movetoPoint = WoWMathHelper.CalculatePointFrom(Me.Location, unit.Location, 3);
             }
             else if (movetoPoint == WoWPoint.Zero)
             {
                 movetoPoint = MoveToAction.GetLocationFromDB(MoveToAction.MoveToType.NpcByID, NpcEntry);
             }
             if (movetoPoint != WoWPoint.Zero && ObjectManager.Me.Location.Distance(movetoPoint) > 4.5)
             {
                 Util.MoveTo(movetoPoint);
             }
             else if (unit != null)
             {
                 if (Me.IsMoving)
                 {
                     WoWMovement.MoveStop();
                 }
                 unit.Target();
                 unit.Interact();
             }
             if (GossipFrame.Instance != null && GossipFrame.Instance.IsVisible &&
                 GossipFrame.Instance.GossipOptionEntries != null)
             {
                 foreach (GossipEntry ge in GossipFrame.Instance.GossipOptionEntries)
                 {
                     if (ge.Type == GossipEntry.GossipEntryType.Trainer)
                     {
                         GossipFrame.Instance.SelectGossipOption(ge.Index);
                         return(RunStatus.Success);
                     }
                 }
             }
             return(RunStatus.Success);
         }
         if (_trainWaitTimer.IsFinished)
         {
             using (new FrameLock())
             {
                 Lua.DoString("SetTrainerServiceTypeFilter('available', 1)");
                 // check if there is any abilities to that need training.
                 var numOfAvailableAbilities =
                     Lua.GetReturnVal <int>(
                         "local a=0 for n=GetNumTrainerServices(),1,-1 do if select(3,GetTrainerServiceInfo(n)) == 'available' then a=a+1 end end return a ",
                         0);
                 if (numOfAvailableAbilities == 0)
                 {
                     IsDone = true;
                     Professionbuddy.Log("Done training");
                     return(RunStatus.Failure);
                 }
                 Lua.DoString("BuyTrainerService(0) ");
                 _trainWaitTimer.Reset();
             }
         }
         return(RunStatus.Success);
     }
     return(RunStatus.Failure);
 }
        public static bool InteractAndSell(uint unitID, SellItemActionType SellItemType, uint OptionalItemEntry, uint Count)
        // Count - for "SellItemActionType.Specific"
        {
//                  while (!Me.Combat && )
//                  Thread.Sleep(100);
            if (!IsDone)
            {
                if (MerchantFrame.Instance == null || !MerchantFrame.Instance.IsVisible)
                {
                    WoWPoint movetoPoint = Me.Location;
                    WoWUnit  unit        = null;
                    unit = ObjectManager.GetObjectsOfType <WoWUnit>().Where(o => o.Entry == unitID).
                           OrderBy(o => o.Distance).FirstOrDefault();
                    if (unit != null)
                    {
                        movetoPoint = WoWMathHelper.CalculatePointFrom(Me.Location, unit.Location, 3);
                    }
                    else if (movetoPoint == WoWPoint.Zero)
                    {
                        movetoPoint = GetLocationFromDB(MoveToType.NpcByID, unitID);
                    }
                    if (movetoPoint != WoWPoint.Zero && ObjectManager.Me.Location.Distance(movetoPoint) > 4.5)
                    {
                        Navigator.MoveTo(movetoPoint);
                        // Util.MoveTo(movetoPoint);
                    }
                    else if (unit != null)
                    {
                        // open selling interface:
                        unit.Target();
                        unit.Interact();
                    }
                    if (GossipFrame.Instance != null && GossipFrame.Instance.IsVisible)
                    {
                        foreach (GossipEntry ge in GossipFrame.Instance.GossipOptionEntries)
                        {
                            if (ge.Type == GossipEntry.GossipEntryType.Vendor)
                            {
                                GossipFrame.Instance.SelectGossipOption(ge.Index);
                                break;
                            }
                        }
                    }
                }
                else
                {
                    if (SellItemType == SellItemActionType.Specific)
                    {
                        List <WoWItem> itemList = ObjectManager.Me.BagItems.Where(u => u.Entry == OptionalItemEntry).Take((int)Count).ToList();
                        if (itemList != null)
                        {
                            using (new FrameLock())
                            {
                                foreach (WoWItem item in itemList)
                                {
                                    item.UseContainerItem();
                                }
                            }
                        }
                    }
                    else
                    {
                        List <WoWItem>        itemList  = null;
                        IEnumerable <WoWItem> itemQuery = from item in Me.BagItems
                                                          where !ProtectedItems.Contains(item.Entry)
                                                          select item;
                        switch (SellItemType)
                        {
                        case SellItemActionType.Greys:
                            itemList = itemQuery.Where(i => i != null && i.IsValid && (i.Quality == WoWItemQuality.Poor)).ToList();
                            break;

                        case SellItemActionType.Whites:
                            itemList = itemQuery.Where(i => i != null && i.IsValid && (i.Quality == WoWItemQuality.Common || i.Quality == WoWItemQuality.Poor)).ToList();
                            break;

