// @TODO: nothing void Start() { _windowChar = GameObject.Find("WindowCharacter").GetComponent <WindowCharacterController>(); _boxItem = GameObject.Find("BoxItemDetail").GetComponent <ItemDetailController>(); }
// @TODO: nothing void Start() { _windowChar = GameObject.Find("WindowCharacter").GetComponent<WindowCharacterController>(); _boxItem = GameObject.Find("BoxItemDetail").GetComponent<ItemDetailController>(); }
void Start() { _windowChar = GameObject.Find("WindowCharacter").GetComponent<WindowCharacterController>(); }
void Start() { _windowChar = GameObject.Find("WindowCharacter").GetComponent <WindowCharacterController>(); }
void Start() { _windowChar = Camera.main.GetComponent <InventoryController>()._characterController.GetComponent <WindowCharacterController>(); _boxItem = GameObject.Find("BoxItemDetail").GetComponent <ItemDetailController>(); }
void Start() { _windowChar = Camera.main.GetComponent<InventoryController>()._characterController.GetComponent<WindowCharacterController>(); _boxItem = GameObject.Find("BoxItemDetail").GetComponent<ItemDetailController>(); }