IEnumerator Anthony() { _spRend.sprite = CharSprites[6]; _whatSprite = WhichCharacter.Anthony; yield return(null); }
IEnumerator Amber() { _spRend.sprite = CharSprites[7]; _whatSprite = WhichCharacter.Amber; yield return(null); }
IEnumerator Donna() { _spRend.sprite = CharSprites[5]; _whatSprite = WhichCharacter.Donna; yield return(null); }
IEnumerator Dean() { _spRend.sprite = CharSprites[4]; _whatSprite = WhichCharacter.Dean; yield return(null); }
IEnumerator Mom() { _spRend.sprite = CharSprites[3]; _whatSprite = WhichCharacter.Mom; yield return(null); }
IEnumerator Kimmy() { _spRend.sprite = CharSprites[1]; _whatSprite = WhichCharacter.Kimmy; yield return(null); }
void Awake() { _whatSprite = WhichCharacter.Dana; _spRend = GetComponent <SpriteRenderer>(); }