                        case SellItemActionType.Greens:
                            itemList = itemQuery.Where(i => i != null && i.IsValid && (i.Quality == WoWItemQuality.Uncommon || i.Quality == WoWItemQuality.Common || i.Quality == WoWItemQuality.Poor)).ToList();
                            break;
                        }
                        if (itemList != null)
                        {
                            using (new FrameLock())
                            {
                                foreach (WoWItem item in itemList)
                                {
                                    item.UseContainerItem();
                                }
                            }
                        }
                    }
                    Logging.Write("SellItemAction Completed ");
                    IsDone = true;
                    return(true);
                }
                if (IsDone)
                {
                    Lua.DoString("CloseMerchant()");
                }
                else
                {
                    return(false);
                }
            }
            return(false);
        }
 protected override RunStatus Run(object context)
 {
     if (!IsDone)
     {
         WoWObject obj = null;
         if (InteractType == InteractActionType.NPC)
         {
             if (Entry != 0)
             {
                 obj =
                     ObjectManager.GetObjectsOfType <WoWUnit>().Where(u => u.Entry == Entry).OrderBy(
                         u => u.Distance).FirstOrDefault();
             }
             else if (ObjectManager.Me.GotTarget)
             {
                 obj = ObjectManager.Me.CurrentTarget;
             }
         }
         else if (InteractType == InteractActionType.GameObject)
         {
             obj =
                 ObjectManager.GetObjectsOfType <WoWGameObject>().OrderBy(u => u.Distance).FirstOrDefault(
                     u => (Entry > 0 && u.Entry == Entry) || (u.SubType == GameObjectType &&
                                                              (GameObjectType != WoWGameObjectType.SpellFocus ||
                                                               (GameObjectType == WoWGameObjectType.SpellFocus &&
                                                                u.SpellFocus == SpellFocus))));
         }
         if (obj != null)
         {
             if (!obj.WithinInteractRange)
             {
                 Util.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, obj.Location, 3));
             }
             else
             {
                 if (InteractDelay > 0 &&
                     (!_interactSw.IsRunning || _interactSw.ElapsedMilliseconds < InteractDelay))
                 {
                     _interactSw.Start();
                 }
                 else
                 {
                     _interactSw.Reset();
                     if (InteractType == InteractActionType.NPC)
                     {
                         Lua.DoString("InteractUnit({0})", obj.Entry);
                     }
                     else
                     {
                         obj.Interact();
                     }
                     IsDone = true;
                 }
             }
         }
         if (!IsDone)
         {
             return(RunStatus.Success);
         }
     }
     return(RunStatus.Failure);
 }
示例#14
0
        protected override RunStatus Run(object context)
        {
            if (!IsDone)
            {
                if (!_timeoutSW.IsRunning)
                {
                    _timeoutSW.Start();
                }
                if (_timeoutSW.ElapsedMilliseconds > 300000)
                {
                    IsDone = true;
                }
                WoWPoint movetoPoint = _loc;
                if (MailFrame.Instance == null || !MailFrame.Instance.IsVisible)
                {
                    if (AutoFindMailBox || movetoPoint == WoWPoint.Zero)
                    {
                        _mailbox =
                            ObjectManager.GetObjectsOfType <WoWGameObject>().Where(
                                o => o.SubType == WoWGameObjectType.Mailbox)
                            .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    else
                    {
                        _mailbox =
                            ObjectManager.GetObjectsOfType <WoWGameObject>().Where(
                                o => o.SubType == WoWGameObjectType.Mailbox &&
                                o.Location.Distance(_loc) < 10)
                            .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    if (_mailbox != null)
                    {
                        movetoPoint = WoWMathHelper.CalculatePointFrom(Me.Location, _mailbox.Location, 3);
                    }
                    if (movetoPoint == WoWPoint.Zero)
                    {
                        Professionbuddy.Err(Pb.Strings["Error_UnableToFindMailbox"]);
                        return(RunStatus.Failure);
                    }

                    if (movetoPoint.Distance(ObjectManager.Me.Location) > 4.5)
                    {
                        Util.MoveTo(movetoPoint);
                    }
                    else if (_mailbox != null)
                    {
                        _mailbox.Interact();
                    }
                    return(RunStatus.Success);
                }
                // mail frame is open.
                if (_idList == null)
                {
                    _idList = BuildItemList();
                }
                if (!_refreshInboxSW.IsRunning)
                {
                    _refreshInboxSW.Start();
                }
                if (!_waitForContentToShowSW.IsRunning)
                {
                    _waitForContentToShowSW.Start();
                }
                if (_waitForContentToShowSW.ElapsedMilliseconds < 3000)
                {
                    return(RunStatus.Success);
                }

                if (!_concludingSW.IsRunning)
                {
                    if (_refreshInboxSW.ElapsedMilliseconds < 64000)
                    {
                        if (MinFreeBagSlots > 0 && Me.FreeNormalBagSlots - MinFreeBagSlots <= 4)
                        {
                            if (!_throttleSW.IsRunning)
                            {
                                _throttleSW.Start();
                            }
                            if (_throttleSW.ElapsedMilliseconds < 4000 - (Me.FreeNormalBagSlots - MinFreeBagSlots) * 1000)
                            {
                                return(RunStatus.Success);
                            }
                            _throttleSW.Reset();
                            _throttleSW.Start();
                        }
                        if (GetMailType == GetMailActionType.AllItems)
                        {
                            string lua = string.Format(MailFormat, CheckNewMail ? 1 : 0);
                            if (Me.FreeNormalBagSlots <= MinFreeBagSlots || Lua.GetReturnValues(lua)[0] == "1")
                            {
                                _concludingSW.Start();
                            }
                        }
                        else
                        {
                            if (_idList.Count > 0 && Me.FreeNormalBagSlots > MinFreeBagSlots)
                            {
                                string lua = string.Format(MailByIdFormat, _idList[0], CheckNewMail ? 1 : 0);

                                if (Lua.GetReturnValues(lua)[0] == "1")
                                {
                                    _idList.RemoveAt(0);
                                }
                            }
                            else
                            {
                                _concludingSW.Start();
                            }
                        }
                    }
                    else
                    {
                        _refreshInboxSW.Reset();
                        MailFrame.Instance.Close();
                    }
                }
                if (_concludingSW.ElapsedMilliseconds > 2000)
                {
                    IsDone = true;
                }
                if (IsDone)
                {
                    Professionbuddy.Log("Mail retrieval of items:{0} finished", GetMailType);
                }
                else
                {
                    return(RunStatus.Success);
                }
            }
            return(RunStatus.Failure);
        }
示例#15
0
        protected override Composite CreateBehavior()
        {
            return(_root ?? (_root =
                                 new PrioritySelector(
                                     new Decorator(
                                         ret => Item == null,
                                         new ActionAlwaysSucceed()),

                                     new Decorator(ret => Counter > NumOfTimes && QuestId == 0,
                                                   new Action(ret => _isBehaviorDone = true)),

