IEnumerator Anthony()
        {
            _spRend.sprite = CharSprites[6];
            _whatSprite    = WhichCharacter.Anthony;

            yield return(null);
        }
        IEnumerator Amber()
        {
            _spRend.sprite = CharSprites[7];
            _whatSprite    = WhichCharacter.Amber;

            yield return(null);
        }
        IEnumerator Donna()
        {
            _spRend.sprite = CharSprites[5];
            _whatSprite    = WhichCharacter.Donna;

            yield return(null);
        }
        IEnumerator Dean()
        {
            _spRend.sprite = CharSprites[4];
            _whatSprite    = WhichCharacter.Dean;

            yield return(null);
        }
        IEnumerator Mom()
        {
            _spRend.sprite = CharSprites[3];
            _whatSprite    = WhichCharacter.Mom;

            yield return(null);
        }
        IEnumerator Kimmy()
        {
            _spRend.sprite = CharSprites[1];
            _whatSprite    = WhichCharacter.Kimmy;

            yield return(null);
        }
 void Awake()
 {
     _whatSprite = WhichCharacter.Dana;
     _spRend     = GetComponent <SpriteRenderer>();
 }