public virtual void QueryState() { WiiUInput.Probe((uint)DeviceIndex, out devType); switch (devType) { case WiiUDevType.Classic: classic = WiiUInput.GetClassic((uint)DeviceIndex); break; case WiiUDevType.Core: remote = WiiUInput.GetRemote((uint)DeviceIndex); break; default: break; } }
public override void QueryState() { gamepad = WiiUInput.GetGamePad(); }