                                     new Decorator(
                                         ret => UseType == QBType.PointToPoint,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => Me.Location.Distance(MoveToLocation) > 3,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Using Item: " + UseObject.Name + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                     new Action(ret => Navigator.MoveTo(MoveToLocation)))),
                                             new Sequence(
                                                 new Action(ret => TreeRoot.StatusText = "Using Item"),
                                                 new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                 new Action(ret => Me.SetFacing(ClickToLocation)),
                                                 new Action(ret => StyxWoW.SleepForLagDuration()),
                                                 new Action(ret => Item.UseContainerItem()),
                                                 new Action(ret => StyxWoW.SleepForLagDuration()),
                                                 new Action(ret => Counter++),
                                                 new Action(ret => LegacySpellManager.ClickRemoteLocation(ClickToLocation)),
                                                 new Action(ret => Thread.Sleep(WaitTime)))
                                             )),

                                     new Decorator(
                                         ret => UseType == QBType.PointToObject,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => UseObject == null && Me.Location.DistanceSqr(MoveToLocation) >= 2 * 2,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving to location"),
                                                     new Action(ret => Navigator.MoveTo(MoveToLocation)))),
                                             new Decorator(
                                                 ret => UseObject != null,
                                                 new PrioritySelector(
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr >= Range * Range,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Moving closer to the object"),
                                                             new Action(ret => Navigator.MoveTo(UseObject.Location)))),
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr < MinRange * MinRange,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"),
                                                             new Action(ret => Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f)))
                                                             )),
                                                     new Sequence(
                                                         new Action(ret => TreeRoot.StatusText = "Using Item: " + UseObject.Name + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                         new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                         new Action(ret => Me.SetFacing(UseObject.Location)),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => Item.UseContainerItem()),
                                                         new Action(ret => Counter++),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => LegacySpellManager.ClickRemoteLocation(UseObject.Location)),
                                                         new Action(ret => _npcBlacklist.Add(UseObject.Guid)),
                                                         new Action(ret => Thread.Sleep(WaitTime))))),
                                             new Action(ret => TreeRoot.StatusText = "No objects around. Waiting")
                                             )),

                                     new Decorator(
                                         ret => UseType == QBType.ToObject,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => UseObject != null,
                                                 new PrioritySelector(
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr >= Range * Range,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Moving to object's range"),
                                                             new Action(ret => Navigator.MoveTo(UseObject.Location)))),
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr < MinRange * MinRange,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"),
                                                             new Action(ret => Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f)))
                                                             )),
                                                     new Sequence(
                                                         new Action(ret => TreeRoot.StatusText = "Using Item: " + UseObject.Name + " " + Counter + " Out of " + NumOfTimes + " Times"),
                                                         new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                         new Action(ret => Me.SetFacing(UseObject.Location)),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => Item.UseContainerItem()),
                                                         new Action(ret => Counter++),
                                                         new Action(ret => StyxWoW.SleepForLagDuration()),
                                                         new Action(ret => LegacySpellManager.ClickRemoteLocation(UseObject.Location)),
                                                         new Action(ret => _npcBlacklist.Add(UseObject.Guid)),
                                                         new Action(ret => Thread.Sleep(WaitTime))))),
                                             new Decorator(
                                                 ret => Me.Location.DistanceSqr(MoveToLocation) > 2 * 2,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving to location"),
                                                     new Action(ret => Navigator.MoveTo(MoveToLocation))))
                                             ))
                                     )));
        }
示例#16
0
        protected override RunStatus Run(object context)
        {
            WoWPoint      mboxLoc = BotPoi.Current.Location;
            WoWGameObject mailbox = ObjectManager.GetObjectsOfType <WoWGameObject>().
                                    FirstOrDefault(m => m.SubType == WoWGameObjectType.Mailbox &&
                                                   m.Location.Distance(mboxLoc) < 10);
            WoWPoint loc = mailbox != null ? mailbox.Location : mboxLoc;

            if (_me.Location.Distance(loc) > 4)
            {
                if (AutoAngler.Instance.MySettings.Fly)
                {
                    Flightor.MoveTo(WoWMathHelper.CalculatePointFrom(_me.Location, loc, 3));
                }
                else
                {
                    if (!StyxWoW.Me.Mounted && Mount.ShouldMount(loc) && Mount.CanMount())
                    {
                        Mount.MountUp(() => loc);
                    }
                    Navigator.MoveTo(WoWMathHelper.CalculatePointFrom(_me.Location, loc, 4));
                }
            }
            else
            {
                if (MailFrame.Instance == null || !MailFrame.Instance.IsVisible)
                {
                    if (mailbox == null)
                    {
                        AutoAngler.Instance.Log("No Mailbox found at location {0}. Vendoring instead", loc);
                        Vendor ven = ProfileManager.CurrentOuterProfile.VendorManager.GetClosestVendor();
                        if (ven != null)
                        {
                            BotPoi.Current = new BotPoi(ven, PoiType.Repair);
                        }
                        else
                        {
                            BotPoi.Current = new BotPoi(PoiType.InnKeeper);
                        }
                        return(RunStatus.Failure);
                    }
                    mailbox.Interact();
                }
                else
                {
                    Vendor ven = ProfileManager.CurrentOuterProfile.VendorManager.GetClosestVendor();
                    if (ven != null)
                    {
// mail all except grey items which we will vendor.
                        MailFrame.Instance.SendMailWithManyAttachments(CharacterSettings.Instance.MailRecipient, 0,
                                                                       _me.BagItems.Where(
                                                                           i => !i.IsSoulbound && !i.IsConjured &&
                                                                           i.Quality != WoWItemQuality.Poor &&
                                                                           !ProtectedItemsManager.Contains(i.Entry))
                                                                       .
                                                                       ToArray());
                        BotPoi.Current = new BotPoi(ven, PoiType.Repair);
                    }
                    else
                    {
                        // mail all since no vender is in profile
                        MailFrame.Instance.SendMailWithManyAttachments(CharacterSettings.Instance.MailRecipient, 0,
                                                                       _me.BagItems.Where(
                                                                           i => !i.IsSoulbound && !i.IsConjured &&
                                                                           !ProtectedItemsManager.Contains(i.Entry))
                                                                       .
                                                                       ToArray());
                        BotPoi.Current = new BotPoi(PoiType.None);
                    }
                }
            }
            return(RunStatus.Success);
        }
示例#17
0
        protected override async Task Run()
        {
            if (MerchantFrame.Instance == null || !MerchantFrame.Instance.IsVisible)
            {
                WoWPoint movetoPoint = _loc;
                WoWUnit  unit        = ObjectManager.GetObjectsOfType <WoWUnit>().Where(o => o.Entry == NpcEntry).
                                       OrderBy(o => o.Distance).FirstOrDefault();
                if (unit != null)
                {
                    movetoPoint = WoWMathHelper.CalculatePointFrom(Me.Location, unit.Location, 3);
                }
                else if (movetoPoint == WoWPoint.Zero)
                {
                    movetoPoint = MoveToAction.GetLocationFromDB(MoveToAction.MoveToType.NpcByID, NpcEntry);
                }
                if (movetoPoint != WoWPoint.Zero && StyxWoW.Me.Location.Distance(movetoPoint) > 4.5)
                {
                    Util.MoveTo(movetoPoint);
                }
                else if (unit != null)
                {
                    unit.Target();
                    unit.Interact();
                }
                if (GossipFrame.Instance != null && GossipFrame.Instance.IsVisible &&
                    GossipFrame.Instance.GossipOptionEntries != null)
                {
                    foreach (GossipEntry ge in GossipFrame.Instance.GossipOptionEntries)
                    {
                        if (ge.Type == GossipEntry.GossipEntryType.Vendor)
                        {
                            GossipFrame.Instance.SelectGossipOption(ge.Index);
                            break;
                        }
                    }
                }
            }
            else
            {
                // check if we have merchant frame open at correct NPC
                if (NpcEntry > 0 && Me.GotTarget && Me.CurrentTarget.Entry != NpcEntry)
                {
                    MerchantFrame.Instance.Close();
                    return;
                }
                if (!_concludingSw.IsRunning)
                {
                    if (BuyItemType == BuyItemActionType.SpecificItem)
                    {
                        var      idList  = new List <uint>();
                        string[] entries = ItemID.Split(',');
                        if (entries.Length > 0)
                        {
                            foreach (string entry in entries)
                            {
                                uint itemID;
                                if (!uint.TryParse(entry.Trim(), out itemID))
                                {
                                    PBLog.Warn(Strings["Error_NotAValidItemEntry"], entry.Trim());
                                    continue;
                                }
                                idList.Add(itemID);
                            }
                        }
                        else
                        {
                            PBLog.Warn(Strings["Error_NoItemEntries"]);
                            IsDone = true;
                            return;
                        }
                        foreach (uint id in idList)
                        {
                            int count = !BuyAdditively?Math.Max(Count - Util.GetCarriedItemCount(id), 0) : Count;

