示例#1
0
 /// <summary>
 /// 显示敌我目标tips
 /// </summary>
 /// <param name="Info">目标数据</param>
 /// <param name="tipRect">弹出tips的控件对象</param>
 /// <param name="align">对其方式</param>
 /// <param name="isTouchDestroy">是否触碰销毁</param>
 /// <returns></returns>
 public static void ShowTargetTips(TargetHeroInfo Info, RectTransform tipRect, TipAlignment align, Vector2 offset, bool isTouchDestroy)
 {
     WndManager.DestoryWnd <TargetInfoWnd>();
     WndManager.CreateWnd <TargetInfoWnd>(WndType.DialogWnd, false, false, (wnd) => {
         (wnd as TargetInfoWnd).SetData(new object[] { 0, Info, tipRect, align, offset, isTouchDestroy });
     });
 }
示例#2
0
    private IEnumerator DestorySelfWnd(float delayTime)
    {
        yield return(new WaitForSeconds(delayTime));

        //LoginM.Init(null);
        //LoginM.ConnectLoginServer();
        SceneM.Load(BattleScene.GetSceneName());
        WndManager.DestoryWnd <StarupWnd>();
    }
示例#3
0
 void Update()
 {
     if (m_IsTouchDestrory == true)
     {
         if (Input.GetMouseButtonUp(0))
         {
             WndManager.DestoryWnd <TargetInfoWnd>();
         }
     }
 }
示例#4
0
    void BtnDelClick()
    {
        if (m_curCirObj != null)
        {
            LabEnv.ClearAllHighlightLabObj();

            m_curCirObj.DestroyLabObject();
        }
        WndManager.DestoryWnd <ClickMenuWnd>();
        NDCircuitObject.CreateCirCuit();
    }
示例#5
0
 private void DoCallback(TipButton btn)
 {
     ClickButton = btn;
     if (m_callback != null)
     {
         m_callback(this);
         m_callback = null;
     }
     m_ani.SetTrigger("Close");
     WndManager.DestoryWnd <ConfirmWnd>(0.3f);
 }
示例#6
0
 public void BtnSkipClick()
 {
     if (m_IsHaveOption == true)
     {
         return;
     }
     if (m_curCofig != null)
     {
         TipsHelper.ShowSkipMsgBox(m_curCofig.SkipSummary, DoSkipCall);
     }
     else
     {
         WndManager.DestoryWnd <AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
     }
 }
示例#7
0
    private void RingDrag()
    {
        if (m_btnRing != null && m_kickBall != null)
        {
            m_btnRing.gameObject.SetActive(false);
            m_kickBall.gameObject.SetActive(true);
        }


        //if (m_objRing != null)
        //{
        //    m_objRing.SetActive(true);
        //}
        EventCenter.DispatchEvent(EventCenterType.Battle_SkyView, -1, null);
        WndManager.DestoryWnd <SwingModeWnd>();
    }
示例#8
0
    private void DoSkipCall(IMsgBoxResult reslut)
    {
        // 回调的时候已经销毁了
        if (this == null)
        {
            return;
        }

        if (reslut.ClickButton == TipButton.Ok)
        {
            if (m_curCofig != null)
            {
                SceneDialogueConfig cfg = FindNextOption(m_curCofig);
                if (cfg == m_curCofig)
                {
                    return;
                }
                else
                {
                    if (cfg == null)
                    {
                        m_DialogAni.SetTrigger("Dialogue_out");
                        m_OptionAni.SetTrigger("Option_Main_out");
                        StartCoroutine(PlayOut(m_curCofig, true));
                        //WndManager.DestoryWnd<AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
                    }
                    else
                    {
                        StartCoroutine(Play(m_curCofig, cfg, 0, true, false));
                        m_curCofig = cfg;
                    }
                }
            }
            else
            {
                WndManager.DestoryWnd <AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
            }
        }
    }
示例#9
0
 public void BtnNextClick()
 {
     if (m_IsHaveOption == true)
     {
         return;
     }
     //
     if (m_curCofig == null)
     {
         SoundManager.StopMusic(SoundType.dialog);
         WndManager.DestoryWnd <AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
     }
     else
     {
         if (m_playStep == PlaySetp.end)
         {
             SceneDialogueConfig cfg = SceneDialogueDao.Inst.GetCfg(m_curCofig.NextDialogueId);
             if (cfg != null)
             {
                 StartCoroutine(Play(m_curCofig, cfg, 0, false, true));
                 m_curCofig = cfg;
             }
             else
             {
                 StartCoroutine(PlayOut(m_curCofig, true));
             }
         }
         else if (m_playStep == PlaySetp.playOption)
         {
             m_isClickNext = true;
         }
         else if (m_playStep == PlaySetp.playDialogPrint)
         {
             m_isClickNext = true;
         }
     }
 }
示例#10
0
 /// <summary>
 /// 关闭消息框
 /// </summary>
 public static void CloseMsgBox()
 {
     WndManager.DestoryWnd <ConfirmWnd>();
 }
示例#11
0
 /// <summary>
 /// 关闭敌我目标tips
 /// </summary>
 /// <returns></returns>
 public static void CloseTargetTips()
 {
     WndManager.DestoryWnd <TargetInfoWnd>();
 }
示例#12
0
 public void OnPointerClick(PointerEventData eventData)
 {
     WndManager.DestoryWnd <ClickMenuWnd>();
 }
示例#13
0
 void BtnCancelClick()
 {
     WndManager.DestoryWnd <ClickMenuWnd>();
 }
示例#14
0
    private IEnumerator PlayOut(SceneDialogueConfig cfg, bool isDestroyWnd)
    {
        m_playStep = PlaySetp.playout;
        if (cfg == null)
        {
            m_IsHaveOption = false;
            if (m_List != null && m_List.Count > 0)
            {
                foreach (GameObject g in m_List)
                {
                    GameObject.Destroy(g);
                }
            }
            m_List.Clear();
            yield return(null);
        }
        else
        {
            // 退出动画
            if (cfg.Image != "")
            {
                if (cfg.Direction == 0)
                {
                    if (cfg.ImageExit == 1)    // 滑出
                    {
                        m_HeroAni1.SetTrigger("Out_1");
                    }
                    else if (cfg.ImageExit == 2)     // 淡出
                    {
                        m_HeroAni1.SetTrigger("Out_2");
                    }
                }
                else
                {
                    if (cfg.ImageExit == 1)
                    {
                        m_HeroAni2.SetTrigger("Out_1");
                    }
                    else if (cfg.ImageExit == 2)      // 淡出
                    {
                        m_HeroAni2.SetTrigger("Out_2");
                    }
                }
            }

