private KinectHandler() { SensorChooser = new KinectSensorChooser(); SensorChooser.KinectChanged += SensorChooserOnKinectChanged; SensorChooser.Start(); KinectGestureGenerator = new GestureGenerator(); KinectGestureGenerator.GestureRecognized += KinectGestureGenerator_GestureRecognized; SensorChooser.Kinect.SkeletonFrameReady += Kinect_SkeletonFrameReady; Webserver = WebSocketsHandler.Instance(); Webserver.Register(this); }