                            if (count > 0)
                            {
                                BuyItem(id, (uint)count);
                            }
                        }
                    }
                    else if (BuyItemType == BuyItemActionType.Material)
                    {
                        foreach (var kv in ProfessionbuddyBot.Instance.MaterialList)
                        {
                            // only buy items if we don't have enough in bags...
                            int amount = kv.Value - (int)Ingredient.GetInBagItemCount(kv.Key);
                            if (amount > 0)
                            {
                                BuyItem(kv.Key, (uint)amount);
                            }
                        }
                    }
                    _concludingSw.Start();
                }
                if (_concludingSw.ElapsedMilliseconds >= 2000)
                {
                    PBLog.Log("BuyItemAction Completed");
                    IsDone = true;
                }
            }
        }
示例#18
0
        protected override Composite CreateMainBehavior()
        {
            return(_root ?? (_root =
                                 new PrioritySelector(
                                     // don't drop down while wait timer is running
                                     new Decorator(ctx => !_waitTimer.IsFinished, new ActionAlwaysSucceed()),

                                     new Decorator(ret => Counter > NumOfTimes,
                                                   new Action(ret => BehaviorDone(string.Format("Used the item {0} times", NumOfTimes)))),

                                     // If item is not in our backpack, behavior is done...
                                     new Decorator(context => Item == null,
                                                   new Action(context =>
            {
                QBCLog.Error("ItemId({0}) is not in our backpack", ItemId);
                TreeRoot.Stop();
                BehaviorDone("Item is not in our backpack");
            })),

                                     // Wait for item to come off of cooldown...
                                     new Decorator(context => Item.CooldownTimeLeft > TimeSpan.Zero,
                                                   new Action(context => QBCLog.Info("Waiting for {0} to leave cooldown (time remaining: {1})",
                                                                                     Item.SafeName, Item.CooldownTimeLeft))),

                                     new Decorator(
                                         ret => UseType == QBType.PointToPoint,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => Me.Location.Distance(MoveToLocation) > 3,
                                                 new ActionRunCoroutine(context => UtilityCoroutine.MoveTo(MoveToLocation, "Destination", MovementBy))),
                                             new Sequence(
                                                 new Action(ret => TreeRoot.StatusText = string.Format("Using Quest Item: {0} Out of {1} Times",
                                                                                                       Counter, NumOfTimes)),
                                                 new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                 new Action(ret => Me.SetFacing(ClickToLocation)),
                                                 new SleepForLagDuration(),
                                                 new Action(ret => Item.UseContainerItem()),
                                                 new SleepForLagDuration(),
                                                 new Action(ret => Counter++),
                                                 new Action(ret => SpellManager.ClickRemoteLocation(ClickToLocation)),
                                                 new Action(ctx => _waitTimer.Reset())
                                                 ))),

                                     new Decorator(
                                         ret => UseType == QBType.PointToObject,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => UseObject == null && Me.Location.DistanceSqr(MoveToLocation) >= 2 * 2,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving to location"),
                                                     new ActionRunCoroutine(context => UtilityCoroutine.MoveTo(MoveToLocation, "Destination", MovementBy)))),
                                             new Decorator(
                                                 ret => UseObject != null,
                                                 new PrioritySelector(
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr >= Range * Range,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Moving closer to the object"),
                                                             new ActionRunCoroutine(context => UtilityCoroutine.MoveTo(UseObject.Location, "UseObject location", MovementBy)))),
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr < MinRange * MinRange,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"),
                                                             new ActionRunCoroutine(context =>
                                                                                    UtilityCoroutine.MoveTo(
                                                                                        WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f),
                                                                                        "Backing up",
                                                                                        MovementBy))
                                                             )),
                                                     new Sequence(
                                                         new Action(ret => TreeRoot.StatusText = string.Format("Using Item: {0} {1} Out of {2} Times",
                                                                                                               UseObject.SafeName, Counter, NumOfTimes)),
                                                         new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                         new Action(ret => Me.SetFacing(UseObject.Location)),
                                                         new SleepForLagDuration(),
                                                         new Action(ret => Item.UseContainerItem()),
                                                         new Action(ret => Counter++),
                                                         new SleepForLagDuration(),
                                                         new Action(ret => SpellManager.ClickRemoteLocation(UseObject.Location)),
                                                         new Action(ret => _npcBlacklist.Add(UseObject.Guid)),
                                                         new Action(ctx => _waitTimer.Reset())))),
                                             new Action(ret => TreeRoot.StatusText = "No objects around. Waiting")
                                             )),

