private void CheckJumpCondition() { if (Input.GetButtonDown("Jump") && !wizardModel.GetIsJumping()) { wizardModel.SetYVelocity(wizardModel.jumpVelocity); } bool wizardIsOnTheGround = wizardGroundCollider.IsTouchingLayers(LayerMask.GetMask("Foreground")); wizardModel.SetIsJumping(!wizardIsOnTheGround); }
private void Update() { if (Mathf.Abs(wizardModel.GetXVelocity()) > Mathf.Epsilon) { rigidBody.velocity = new Vector2(wizardModel.GetXVelocity(), rigidBody.velocity.y); transform.localScale = new Vector3(wizardModel.GetXScale(), transform.localScale.y, transform.localScale.z); wizardModel.SetXVelocity(0.0f); } if (wizardModel.GetYVelocity() > Mathf.Epsilon) { rigidBody.velocity = new Vector2(rigidBody.velocity.x, wizardModel.GetYVelocity()); wizardModel.SetYVelocity(0.0f); } if (!wizardModel.GetIsMoving() && Mathf.Abs(rigidBody.velocity.x) > Mathf.Epsilon) { rigidBody.velocity = new Vector2(0.0f, rigidBody.velocity.y); } }