示例#1
0
 internal ChatMsg(WoWChatMsgType type, byte channel, string sender, WoWGUID senderGUID, int timestamp, string text)
 {
     Type       = type;
     Channel    = channel;
     Sender     = sender;
     SenderGUID = senderGUID;
     TimeStamp  = timestamp;
     Text       = text;
 }
示例#2
0
        public BaseObject(WoWGUID guid)
        {
            if (!guid.IsValid)
            {
                throw new Exception("Invalid GUID passed to BaseObject");
            }

            GUID = guid;
        }
示例#3
0
 public Container(WoWGUID guid)
     : base(guid)
 {
 }
示例#4
0
 public Unit(WoWGUID guid)
     : base(guid)
 {
 }
示例#5
0
 public GameObject(WoWGUID guid)
     : base(guid)
 {
 }
示例#6
0
 public Player(WoWGUID guid)
     : base(guid)
 {
     CharacterID = guid.BackendGUID;
 }
示例#7
0
 public DynamicObject(WoWGUID guid)
     : base(guid)
 {
 }
示例#8
0
 public Item(WoWGUID guid)
     : base(guid)
 {
 }
示例#9
0
 public Corpse(WoWGUID guid)
     : base(guid)
 {
 }