                                     new Decorator(
                                         ret => UseType == QBType.ToObject,
                                         new PrioritySelector(
                                             new Decorator(
                                                 ret => UseObject != null,
                                                 new PrioritySelector(
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr >= Range * Range,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Moving to object's range"),
                                                             new ActionRunCoroutine(context => UtilityCoroutine.MoveTo(UseObject.Location, "UseObject location", MovementBy)))),
                                                     new Decorator(
                                                         ret => UseObject.DistanceSqr < MinRange * MinRange,
                                                         new Sequence(
                                                             new Action(ret => TreeRoot.StatusText = "Too Close, Backing Up"),
                                                             new ActionRunCoroutine(
                                                                 context =>
                                                                 UtilityCoroutine.MoveTo(
                                                                     WoWMathHelper.CalculatePointFrom(Me.Location, UseObject.Location, (float)MinRange + 2f),
                                                                     "Backing up",
                                                                     MovementBy))
                                                             )),
                                                     new Sequence(
                                                         new Action(ret => TreeRoot.StatusText = string.Format("Using Item: {0} {1} Out of {2} Times",
                                                                                                               UseObject.SafeName, Counter, NumOfTimes)),
                                                         new Action(ret => Navigator.PlayerMover.MoveStop()),
                                                         new Action(ret => Me.SetFacing(UseObject.Location)),
                                                         new SleepForLagDuration(),
                                                         new Action(ret => Item.UseContainerItem()),
                                                         new Action(ret => Counter++),
                                                         new SleepForLagDuration(),
                                                         new Action(ret => SpellManager.ClickRemoteLocation(UseObject.Location)),
                                                         new Action(ret => _npcBlacklist.Add(UseObject.Guid)),
                                                         new Action(ctx => _waitTimer.Reset())))),
                                             new Decorator(
                                                 ret => Me.Location.DistanceSqr(MoveToLocation) > 2 * 2,
                                                 new Sequence(
                                                     new Action(ret => TreeRoot.StatusText = "Moving to location"),
                                                     new ActionRunCoroutine(context => UtilityCoroutine.MoveTo(MoveToLocation, "Destination", MovementBy))))
                                             ))
                                     )));
        }
示例#19
0
        //private static WoWUnit _moveToHealTarget = null;
        //private static WoWUnit _lastMoveToTarget = null;

        public static Composite CreateHolyHealOnlyBehavior(bool selfOnly, bool moveInRange)
        {
            if (SingularRoutine.CurrentWoWContext == WoWContext.Normal)
            {
                return(new ActionAlwaysFail());
            }

            HealerManager.NeedHealTargeting = true;
            PrioritizedBehaviorList behavs = new PrioritizedBehaviorList();
            int cancelHeal = Math.Max(SingularSettings.Instance.IgnoreHealTargetsAboveHealth, Math.Max(PriestSettings.HolyHeal.Heal, PriestSettings.HolyHeal.Renew));

            Logger.WriteDebugInBehaviorCreate("Priest Healing: will cancel cast of direct heal if health reaches {0:F1}%", cancelHeal);

            if (SingularSettings.Instance.DispelDebuffs != RelativePriority.None)
            {
                int dispelPriority = (SingularSettings.Instance.DispelDebuffs == RelativePriority.HighPriority) ? 999 : -999;
                behavs.AddBehavior(dispelPriority, "Dispel", null, Common.CreatePriestDispelBehavior());
            }

            #region Save the Group

            if (PriestSettings.HolyHeal.DivineHymn != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.HolyHeal.DivineHymn) + 300, "Divine Hymn @ " + PriestSettings.HolyHeal.DivineHymn + "% MinCount: " + PriestSettings.HolyHeal.CountDivineHymn, "Divine Hymn",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Divine Hymn", PriestSettings.HolyHeal.DivineHymn, 0, 40, PriestSettings.HolyHeal.CountDivineHymn),
                                           new Decorator(
                                               ret => ret != null,
                                               Spell.Cast("Divine Hymn", mov => false, on => (WoWUnit)on, req => true, cancel => false)
                                               )
                                           )
                                       )
                                   );
            }

            if (PriestSettings.HolyHeal.GuardianSpirit != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.HolyHeal.GuardianSpirit) + 300, "Guardian Spirit @ " + PriestSettings.HolyHeal.GuardianSpirit + "%", "Guardian Spirit",
                                   Spell.Cast("Guardian Spirit",
                                              mov => false,
                                              on => (WoWUnit)on,
                                              req => ((WoWUnit)req).HealthPercent < PriestSettings.HolyHeal.GuardianSpirit
                                              )
                                   );
            }

            if (PriestSettings.LightOfTuure != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.LightOfTuure) + 300, "Light of T'uure @ " + PriestSettings.LightOfTuure + "%", "Light of T'uure",
                                   Spell.Cast("Light of T'uure",
                                              mov => false,
                                              on => (WoWUnit)on,
                                              req => ((WoWUnit)req).HealthPercent < PriestSettings.LightOfTuure && !((WoWUnit)req).HasAura("Light of T'uure") &&
                                              Group.Tanks.Contains(((WoWUnit)req))
                                              )
                                   );
            }

            #endregion

            #region AoE Heals

            int maxDirectHeal = Math.Max(PriestSettings.HolyHeal.FlashHeal, PriestSettings.HolyHeal.Heal);

