/// <summary> /// Dispose Scenemap /// <summary> public override void Dispose() { InGame.Tags.Dispose(); // Dispose of sprite set spriteset.Dispose(); // Dispose of message window messageWindow.Dispose(); // If switching to title screen if (Main.Scene.GetType() == Type.GetType("SceneGameover")) { Graphics.Transition(240); } if (Main.Scene.GetType() == Type.GetType("SceneTitle")) { // Fade out screen Graphics.Transition(); } if (Main.Scene.GetType() == Type.GetType("SceneTitle")) { // Fade out screen Graphics.Transition(); } }