private void CheckAttackCondition() { if (Input.GetButtonDown("Fire1")) { wizardModel.SetIsAttacking(true); } }
void Update() { if (wizardModel.GetIsMoving()) { animator.SetBool("IsMoving", !wizardModel.GetIsJumping()); } else { animator.SetBool("IsMoving", false); } animator.SetBool("IsJumping", wizardModel.GetIsJumping()); if (wizardModel.GetIsAttacking()) { wizardModel.SetIsAttacking(false); animator.SetTrigger("AttackTrigger"); } if (!wizardModel.isAlive) { animator.SetTrigger("DeadTrigger"); enabled = false; } }