            // instant, so cast this first ALWAYS
            if (PriestSettings.HolyHeal.HolyWordSanctify != 0)
            {
                behavs.AddBehavior(398, "Holy Word: Sanctify @ " + PriestSettings.HolyHeal.HolyWordSanctify + "% MinCount: " + PriestSettings.HolyHeal.CountHolyWordSanctify, "Holy Word: Sanctify",
                                   new Decorator(
                                       ret => true,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Holy Word: Sanctify", PriestSettings.HolyHeal.HolyWordSanctify, 40, 10, PriestSettings.HolyHeal.CountHolyWordSanctify),
                                           new Decorator(
                                               ret => ret != null,
                                               Spell.CastOnGround("Holy Word: Sanctify", on => (WoWUnit)on, req => true, false)
                                               )
                                           )
                                       )
                                   );
            }

            if (PriestSettings.HolyHeal.PrayerOfMending != 0)
            {
                behavs.AddBehavior(397, "Prayer of Mending @ " + PriestSettings.HolyHeal.PrayerOfMending + "%", "Prayer of Mending",
                                   Spell.Cast("Prayer of Mending",
                                              mov => true,
                                              on => (WoWUnit)on,
                                              req => !((WoWUnit)req).IsMe && ((WoWUnit)req).HealthPercent <PriestSettings.HolyHeal.PrayerOfMending,
                                                                                                           cancel => ((WoWUnit)cancel).HealthPercent> cancelHeal
                                              )
                                   );
            }

/*
 *          behavs.AddBehavior(HealthToPriority(PriestSettings.HolyHeal.HolyLevel90Talent) + 200, "Divine Star",
 *              "Divine Star",
 *              new Decorator(
 *                  ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
 *                  new Decorator(
 *                      ret =>
 *                          Clusters.GetClusterCount(Me,
 *                              HealerManager.Instance.TargetList.Where(
 *                                  u => u.HealthPercent < PriestSettings.HolyHeal.CountLevel90Talent).ToList(),
 *                              ClusterType.PathToUnit, 4) >= PriestSettings.HolyHeal.CountLevel90Talent,
 *                      Spell.Cast("Divine Star", on => (WoWUnit)on, req => true)
 *                      )
 *                  )
 *              );
 */

            if (PriestSettings.HolyHeal.HolyLevel90Talent != 0)
            {
                behavs.AddBehavior(397,
                                   "Halo @ " + PriestSettings.HolyHeal.HolyLevel90Talent + "% MinCount: " +
                                   PriestSettings.HolyHeal.CountLevel90Talent, "Halo",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new Decorator(
                                           ret => ret != null
                                           &&
                                           HealerManager.Instance.TargetList.Count(
                                               u =>
                                               u.IsAlive && u.HealthPercent < PriestSettings.HolyHeal.HolyLevel90Talent &&
                                               u.Distance < 30) >= PriestSettings.HolyHeal.CountLevel90Talent && Unit.UnfriendlyUnits(30).Any(u => u.Combat && !u.IsCrowdControlled()),
                                           Spell.Cast("Halo", req => true)
                                           )
                                       )
                                   );
            }

            if (PriestSettings.HolyHeal.BindingHeal != 0)
            {
                behavs.AddBehavior(396, "Binding Heal @ " + PriestSettings.HolyHeal.BindingHeal + "% MinCount: 2", "Binding Heal",
                                   Spell.Cast("Binding Heal",
                                              mov => true,
                                              on => (WoWUnit)on,
                                              req => !((WoWUnit)req).IsMe && ((WoWUnit)req).HealthPercent < PriestSettings.HolyHeal.BindingHeal && Me.HealthPercent <PriestSettings.HolyHeal.BindingHeal,
                                                                                                                                                                     cancel => ((WoWUnit)cancel).HealthPercent> cancelHeal
                                              )
                                   );
            }

            if (PriestSettings.HolyHeal.CircleOfHealing != 0)
            {
                behavs.AddBehavior(395, "Circle of Healing @ " + PriestSettings.HolyHeal.CircleOfHealing + "% MinCount: " + PriestSettings.HolyHeal.CountCircleOfHealing, "Circle of Healing",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Circle of Healing", PriestSettings.HolyHeal.CircleOfHealing, 40, 30, PriestSettings.HolyHeal.CountCircleOfHealing),
                                           Spell.Cast("Circle of Healing", on => (WoWUnit)on)
                                           )
                                       )
                                   );
            }

            if (PriestSettings.HolyHeal.PrayerOfHealing != 0)
            {
                behavs.AddBehavior(394, "Prayer of Healing @ " + PriestSettings.HolyHeal.PrayerOfHealing + "% MinCount: " + PriestSettings.HolyHeal.CountPrayerOfHealing, "Prayer of Healing",
                                   new Decorator(
                                       ret => StyxWoW.Me.GroupInfo.IsInParty || StyxWoW.Me.GroupInfo.IsInRaid,
                                       new PrioritySelector(
                                           context => HealerManager.GetBestCoverageTarget("Prayer of Healing", PriestSettings.HolyHeal.PrayerOfHealing, 40, 20, PriestSettings.HolyHeal.CountPrayerOfHealing),
                                           Spell.Cast("Prayer of Healing", on => (WoWUnit)on)
                                           )
                                       )
                                   );
            }

            #endregion

            /*
             * HolyWordSanctify       Holy Word: Sanctify
             * HolyWordSerenity        Holy Word: Serenity
             * CircleOfHealing         Circle of Healing
             * PrayerOfHealing         Prayer of Healing
             * DivineHymn              Divine Hymn
             * GuardianSpirit          Guardian Spirit
             * VoidShift               Void Shift
             */

