// Use this for initialization void Start() { text = GetComponent <Text>(); timer = FindObjectOfType <TimerController>(); loseTracker = FindObjectOfType <LoseTracker>(); winTracker = FindObjectOfType <WinTracker>(); }
// Use this for initialization void Start() { winTracker = FindObjectOfType <WinTracker>(); loseTracker = FindObjectOfType <LoseTracker>(); text = GetComponent <Text>(); time = 0; }
// Use this for initialization void Start() { winTracker = FindObjectOfType <WinTracker>(); image = GetComponent <Image>(); button = GetComponent <Button>(); }
void Start() { winTracker = GetComponent <WinTracker>(); spaces = GameObject.FindGameObjectsWithTag("Space"); }