// used by UI to choose human player turn public void TogglePlayerColor() { playerGoesFirst = !playerGoesFirst; if (playerGoesFirst) { Black.SetHuman(); White.SetComputer(); ui.SetPlayerColorImage(Color.black); } else { Black.SetComputer(); White.SetHuman(); ui.SetPlayerColorImage(Color.white); } }
public void SetTwoPlayer() { Black.SetHuman(); White.SetHuman(); }