            #region Direct Heals

            if (maxDirectHeal != 0) // Nuke a Flash Heal
            {
                behavs.AddBehavior(400, "Surge of Light @ " + maxDirectHeal + "%", "Flash Heal",
                                   Spell.Cast("Flash Heal",
                                              mov => false,
                                              on => (WoWUnit)on,
                                              req => Me.HasActiveAura("Surge of Light") && ((WoWUnit)req).HealthPercent < 85
                                              )
                                   );
            }

            if (PriestSettings.HolyHeal.HolyWordSerenity != 0)
            {
                behavs.AddBehavior(HealthToPriority(1) + 4, "Holy Word: Serenity @ " + PriestSettings.HolyHeal.HolyWordSerenity + "%", "Holy Word: Serenity",
                                   Spell.CastHack("Holy Word: Serenity",
                                                  on => (WoWUnit)on,
                                                  req => ((WoWUnit)req).HealthPercent < PriestSettings.HolyHeal.HolyWordSerenity
                                                  )
                                   );
            }

            var cmt             = "";
            var flashHealHealth = PriestSettings.HolyHeal.FlashHeal;
            if (!SpellManager.HasSpell("Heal"))
            {
                flashHealHealth = Math.Max(flashHealHealth, PriestSettings.HolyHeal.Heal);
                cmt             = "(Adjusted for Heal)";
            }

            if (flashHealHealth != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.HolyHeal.FlashHeal), "Flash Heal @ " + flashHealHealth + "% " + cmt, "Flash Heal",
                                   Spell.Cast("Flash Heal",
                                              mov => true,
                                              on => (WoWUnit)on,
                                              req => ((WoWUnit)req).HealthPercent <flashHealHealth,
                                                                                   cancel => ((WoWUnit)cancel).HealthPercent> cancelHeal
                                              )
                                   );
            }

            if (PriestSettings.HolyHeal.Heal != 0)
            {
                behavs.AddBehavior(HealthToPriority(PriestSettings.HolyHeal.Heal), "Heal @ " + PriestSettings.HolyHeal.Heal + "%", "Heal",
                                   Spell.Cast("Heal",
                                              mov => true,
                                              on => (WoWUnit)on,
                                              req => ((WoWUnit)req).HealthPercent <PriestSettings.HolyHeal.Heal,
                                                                                   cancel => ((WoWUnit)cancel).HealthPercent> cancelHeal
                                              )
                                   );
            }

            #endregion

            #region Tank - Low Priority Buffs

            if (PriestSettings.HolyHeal.Renew != 0)
            {
                behavs.AddBehavior(HealthToPriority(102), "Tank - Buff Renew @ " + PriestSettings.HolyHeal.Renew + "%", "Renew",
                                   // roll Renew on Tanks
                                   Spell.Cast("Renew", on =>
                {
                    WoWUnit unit = HealerManager.GetBestTankTargetForHOT("Renew", PriestSettings.HolyHeal.Renew);
                    if (unit != null && Spell.CanCastHack("Renew", unit, skipWowCheck: true))
                    {
                        Logger.WriteDebug("Buffing RENEW ON TANK: {0}", unit.SafeName());
                        return(unit);
                    }
                    return(null);
                })
                                   );
            }
            #endregion


            #region Lowest Priority Healer Tasks

            if (SingularRoutine.CurrentWoWContext == WoWContext.Instances)
            {
                behavs.AddBehavior(HealthToPriority(103), "Lightwell", "Lightwell",
                                   new Throttle(TimeSpan.FromSeconds(20),
                                                new Sequence(
                                                    new Action(r =>
                {
                    _lightwellTarget = Group.Tanks.FirstOrDefault(t =>
                    {
                        if (t.IsAlive && t.Combat && t.GotTarget() && t.CurrentTarget.IsBoss())
                        {
                            if (t.Distance < 40 && t.SpellDistance(t.CurrentTarget) < 15)
                            {
                                Logger.WriteDiagnostic("Lightwell: found target {0}", t.SafeName());
                                return(true);
                            }
                        }
                        return(false);
                    });

                    return(_lightwellTarget == null ? RunStatus.Failure : RunStatus.Success);
                }),
                                                    Spell.CastOnGround("Lightwell",
                                                                       location => WoWMathHelper.CalculatePointFrom(Me.Location, _lightwellTarget.Location, (float)Math.Min(10.0, _lightwellTarget.Distance / 2)),
                                                                       req => _lightwellTarget != null,
                                                                       false,
                                                                       desc => string.Format("10 yds from {0}", _lightwellTarget.SafeName())
                                                                       )
                                                    )
                                                )
                                   );
            }
            #endregion

            behavs.OrderBehaviors();

            if (selfOnly == false && CompositeBuilder.CurrentBehaviorType == BehaviorType.Combat)
            {
                behavs.ListBehaviors();
            }

            return(new PrioritySelector(
                       ctx => selfOnly ? StyxWoW.Me : HealerManager.FindLowestHealthTarget(), // HealerManager.Instance.FirstUnit,

                       Spell.WaitForCastOrChannel(),

                       new Decorator(
                           ret => !Spell.IsGlobalCooldown() && ret != null,
                           behavs.GenerateBehaviorTree()
                           ),

                       new Decorator(
                           ret => moveInRange,
                           Movement.CreateMoveToUnitBehavior(
                               ret => Battlegrounds.IsInsideBattleground ? (WoWUnit)ret : Group.Tanks.Where(a => a.IsAlive).OrderBy(a => a.Distance).FirstOrDefault(),
                               35f
                               )
                           )
                       ));
        }
示例#20
0
        protected override RunStatus Run(object context)
        {
            if (!IsDone)
            {
                WoWPoint movetoPoint = _loc;
                if (MailFrame.Instance == null || !MailFrame.Instance.IsVisible)
                {
                    if (AutoFindMailBox || movetoPoint == WoWPoint.Zero)
                    {
                        _mailbox =
                            ObjectManager.GetObjectsOfType <WoWGameObject>().Where(
                                o => o.SubType == WoWGameObjectType.Mailbox)
                            .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    else
                    {
                        _mailbox =
                            ObjectManager.GetObjectsOfType <WoWGameObject>().Where(
                                o => o.SubType == WoWGameObjectType.Mailbox &&
                                o.Location.Distance(_loc) < 10)
                            .OrderBy(o => o.Distance).FirstOrDefault();
                    }
                    if (_mailbox != null)
                    {
                        movetoPoint = WoWMathHelper.CalculatePointFrom(Me.Location, _mailbox.Location, 3);
                    }

                    if (movetoPoint == WoWPoint.Zero)
                    {
                        Professionbuddy.Err(Pb.Strings["Error_UnableToFindMailbox"]);
                        return(RunStatus.Failure);
                    }

