示例#1
0
 private void InitTrapRoomUI()
 {
     GoClickBuildBtns = NDLoad.LoadWndItem("ClickBuildBtns", WndManager.GetWndRoot().transform);
     if (GoClickBuildBtns)
     {
         m_v3GoClickBuildBtns = GoClickBuildBtns.transform.position;
         ClickBuildBtns btns = GoClickBuildBtns.GetComponent <ClickBuildBtns>();
         if (btns)
         {
             //btns.BtnInfo.OnClickEventHandler += BtnInfo_OnClickEventHandler;
             btns.BtnReturnBag.OnClickEventHandler += BtnReutrnBag_OnClickEventHandler;
             //btns.BtnUpgrade.OnClickEventHandler += BtnUpgrade_OnClickEventHandler;
             //btns.BtnDeleteSoldier.OnClickEventHandler += BtnDeleteSoldier_OnClickEventHandler;
             btns.BtnSetTransGate.OnClickEventHandler += BtnSetTransGate_OnClickEventHandler;
         }
         GoClickBuildBtns.SetActive(false);
     }
     SetClickBuildBtns(false, false);
     if (m_Core.m_type == ShipBuildType.BuildRoom)
     {
         BuildProperty lifeobj = GetComponent <BuildProperty>();
         if (lifeobj != null && lifeobj.GetModeType() == 1605)
         {
             SetClickBuildBtns(false, true);
         }
     }
 }
示例#2
0
    /// <summary>
    /// 解决该弹窗和炮弹兵重叠
    /// </summary>
    private void FixDepth(GameObject go)
    {
        //int pdbycWndDepth = WndManager.GetDialogDepth<PdbycWnd>();
        ////NGUIUtil.DebugLog("pdbyc depth =" + pdbycWndDepth);
        //UIPanel panel = GetComponent<UIPanel>();
        //if (panel.depth <= pdbycWndDepth)
        //{
        //    panel.depth = pdbycWndDepth + 1;
        //}
        Vector3 pos = WndManager.GetWndRoot().transform.InverseTransformPoint(go.transform.position);

        transform.localPosition = new Vector3(-400f, pos.y + 80f, -1000f);
    }
示例#3
0
    /// <summary>
    /// 获取窗口,从窗口根节点下一层获取,获取失败则创建窗口
    /// </summary>
    /// <typeparam name="T">窗口实现类</typeparam>
    /// <param name="strDialogIDD">strDialogIDD 窗口ID</param>
    /// <param name="parent">parent 父节点</param>
    /// <returns></returns>
    public static T GetDialog <T>() where T :
    WndBase
    {
        T Wnd = FindDialog <T>();

        if (Wnd != null)
        {
            return(Wnd);
        }
        else
        {
            Wnd = WndManager.CreateDialog <T>(WndManager.GetWndRoot().transform);
            return(Wnd);
        }
    }
示例#4
0
    private void InitHudText()
    {
        GoHudText = NDLoad.LoadWndItem("AddExpHUDText", MyHead.Target.transform);
        GoHudText.gameObject.name = "GetWood";
        GameObject child = NGUITools.AddChild(WndManager.GetWndRoot(), GoHudText);

        if (GoHudText != null)
        {
            m_hudText = child.GetComponentInChildren <HUDText>();
            m_hudText.bFollowTarget = true;
            child.AddComponent <UIFollowTarget>().target             = MyHead.Target.transform;
            child.GetComponent <UIFollowTarget>().disableIfInvisible = false;
            m_hudText.fontSize = 30;
        }
    }
示例#5
0
    // Use this for initialization
    public virtual void Start()
    {
        //m_nHp = m_nFullHp = 100;
        //preValue = value = 1;
        GameObject child = NGUITools.AddChild(WndManager.GetWndRoot(), prefab);

        mText = child.GetComponentInChildren <HUDText>();

        if (null == forceTex)
        {
            forceTex = hp4;
        }

        //forceGrond.GetComponent<SpriteRenderer>().sprite.border
        // Make the UI follow the target
        child.AddComponent <UIFollowTarget>().target             = target;
        child.GetComponent <UIFollowTarget>().disableIfInvisible = false;

        if (mBaojiText != null)
        {
            child      = NGUITools.AddChild(WndManager.GetWndRoot(), mBaojiText.gameObject);
            mBaojiText = child.GetComponentInChildren <HUDText>();
            child.AddComponent <UIFollowTarget>().target             = target;
            child.GetComponent <UIFollowTarget>().disableIfInvisible = false;
        }
        if (mAngerText != null)
        {
            child      = NGUITools.AddChild(WndManager.GetWndRoot(), mAngerText.gameObject);
            mAngerText = child.GetComponentInChildren <HUDText>();
            child.AddComponent <UIFollowTarget>().target             = target;
            child.GetComponent <UIFollowTarget>().disableIfInvisible = false;
        }
        if (BuffText != null)
        {
            child    = NGUITools.AddChild(WndManager.GetWndRoot(), BuffText.gameObject);
            BuffText = child.GetComponentInChildren <HUDText>();
            child.AddComponent <UIFollowTarget>().target             = target;
            child.GetComponent <UIFollowTarget>().disableIfInvisible = false;
        }
        mColorBuff   = NGUIText.ParseColor("d3fe78", 0);
        mColorDebuff = NGUIText.ParseColor("ff5163", 0);
    }
示例#6
0
    // Use this for initialization.
    void Start()
    {
        MyHead = GetComponent <AddExpItem_h>();
//		MyHead.HudText.bTopRank = false;
        MyHead.LblNumUsed.gameObject.SetActive(false);
        if (MyHead.BtnSelect)
        {
            MyHead.BtnSelect.OnPressDownEventHandler += BtnSelect_OnPressDownEventHandler;
            MyHead.BtnSelect.OnPressUpEventHandler   += BtnSelect_OnPressUpEventHandler;
            MyHead.BtnSelect.OnDragEventHandler      += BtnSelect_OnDragEventHandler;
        }
        SetUI();

        m_AddHudText = NDLoad.LoadWndItem("AddExpHUDText", MyHead.Target.transform);
        GameObject child = NGUITools.AddChild(WndManager.GetWndRoot(), m_AddHudText);

        m_HudText = child.GetComponentInChildren <HUDText>();
        child.AddComponent <UIFollowTarget>().target             = MyHead.Target.transform;
        child.GetComponent <UIFollowTarget>().disableIfInvisible = false;
    }
示例#7
0
文件: NDLoad.cs 项目: 741645596/Lab
    /// <summary>
    /// 加载UI项(按钮等,非窗口类)
    /// <para>UI项路径 UI/Items/</para>
    /// </summary>
    public static GameObject LoadUIBtn(string name, bool isAB = false)
    {
        GameObject Prefab = null;

        if (isAB == false)
        {
            Prefab = LoadPrefabInRes(ResoucesPathConfig.Res_WndItemPath + name);
        }
        else
        {
            return(null);
        }
        if (Prefab == null)
        {
            return(null);
        }
        GameObject go = Instantiate(Prefab, WndManager.GetWndRoot());

        return(go);
    }
示例#8
0
    public void LoadCanvasBox()
    {
        CanvasUnitBG unitBg = TouchMoveManager.GetCanvasUnitBG(Int2.zero);

        if (unitBg)
        {
            m_GoCanvasBox = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasBox", WndManager.GetWndRoot().transform);
            Vector3 worldPos = unitBg.transform.position;
            NGUIUtil.Set3DUIPos(m_GoCanvasBox, worldPos);
        }
    }