            // 退出
            if (cfg.DialogueExit == 1)
            {
                m_DialogAni.SetTrigger("Dialogue_out");
            }

            if (m_IsHaveOption == true)
            {
                m_OptionAni.SetTrigger("Option_Main_out");
            }
            yield return(Yielders.GetWaitForSeconds(0.33f));

            m_IsHaveOption = false;
            if (m_List != null && m_List.Count > 0)
            {
                foreach (GameObject g in m_List)
                {
                    GameObject.Destroy(g);
                }
            }
            m_List.Clear();
            if (isDestroyWnd == true)
            {
                WndManager.DestoryWnd <AdventureDialogueWnd>(0.5f + waitCloseDialogTime);
            }
        }
    }
示例#15
0
 public void TryDestroy()
 {
     //WndManager.DestoryWnd<LoadingWnd>(0.5f + 1.0f);
     WndManager.DestoryWnd <LoadingWnd>(0.5f);
 }
示例#16
0
    private void Swing()
    {
        self = BattleM.SelfSel;
        var varWnd = WndManager.FindWnd <MineBallSpinWnd>();

        if (m_swingInfo != null)
        {
            float offset = (m_move.transform.localEulerAngles.z - 180 + 40) / 80 * 100;
            if (offset < 0)
            {
                offset = 0;
            }
            else if (offset > 99)
            {
                offset = 100;
            }
            ClubparameterConfig clubConfig = ClubparameterDao.Inst.GetCfg((uint)self.Club.Type);
            if (BattleM.BallInAra == AreaType.PuttingGreen)
            {
                m_swingInfo.CurAccuracyOffset = 0;
                if (clubConfig != null)
                {
                    m_swingInfo.BattingSpeed = MathUtil.RotateRound(BattleM.GetRollSpeedDir() * clubConfig.MinDistance, m_dragPower, m_ballAngle);
                }
                m_swingInfo.CurHookAngle = m_greenAngle;
            }
            else
            {
                m_swingInfo.CurHookAngle      = m_ballAngle;
                m_swingInfo.CurAccuracyOffset = 50 - offset;
                m_swingInfo.BattingSpeed      = self.NeedSpeed * m_dragPower;
            }


            m_swingInfo.Ball = self.Ball;
            m_swingInfo.Club = self.Club;



            //m_swingInfo.WindSpeed ;
            if (varWnd != null)
            {
                m_swingInfo.CurFBSpin = varWnd.m_CurFBSpin;
                //self.Club.BackSpin = varWnd.m_underSpin;
                m_swingInfo.CurLRSpin = varWnd.m_LRspin;

                //Debug.Log(m_swingInfo.m_dragAngle+".."+ m_swingInfo.m_downSpin+".."+ m_swingInfo.m_upSpin+"..." + m_swingInfo.m_leftSpin+"..."+ m_swingInfo.m_rightSpin);
                // Destroy(varWnd);
            }
            else
            {
                m_swingInfo.CurFBSpin = 0;
                m_swingInfo.CurLRSpin = 0;
            }

            movingValue = m_dragGolfPos;
            dragDis     = Vector3.Distance(m_golfPos, m_dragGolfPos);
            if (m_GolfboxOut != null && m_GolfboxIn != null)
            {
                outScale = m_GolfboxOut.transform.localScale.x;
                inScale  = m_GolfboxIn.transform.localScale.x;
                DOTween.To(() => outScale, x => outScale = x, 0.8f, 0.1f).OnComplete(() =>
                {
                    m_GolfboxOut.SetActive(false);
                });
                DOTween.To(() => inScale, x => inScale = x, 0.6f, 0.1f).OnComplete(() =>
                {
                    m_GolfboxIn.SetActive(false);
                });
            }
            DOTween.To(() => movingValue, x => movingValue = x, m_golfPos, 0.1f);

            isDrag = true;
            WndManager.DestoryWnd <SwingModeWnd>(0.2f);
            WndManager.DestoryWnd <BattleMainWnd>(0.2f);
        }
        BattleM.SetBattleStatus(BattleStatus.Round_FireBall, m_swingInfo);
    }