                    if (movetoPoint.Distance(ObjectManager.Me.Location) > 4.5)
                    {
                        Util.MoveTo(movetoPoint);
                    }
                    else if (_mailbox != null)
                    {
                        _mailbox.Interact();
                    }
                    return(RunStatus.Success);
                }
                // Mail Frame is open..
                // item split in proceess
                if (_itemSplitSW.IsRunning && _itemSplitSW.ElapsedMilliseconds <= 2000)
                {
                    return(RunStatus.Success);
                }
                if (_itemList == null)
                {
                    _itemList = BuildItemList();
                }
                if (_itemList.Count == 0)
                {
                    //Professionbuddy.Debug("Sending any remaining items already in SendMail item slots. Mail subject will be: {0} ",_mailSubject);
                    Lua.DoString(
                        "for i=1,ATTACHMENTS_MAX_SEND do if GetSendMailItem(i) ~= nil then SendMail (\"{0}\",\"{1}\",'') end end ",
                        CharacterSettings.Instance.MailRecipient.ToFormatedUTF8(),
                        _mailSubject != null ? _mailSubject.ToFormatedUTF8() : " ");
                    //Professionbuddy.Debug("Done sending mail");
                    IsDone = true;
                    return(RunStatus.Failure);
                }

                MailFrame.Instance.SwitchToSendMailTab();
                uint    itemID = _itemList.Keys.FirstOrDefault();
                WoWItem item   = Me.BagItems.FirstOrDefault(i => i.Entry == itemID);
                _mailSubject = item != null ? item.Name : " ";
                if (string.IsNullOrEmpty(_mailSubject))
                {
                    _mailSubject = " ";
                }
                Professionbuddy.Debug("MailItem: sending {0}", itemID);
                int ret = MailItem(itemID, _itemList[itemID]);
                // we need to wait for item split to finish if ret == 0
                // format indexs are MailRecipient=0, Mail subject=1
                string mailToLua = string.Format(MailItemsFormat,
                                                 CharacterSettings.Instance.MailRecipient.ToFormatedUTF8(),
                                                 _mailSubject.ToFormatedUTF8());
                var mailItemsRet = Lua.GetReturnVal <int>(mailToLua, 0);
                if (ret == 0 || mailItemsRet == 1)
                {
                    _itemSplitSW.Reset();
                    _itemSplitSW.Start();
                    return(RunStatus.Success);
                }
                _itemList[itemID] = ret < 0 ? 0 : _itemList[itemID] - ret;

                bool done = _itemList[itemID] <= 0;
                if (done)
                {
                    _itemList.Remove(itemID);
                }
                if (IsDone)
                {
                    Professionbuddy.Log("Done sending {0} via mail",
                                        UseCategory
                                            ? string.Format("Items that belong to category {0} and subcategory {1}",
                                                            Category, SubCategory)
                                            : string.Format("Items that match Id of {0}", ItemID));
                }
                else
                {
                    return(RunStatus.Success);
                }
            }
            return(RunStatus.Failure);
        }
        public async static Task <bool> MoveToPool(WoWGameObject pool)
        {
            if (!AutoAnglerSettings.Instance.Poolfishing || AutoAnglerBot.Instance.Profile.FishAtHotspot)
            {
                return(false);
            }

            if (pool == null || !pool.IsValid)
            {
                return(false);
            }

            if (_lastPoolGuid != pool.Guid)
            {
                MoveToPoolTimer.Reset();
                _lastPoolGuid = pool.Guid;
                if (!FindPoolPoint(pool, out _poolPoints) || !_poolPoints.Any())
                {
                    Utility.BlacklistPool(pool, TimeSpan.FromDays(1), "Found no landing spots");
                    return(false);
                }
            }

            // should never be true.. but being safe..
            if (!_poolPoints.Any())
            {
                Utility.BlacklistPool(pool, TimeSpan.FromDays(1), "Pool landing points mysteriously disapear...");
                return(false);
            }

            var myLoc  = Me.Location;
            var moveto = _poolPoints[0];

            TreeRoot.StatusText = "Moving to " + pool.Name;
            if (myLoc.DistanceSqr(moveto) > 4 * 4)
            {
                MoveResult moveResult;
                if (AutoAnglerSettings.Instance.Fly)
                {
                    // don't bother mounting up if we can use navigator to walk over if it's less than 25 units away
                    if (myLoc.DistanceSqr(moveto) < 25 * 25 && !Me.Mounted)
                    {
                        moveResult = Navigator.MoveTo(moveto);
                        if (moveResult != MoveResult.Failed && moveResult != MoveResult.PathGenerationFailed)
                        {
                            return(true);
                        }
                    }

                    //if (!Me.Mounted && !SpellManager.GlobalCooldown)
                    //{
                    //	Flightor.MountHelper.MountUp();
                    //	return true;
                    //}
                    Flightor.MoveTo(WoWMathHelper.CalculatePointFrom(myLoc, moveto, -1f));
                    return(true);
                }

                moveResult = Navigator.MoveTo(moveto);
                if (moveResult == MoveResult.UnstuckAttempt ||
                    moveResult == MoveResult.PathGenerationFailed ||
                    moveResult == MoveResult.Failed)
                {
                    if (!RemovePointAtTop(pool))
                    {
                        return(true);
                    }
                    AutoAnglerBot.Debug("Unable to path to pool point, switching to a new point");
                    _poolPoints.Sort((a, b) => a.DistanceSqr(myLoc).CompareTo(b.DistanceSqr(myLoc)));
                }

                // if it takes more than 25 seconds to get to a point remove that point and try another.
                if (MoveToPoolTimer.IsFinished)
                {
                    if (!RemovePointAtTop(pool))
                    {
                        return(false);
                    }
                }
                return(true);
            }
            // wait for bot to reach destination before dismounting
            await Coroutine.Wait(2000, () => !Me.IsMoving);

            if (Me.Mounted)
            {
                await CommonCoroutines.Dismount("Fishing");
            }

            // can't fish while swimming..
            if (Me.IsSwimming && !WaterWalking.IsActive && !WaterWalking.CanCast)
            {
                AutoAnglerBot.Debug("Moving to new PoolPoint since I'm swimming at current PoolPoint");
                if (!RemovePointAtTop(pool))
                {
                    return(false);
                }
                return(true);
            }
            return(false);
        }